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HellHasArrived

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Posts posted by HellHasArrived

  1. [quote name='Algaron' timestamp='1339822849' post='59029']
    I was talking abut when the cloak was fixed and not broken like it is now. It will take 3 seconds minimum to cloak like it should in the first place. So there won't be a 'quick-cloaking' JD it will be a normal cloaking JD. I know you understand what I was on about with the 2 second thing, and 2 seconds is hardly an eternity. What is that - maybe one more shot from my JD or half the time it would take me to recast cloak, or 1/3 the time it would take to put up a PSI? I didnt think it was unreasonable amount of time, and certainly not a game changer. You must agree that instant re targeting of a ship just coming out of cloak is a bit much. No?

    It would allow JD to use the class more efficiently. And as for the PSI shield - well again doubling the amount of damage absorption is certainly not a game changer, but would again allow the JD to be able to use it more than once during a raid. Psi shield should at least be strong enough to withstand 2 or 3 seconds of damage from just 1 raid mob. Currently PSI in a raid is more just for show than actually being a skill to be used. It fails in less time than it takes to cast it. Consider Shield Sap, a PW is usually able to hang in a fight long enough for the cool down timer to end, and to recast it. Granted Shield Sap isn't the same as PSI shield, but Energy Leech is and that skill is currently busted as well for a JD.
    [/quote]
    I can instantly target a mob when it spawns... Why can't it instantly target me when i decloak?
    Also a PW in a raid can't hang in a fight long enough for its cooldown timer to end... I know I play a PW. As for the Psi shield consider before buffs a JD's shield cap is around 50k. 80k absorbstion is very significant. Even 40k is a good deal of damage unless your trying to tank something. Which as a JD you just don't do.
  2. [quote name='Algaron' timestamp='1339819590' post='59025']
    JD's can also use all three weapon types.

    One other thing I would like to point out with cloak and damage mitigation. While I also think that it is a bit of a stretch to be able to not take any damage or half damage due to cloaking, the mechanics are still not working correctly even on cloak damage reduction. There have been many times when I have cloaked (have had the cloak icon in my buff window, not just in the process of cloaking) and I will watch incoming projectiles and missiles as they hit my ship the first volley will register as zero damage, but the volley just behind that one will register damage.

    The one thing I would really like to see looked at, is when I am am coming out of cloak, the mobs in the area can INSTANTY see I have decloaked - even if I have moved from the position they last saw me. I feel there needs to be a minimum acquisition of target time by the mob of at least 2 secs. They should have to search and lock on once again before they can any weapons. Cloaking does NOT clear the mobs target and it should in my view. Again this goes more to Mob AI than fixing or tweaking cloak as the solution. Only mobs with the See Cloaked ability should be able to instantly lock on and fire.

    As well a minimum relock time is needed to recast a PSI shield for a JD. Currently recasting PSI is a waste of time when fighting mobs that use Missiles or Projectiles. it takes 6 seconds for a Psionic Invulnerability to be cast - and in the meantime all that ordinance is on route, more than enough damage to instantly wipe out the PSI shield just cast. JD are forced to cast PSI once at the start of the fight. A technique once used by JD's to recast PSI shield to coincide with failing of current shield is taken away.
    I rarely use PSI shield on lower level mobs, and use it mostly for raid mobs. I have suggested this before but perhaps the damage absorption could be doubled. Currenty the max amount of damage absorption is about 40k without deflects. Even doubling the amount of absorption to 80k will only give the JD 2 or 3 more seconds to recast PSI or to fold space out of danger. It is by no means a God mode shield and will only protect the JD for 2 or 3 seconds against a lvl 60 raid mob, so there would be no spamming of psi shield to protect JD with PSi spamming indefinitely. PSi should at least be strong enough to protect the JD long enough to use other skills.

    Sorry I think I almost hijacked this thread - but it had to be said. I will post more on PSI inadequacies in another thread.
    [/quote]
    Really 2 seconds to react? Giving an already quick cloaking JD more time to cloak before they fire? I get what your saying, but 2 seconds is a bit much. Also double the Psi-shield absorbtion is a lot too. That's the entire JD's shield doubled. Granted without deflects.
  3. [quote name='Phorlaug' timestamp='1339813187' post='59019']
    PW and PS get to shoot backwards if they Equip missiles.
    But I see Terrell answered that.
    [/quote]
    Progens is the only race that gets all three weapons types... Still would never use missiles on any of them.
  4. Well this might be late to add to this conversation, but unless cloak takes you out of phase with normal space time, if you are fired upon you will get hit no matter what unless you were moving while you cloak... Which in most cases you are following the mob so you aren't moving away in any other direction. I don't know if you see where I am going with this. Half damage maybe, no damage I don't see how that's possible. Maybe I am reading too much into things.
  5. [quote name='Ryle' timestamp='1339387277' post='58721']
    Youre discounting survivability. That would be true EXCEPT that the JD isnt getting slaughtered by 6 mobs beating on it while it cloaks and takes no damage. Big shields and hull arent as big as they look when youve got 6 raid mobs chewing on you.

    Long term durability again goes to the JD, because of CC.



    I have an idea. Lets all of us, every single person from the forum thats been in this thread, all go to the fishbowl as soon as the game starts back up. Me and Bleakened (the JD guildy this thread started over) can take our toons there. My PW, his JD.

