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Posts posted by Zyrith Skye
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As it stands now two people can take all the jobs available from the terminal I try to run jobs from (lvl50 combat jobs from Aganju?). That's with the second person having to wait for the respawn to fill up their mission allotment.
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I found a heart shield in a hulk... Want to be my valentine?
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Also, keep in mind that the higher grade engines will be a lot more useful by the time we get to "live" again. There won't be any more of this taking engine tech to IV Or V and it being good enough for end-game... at least not unless you want to gimp yourself before you ever get started.
I hope the fix won't be by nerfing the lower-level engines.
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For anyone who doesn't observe it:
Narrow your browser window until the pages of a multiple page thread almost touch the name of the thread starter and then mouse over the thread title.
Ahh okay... switched to Terran Theme and narrowed the window. The "Preview Post" icon that pops up seems to be the culprit.
I use the IP Board theme, doesn't seem to be affected by window size.
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I don't see it on IE8 or FF3.6.10. I've tried every theme too.
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Zero G does not make you friction-exempt.
Think of friction in engines
Well ofc there's still friction... Or else you wouldn't be able to move at all. I was talking more about not having to overcome the likes of surface friction.
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Heh... All I can picture is a carrot on a string leading a group of explorers around a sector.
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One thing to keep in mind though... Playing a game using zero-g physics in a vacuum would be neigh unplayable especially with the limited controls we have through the client. It would appear EnB uses something similar to neutral buoyancy and underwater physics. It's not ultra-realistic but it gets the job done. You get the feeling of floating in space without the uncontrollable movement and you do eventually come to a stop if you shut the engines off.
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I know we have some science geeks that play this game, so correct me if I'm wrong, but in zero gravity, should mass make a difference in how quickly an object moves when thrust is initiated?
Mass is determined by measuring the inertia of an object. That is: "its resistance to an effort made to change its state of motion." So in other words, without going into a lot of detail, yes.
The more massive an object is, the more thrust is needed to change its direction.
F = d/dt(mv)
Zero G just means we don't have to deal with pesky things like friction.
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I like it... Would give you a more sense of control over your ship. I would definitely use it.
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A PW could handle like a tank, JT like an 18 wheeler, TW like a fighter plane etc etc.
And the PS like a brick.
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I was thinking maybe the Detention Center.
Get a room you two!
/spins key on her finger, whistling.
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Did you divide by zero and get the server stuck in a black hole... Again?
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Someone give me patience... AND I WANT IT RIGHT NOW!
Oh well... I'd just be mining anyways... *twitch* Must mine... MINE!
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Dunno what I'm doing wrong... My sig doesn't update until I generate a new one, then do ctrl-f5 to clear the cache.
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in appreciation I have placed this video for you
omg... I'm in tears I'm laughing so hard.
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I run Win7 64bit and don't have nearly as much issues that people are having.
/knocks on particle board
Things I did:
- Install E&B to default location as usual.
- Install Net-7 Proxy to a system-unprotected area. ie C:\Net-7 not in C:\Program Files\Net-7
- Right clicked the Net-7 executable and set compatibility to run as administrator.
- Run Net-7 proxy and click yes on prompt. Update runs as usual once e&b.exe is located.
- Locate e&b config executable and set compatibility mode to run as administrator. Run to set graphics settings.
- Start game via Net-7 launcher after verifying Packet Opt is enabled.
Everything is still running fine in Win7 mode. (I run MS Security Essentials for AV fyi)
- Install E&B to default location as usual.
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Figured I'd post a screenie of my first attempt at the Warder in live... Back then I was trying to figure out the timer for it.
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Ah yes, this is referred to in the industry as "Breaking the 4th Wall". Sorry to hear that this is occurring. Do you have any specific missions in mind where it happens?
It was in the final dialogue I had with the Tiberius Shipyard for my lvl75 hull upgrade. Something about how to get and use the new tokens in the game. It was probably just quickly written down as a place holder to be reworded later given the current state of flux that are the Progen missions.
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Definitely needs more cowbell.
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Well, accents do add a bit to the overall immersion if they are done correctly. I was more concerned about NPC's talking about game mechanics and jumping in and out of character. The NPC does not know that they are just part of a game world. Leave spelling out the literal game mechanics to the FAQ and patch notes. If an NPC has to tell a player how an ingame mechanic works, do it in character.
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To get back on topic... *snickers*
I am a role-player by heart and I love to lose myself in any given setting. Given that, I can normally overlook spelling errors and the like. We are still in pre-beta so there are other things to get working before we get the polish on. One thing however that irks me is when the NPC's dialogue talks to you out of character. That just ruins the immersion aspect entirely for me.
I recall doing my lvl75 PS hull upgrade and the NPC at the shipyard spoke about tokens. I cannot remember the text exactly and it is not a bug-report per se... This is more of a suggestion: It would be nice to have NPC dialogue worded in character and not talk about game elements directly. In the future I will try to take note of it and offer suggestions on how to reword it in the bugs section.
This is probably me just being nit-picky though... Getting the Progen missions all cleaned up is a major undertaking and I appreciate all the hard work you have done thus far Byakhee. I am sure some of us can agree to disagree on some of the direction you have taken however.
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Bah! You The (Try to limit the use of apposition) English don't do not (Avoid contractions in formal writing) speak your their own language right correctly ("Right" is a loose term, be precise).
-3, see me after class.
/runs and hides
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It cleared up around 2AM EDT my time... Mostly because the server was down to 18% full.
in Mining and Refining
Posted
I wonder how many people are following me?
As if I knew where I was going... Hah!