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Showing results for tags 'bugfix'.
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Greetings all, I had a bit of a play around with the *.ini files and have managed to enable the Christmas Shopping Music from Live back into the shopping areas of the starbases! There is two tracks that it can play. Note: There is a small chance still that you may get the 'normal' shopping music, this is intended, and as it was in Live. If you leave and re-enter the shopping area it will likely change track! Below is the modified sounds.ini file. Simply replace your sounds.ini in \Earth & Beyond\Data\client\ini with this file (I suggest backing up the original). Note, this ini also includes the fix for "Landing Sequence Initiated" mentioned in my other post - head there for the fix for that without the Christmas Music fix! To the DEVs - Could you please integrate this fix into the Christmas patches going forward possibly? To do this, I simply removed the ";" in front of all references to the Christmas tracks, to allow the game to choose them to play. Have a safe and Merry Christmas all! ¬Crahn / Kyntia ?? sounds.ini
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Greetings all, Every time I landed on a planet my ship computer would say "Landing s..."CONFIRMED"", essentially cutting the "landing sequence initiated" soundbyte short and saying confirmed over the top of it. This annoyed me alot so I decided to see if I could find a way to fix it, and I have! Now, when you land on a planet, your ship computer will say "Landing Sequence Initiated", and will no longer scream "Confirmed" at you! Simply download one of the below sounds.ini files and place it in your \Earth & Beyond\Data\client\ini folder, overwriting the old one (save it for backup). There is two versions of the file provided. One also includes the Christmas music fix from my other post, and one is just this fix standalone for when it is not Christmas Time, or if you're an evil snowman ? The "sounds.ini" file is the Christmas Music incorporated one (identical to the one in my other post), while the zip "Landing Seq Standalone fix" is the fix without Christmas tweaks, useful for the rest of the year. I zipped it so I could give it a different file name. To the DEVs - if you could incorporate both of these fixes into the main game patch cycle, one for Christmas and one for rest of year, I would appreciate. In order to do this fix, I simply changed the priority of the "Confirmed" soundbyte from 1.000000 to 0.500000, and changed the priority of the "Landing Sequence Initiated" soundbyte from 0.500000 to 1.000000; essentially switching their priorities. Have a safe and Merry Christmas, ¬Crahn / Kyntia ?? sounds.ini Landing Seq Standalone fix.zip