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Arthurdent

Content Developers [CDEV]
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Posts posted by Arthurdent

  1. When the V'rix overran Primus planet, Var was evacuated elsewhere .. you don't have to go. August 8th Patch/Hotfix notes :

     

    Gratis Augustus Var, recently rescued from the V'rix incursion on Primus, awards honors of the Republic to the two responsible for his safe evacuation from the planet. In a moment of clarity, he called for medals to be given to Gatekeeper Memnon and Praefect Hadrin Gurk for assisting him to an escape ship and piloting them back to Arx Tiberius.
    "If not for these two, I would be ashes. They are loyal, and brave Progen, unlike one craven fool who ran at the first sign of battle"
  2. Normally, I would not discuss content in order to allow players to develop stories on their own as missions progress, and if asked the correct questions, would only give minor hints, or very circumspect answers. I generally would NEVER discuss content before releasing it. However because of the discussions already floating around regarding this mission and walkthroughs available to anyone who remembers where those things were hidden in another galaxy, far, far away, I'm going to describe the problems addressed and the solutions implemented here, JUST THIS ONCE. As usual, save your swearing for the end.

     

    The original game client / server interface allowed players to build specific recipes outside their build skills after blueprints were awarded via a device activation. (IE. Installing the «cookbook» and activating it while outside a station and then having the 'print available). This mechanism is not currently coded on the emulator, nor do I know if it ever will be. ATM my «job» is to implement the content, with the resources available, with the current code constraints, and keep it as close to the original game content as possible.

     

    This means I get to work with the following to achieve the goals; To demonstrate, we will work backwards from the end.

     

    The goal is to build shields, reactors and devices.

    This means the following seven classes will have access to the recipes (three more than in live) :

    JE for devices and reactors

    JS for devices and reactors

    JD for devices

    TS for devices

    TT for shields and devices

    PS for shields and devices

    PP for shields and reactors.

    The missions leading up to the goal all contain component builds which the following classes have access to the recipes : TT, PP, and JS.

     

    In reverse order, the missions are Legend Of Great Pappy, Solar Energy For The Layman, and Blood is Thicker, preceded by Homesick For Biscuits.

    So four classes cannot continue presently after the first mission, and now we begin to move forward again while 'fixing' things.

     

    So the first goal is to eliminate the TE and PW from the overall mix. This will be accomplished by a mission exclusion following the 'Homesick For Biscuits' mission. If you are one of those two classes and have the mission 'Blood is Thicker' (possible because the exclusions weren't there), finish it if you can, but it's pretty useless for you.

     

    Blood is Thicker can be completed by receiving a little help from your friends, guild mates, or an alternate 'toon. This was achieved at the first implementation of the mission by making the Small Solar Panel a drop item so any character can obtain it. While this was not the optimal solution, it has worked over the last several months, and I'm not going to mess with it at this late stage in the development. The other refines and builds are all tradable, which allows non-component builders to complete the mission.

     

    Solar Energy For The Layman however is another kettle of fish, however. All the comps were designed as no-trades (as they were in live), and the mission was written before we committed to completing the series, hence the lack of foresight regarding the items and stage completions. And no, making them tradable is not the solution. While it screams 'SIMPLE', it also pretty much means you're repeating all the builds on another 'toon and just transferring them over, or having one of your guildies stand there while you feed him resources. You're not really doing the mission on that character. Nor can you do it alone.

     

    Neither is the solution to make them devices as someone tossed around in chat the other day (entirely out of the question, because then they acquire properties for being equipped and/or activated, along with a whole other bunch of crap that complicates things way more than it solves) which would also eliminate the Privateer as a contributing builder, despite having the Build Shields skill.

     

    So, how to make the mission progress, logically and without the aid of others for those classes that cannot build components?

     

    Enter the companion mission, aka The Achy-Breaky Mission Fix.

     

    What we CAN and HAVE done is design a mission for those classes that cannot build comps (JE, JD, TS and PS) that allows you to bring the parts that are required to an NPC designated by Zachariah and receive in return the non-tradable item required to advance each mission step. In other words, a sub-contractor who builds it for you, preferably one with experience in glass-based technologies related to lensing and stuff. For each non-trade item required in a stage, there is a companion stage in the other mission.

     

    The subsequent mission (The Legend Of Great Pappy) is/was never an issue, that one was designed to be completed by a group effort, up to and including the combat stage. There is obviously another (at least) still to come, as the culmination of this series is the Day O' Reckoning and the associated raid content.

     

    No, I don't know when.   :P   When it's done.

     

    For now, the Achy-Breaky fix will be online as of the next content patch. G'nite.

     

    • Upvote 4
  3. It's not really more work, I'll just have to finger the bottlenecks in the build process.This is part of the problem of not being able to recreate the ability to "use" the Solar Projects Manual as a device and allow players to construct the items regardless of their skills and bypass the terminal's build list. Unfortunately, the items were recreated with all the properties recovered from the lists from the original game, and don't take into account our coding restrictions.

    • Upvote 2
  4. Step 7's text is : You return with the fragment and a small reward. Outstanding, young Jenquai! You have gone beyond all of my expectations to find the Inspirations and fragments.

     

    I see no mention of a reactor. He mentions a "small reward", which refers to the Novice's Ward.

     

    No change required.

    This also should have been posted on the bug tracker under Mission Bugs.

  5. 1) Run the E&BConfig.exe as administrator. Set the compatibility mode to Windows XP SP2 or Windows 7.

    2) Set the test to run in windowed mode at it's highest resolution.

    3) This should solve the problem. Most likely you are trying to run it in a full screen and that particular refresh rate isn't supported.

     

  6. I believe that part of this discussion happened in General chat last night.

    To answer the easy part : EA has the rights to all intellectual property as regards Earth & Beyond.

     

    As far as the actual streaming of gameplay goes, I do not think this is an issue; no more so than fan and user videos that are posted to websites as tutorials or general game reviews or even cool combat stuff with music remixes. However, monetizing the stream and profiting from a free service provided by a non-profit organisation like Net-7 could jeopardize the emulator and our current status. As Mimir pointed out, the boss (Kyp) would be the person to decide, as he is more familiar with the NPO rules.

     

    Why not just run this particular stream free of charge and eliminate the question and any subsequent problems?

     

  7. Check to see if you are running as administrator and in compatibility mode under Windows 10.

    The compatibility settings should be set to Win XP SP2 if available or Win 7.

    This is for the game executable (client.exe) as well as the net7proxy.

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