    Ill go first, Ill see how long I last and how many fish I kill by myself.

    Then let him try.

    I bet money says he wins. And quite frankly I bet im dead before I kill a single one.
    [/quote]
    Oh no you can kill one of those low level minnions in the first wave. One...
  6. [quote name='Algaron' timestamp='1339386259' post='58714']
    Jenquai feel your pain when it comes to building progen stuff - I am not sure, so don't quote me, but I thought I remember being able to make progen stuff on my JD - just not being able to equip it.

    As to nerfing classes or balancing - it's pretty much a given that Mob Ai needs to be addressed before any skills or class balancing can happen. We can't put the cart before the horse. There is lots wrong or not working with every class right now, including my beloved JD, but I am under no illusion that tweaking skills or nerfing classes will really fix anything until they fix Mob AI. I think the best course of action is to push the Devs into fixing the Mob AI first before we can talk about balance.
    [/quote]
    Really wish they did before they hit the PW... As far as I have seen the PW is the only profession that the nerfs actually stuck on. I remember people complaining about cloak and such for others but nothing ever sticking.
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    [/quote]
  8. [quote name='Ryle' timestamp='1339385767' post='58710']
    As a player who has played a PW since the first month of Live as a main... i couldnt agree more. Why nerf my profession doing what it does best? Its not like I can go mine some roids or even build many things... yea sure weapons, but cant even make them for 1/3 of the playerbase, jen weaps are restricted. So what do I do? Take a backseat to a hybrid class while they take away what the whole point of mine was? All because of the unneeded nerf?
    [/quote]
    Well not only that... The JD is doing things the PW couldn't even do before it was nerfed.
  9. [quote name='Algaron' timestamp='1339383520' post='58698']
    No. You can not pull a mob from 250k away, not in live and not in EMU.

    The maximum summon range for mobs is 6.5k without a buff. The thing they were talking about is double summoning, where another JD summons YOU from 200k away while you are summoning a mob. Its take a certain amount of skill to do this as well.

    I have said it before and will say it again. JD's are for professional players. Everyone else plays a progen. :P
    [/quote]
    That is what I meant... That is what I stated earlier in the thread I didn't think I'd have to reiterate it. It's not that difficult to do it, i have tried it several times myself just to see how easy it was. Just takes a little practice.
  10. [quote name='Algaron' timestamp='1339382616' post='58691']
    Agreed. The speed of cloaking is the problem right now. Nothing else. Even super fast cloaking will not let you escape damage right now - just mitigates it a bit. But there lots of cloaking issues. Group cloak isn't working correctly at the moment. Scan is broken. My JD's (and PWs of course) crit targeting is broken or turned off.

    And the double summoning is NOT an exploit. It is a skill and technique that is working as it should.
    [/quote]
    Is that how it was in live? JD's being able to pull raid mobs up to 250k from there spawn point? Because everyone I have asked said that wasn't possible. Makes me wonder, why?
  11. [quote name='muse' timestamp='1339382248' post='58687']
    Just to put my 2 quatloos in.

    I play a TS as my main, consistently, even from very early levels (like CL 5), I've been able to kite things well over 10 levels above me with a minimum of effort.

    No special abilities, no powers, just a matter of engine speed and the range on missile launchers. Things that could erase me in 10 seconds, I keep in a range where I can take my sweet time killing them. granted, it often takes me up of 10 minutes per mob to do so.

    As such, should missile launchers be range nerfed? should terran numbers for speed be nerfed? more importantly, will I be able to do this same thing at raid levels? I'm genuinely curious here, as it does seriously feel that my TS at CL 5 was far more capable than my PW at comparable CL.
    [/quote]
    Thats been addressed by giving mobs like GoBB range well beyond any ML...
  12. I have seen JD's cloak so fast that I never even see there name... I don't know for certainty that what I see and what's really going on are the same. Though I am sure that it's faster than three seconds I really don't know. I too don't like what the JD has been capable of doing. Just like being able to pull a mob 250k away by having 2 JD's in group and double summoning.
  13. [quote name='Mimir' timestamp='1338573093' post='58439']
    Not necessarily dismissed possibly... but if more are against than for, it should weigh heavily on how, when and IF it is implemented.
    [/quote]
    Well the thing is, there has been more people for it talking in this thread than against it... Neither opinion is being dismissed in this thread as far as I have seen. I like more substance to arguments though. Not just if put in I'll walk. I see that in a lot of threads. PW nerfed, cloak not fixed, so on, so on I'm never playing again. Input i like input.
  14. I agree with Ryle... If were talking about people who don't like PvP discussing too, saying I'll leave if you put it in isn't really helpful. Honestly I don't care if that's all you got to say. I like the idea of PvP, and it's fine by me if others don't. I don't think it should be dismissed because they don't like it.
  15. TS can still kill above its level... Granted it's a lot harder than for a TE, but its better than a TT if it's set up right. I love my TS spite its lack of depth that the original 6 classes have. I had more fun leveling it up than any other class. Not quite sure why, because I love smash mouth combat on my PW. Of the 3 miners I have I definitely like the TS best. I use my TS in raids mostly as a impact debuffing hull patching jumpstarter.
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