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Arthurdent

Content Developers [CDEV]
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Posts posted by Arthurdent

  1. John : the 3d models -are- the same as the originals. However, with the color adjustments we had to rotate the item or enlarge slightly to accent the new design.

    We're not just coloring the static icon file, the in space 3d model is done as well. This is most evident with the Rada series and Ayzas, as we turned the whole model to catch the lighting.

    Unfortunately that is something we still can't change in the model, and are working within the parameters we have to give the best images possible in an icon format. (not easy!)

    Some things look great in the tools at fullscreen, and then total crap when sized down, and get thrown out. (3 revisions on Blacksun design).

     

    We're not changing things for the sake of change .. the Archos ammo was done to make it visual for people who run multiple types at once in their setup.

    As far as the "lollipop debuff" syndrome goes, I suggest you hum "The Candy Man" while pushing the button for that little bit of yesteryear.

     

    "Who can take a rainbow, wrap it on a theme, color some new models, and make all the players scream .. the Arthur Dent can .."  :lol:

  2. I don't normally post a lot here, nor discuss project development in the public forum. I do read a lot of your suggestions.

     

    A lot has been said and ideas tossed about regarding certain items and inadvertently selling important loot, etc.

    Please note that the comments I am about to make are not saying people aren't paying attention. Just that certain things need to be pointed out maybe.

     

    The client already has a visual cue to players regarding the type of item in your cargo. (See screenshot insert).

     

    [attachment=2623:Items Discussion.jpg]

     

    I'm sure you all are aware, equipment such as weapons/ammo have a red border, devices and core gear are grey, trade items green, components brown, etc.

    Where we are currently addressing the issue is when several items of the same type now use the same graphic.

    In the above image, note the Bullywere eye in top left has a grey border (device), yet aside from that is indistinguishable from the other eyeballs.

    The others, all loot items (yes, the L9 is the Eye of Zethren-Ti) aside from level are difficult to separate visually.

     

    We had looked at some similar graphics changes planned (feather, devices) before last Christmas, and what we could do to differentiate items.

    Where we are currently is best shown in the bottom 2 rows of the image. The 3 devices in third row there are respectively the Jade, Cobalt and Crimson MegaHurtz.

    All these along with the L8 Reinforced Solar Sail used the same icon and model. (L8 RSS icon, 2nd row, right) and previously were easily confused with L8 "junk loot" from the same mobs (the Communications Array, now black, bottom row center). Not anymore, as now they're color typed by function.

     

    Those of you sporting Radas, Thordis' Lament, or Ayza devices have also seen changes we've implemented.

     

    We decided to start there. We're far from done, as this has become a snowball rolling downhill, and has sparked ideas for ammo and other changes.

    (Spoiler : is that L9 Chemical Archos ammo in the screenshot? oh my bad). BlackSun devices are in the works. InZen/Evoco as well.

    And yes, the Eye. Currently that one is giving us a little trouble on some of the coloring, but expect a change soon. No trademark. Like a couple weeks.

     

    Note that our scheduling on these changes is NOT fueled by your suggestions. (OMFG I just sold this bla bla). This is a side project to other content changes.

    (ie. The renegade progen graphic changes in Endriago) And yes, with that content come other priorities for missions, which takes precedence.

     

    We do this to relax from other stuff. Really, it's a hobby. 8-12 hours a day sometimes. Enjoy the pretty colors.

     

  3. IIRC this skill was based on the player's JS skill vs the OVERALL level of the player that was incapped.

     

    The reason for this was to increase failure chances of say L1 Jumpstart on larger hulls with huge reactors/cores.

    Think of it as trying to JS your car with an iPod. As for failure, maybe you hooked the cables up wrong and shorted out the battery? Nothing is 100% guaranteed.

     

    <evil dev grin> Oooo, there's an idea, maybe a critical failure chance could be added to incap you as well?  </evil dev grin>

  4. dirty, the theme is probably not compatible with the win7 desktop if you have Aero or something else like active desktop enabled.

    You can likely rebuild one yourself under win7 after extraction of your old theme by importing the elements you want one at a time into a new win7 theme to see what`s compatible.

  5. I will try and address several of your points Wolf for clarification, even though we are actively discussing this at the moment in Teamspeak, so that others may also see where this topic has already gone.

    This website, www.enb-emulator.org is holding the forums structure and some other modules. These are all IPB databases and modules, as well as other goodies that integrate well. It was put online immediately after the recent server crashes and currently holds as much info as could be contributed to it, however disorganized as a forum environment may be at times. The pages you see at the top in tabs are all functions of IPB and do -NOT- constitute a portal. There are sections yes, to hold different topics. Can't be helped, it's inherent in the design.

    Hence the development of net-7.org .. To try and put as much information as possible, as well as links that will be available to the player all in one location. The immediate goal for last week was to get a registration portal available in a website interface that would create player accounts while validating their participation on the forums as registered members of the community, however non-partaking they may or not be of the resources available here. As much content and information as we could put forward in the short development time we had was made available, and yes, although you may have had to click a link or two for a FAQ that is part install guide and download information.

    Frequently Asked Questions .. hmm, to me that says "What do I do first?", "where do I download this?", "what is the answer to Life, the Universe .." .. hopefully what we put forward in that section was brief and to the point, there were easily accessible instructions as to what files to get and links, as well as what order to install them in. It was by no way a fullblown install guide. I agree that there are several items that were not included in it such as character creator instructions and other goodies. Note that the FAQ also suggests ways that the player can get more information and resources via other channels such as Teamspeak and this forum.

    The net-7.org project is under development. It will grow into it's second incarnation shortly as we sort out more functionality and make content more readily available. There are several very promising ideas on the table which are not yet implemented that will integrate directly with the game player's experience and hopefully make it more fulfilling. In a perfect world, one could just push a single button and -wham- you'd be in the emulator. As we develop our tools, we hope to get closer to that, but you still might have to have the monkey push two or three keys.

    As we grow the project, you will see more resources added, and hopefully I think you will also be pleased by the changes. If not, we always welcome constructive criticism and fresh ideas that will forward our goals. Somewhere down the road, it -will- all work together, but in it's current phase we contribute time and effort where and when we can. I look forward to all comments here, and yes I would also ask they remain civil.

    Cheers, I'm off for dinner.

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