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Tradermagoo

Graphics Assistant [GrA]
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Posts posted by Tradermagoo

  1. Kayjay if you open your task manager and open the left side tab(applications) right click the game exe's in the list and click bring to front restores them.\

    All the files you listed are in the game install folder I use a program called Agent Ransack to find files that seem to be missing since the windows search really sucks in windows 7.

    You do not need to do color change or gpatch or patch the launcher handles all that for you just get the ones i listed.

    I just reinstalled the entire game from scratch on a different laptop and all the files listed were installed with the unified launcher installer.

    Follow the prompts in the installer and let it install everything it needs to.

    I did notice with the new launcher installer a lot of the files already have the windows xp sp3 and run as admin checked.

    Check all the files that I listed to make sure and leave the other ones alone.
  2. I'm open for discussions tomorrow(friday)
    I'll be perfectly happy to have friday if that's what is decided altho part of me hopes you will bicker and fight and I green light the old ways again.
    Did I mention I never liked days for guilds ....
    Wouldn't take much for me to just say hell with it, kinda hoping you do argue and bicker about it.
  3. Luna you missed the point this is the second time in 3 weeks we didn't get a spawn..Any spawn.
    You do remember why the days were enacted it was to keep my guild from killing the bosses while you guys were at work..
    We could go back to anarchy and do that again.. I know kenu would enjoy some guild wars and bloodshed..
  4. [quote name='Lunatic_Fringe' timestamp='1349287188' post='64034']
    Magoo, I understand your plight, do you understand ours ? Sunday free for all day has left us w/o spawn as well on Monday nights. There were times when we went WEEKS (Mondays) w/o a spawn. Sometimes due to server restarts, but mostly
    due to the timing of the Sunday GoBB raid. Then there is the whole ordeal with the JD's (not me) that were leveled up w/o guild tags JUST to kill GoBB on ANY day they chose. Pretty sure that was felt by all guilds raiding.
    In my opinion, asking all the other guilds to make a change so your guild can do the GoBB raid, should be the last option presented. Perhaps one other guild could work in your spot, and yours in theirs ? IF that has already been offered and declined, then proceed to get an agreement for a complete rearrange from all guilds. If our day changes it may leave us w/o enough players to do the raids, for me that is not acceptable.
    [/quote]

    If we want to keep the same FFA days then either we need to go first and probably miss the troller spawns due to non guilded members killing him. ( and I'm all right with that) and the tuesday guild needs to be afternoonish and they wednesday guild needs to be an evening guild a split day then the fouth guild gets friday. It's the only way I can think to solve the problem.
  5. We got to discussing this last night in the market.

    The guild rotation days need to be changed.

    This was the second time in 3 weeks we didn't get a guild day raid due to non spawning bosses.

    The problem as most of it saw it was because VGE does there guild day late after 9pm est and with the timers being either 24 +-12 or 30 +-6 were effectively cut out of the raids.

    Since my guild does raids early in the day (10-4 est) I would propose a change of days.

    If we leave VGE monday I propose making tuesday a FFA day and move the raid rotation back 1 day for the other 3 guilds.

    Builders will go wednesday static thursdays phoenix fridays.

    If we want to keep the same FFA days then either we need to go first and probably miss the troller spawns due to non guilded members killing him. ( and I'm all right with that) and the tuesday guild needs to be afternoonish and they wednesday guild needs to be an evening guild a split day then the fouth guild gets friday. It's the only way I can think to solve the problem.

    Were tentatively planning a guild meeting friday night Oct 5th 9pm ish est. BI Static and VGE Know about it.

    Sat/sun might be a better day. We shall see

    Prrekoorb suggested I post this so we can get all 4 guilds involved.

    If you have thoughts or ideas Please post them here and bring them to the meeting friday.
  6. I had Blazer ask me in the market today where my dps lists are.. they seem to have been removed..

    So here they are all in 1 place.

    Forgive the cluttered look I was learning how to use excel..

    These are in .xls and .xlsx for excel 2010 and newer users have fun.

    Maybe a moderator will pin these so there easier to find.

    One can hope.
  7. [quote name='Geffin' timestamp='1348090677' post='63513']
    tried to use this tool but i cannot find a file named avatarX.dat anywhere on my pc i made the char and even made a poster but thats all i got and it dont show up ingame.
    [/quote]
    Just search for the word avatar nothing else some search programs are not very boolean and wont find it if you add the number to it so just use Avatar. Depending on your os it'll be in various places.
  8. I was thinking some people might be curious on how to make a 3d art asset.

    So lets start small.

    http://www.shapeways.com/tutorials/3d_modeling_in_3d_studio_max_for_shapeways

    This is about as basic as it gets next to going click box and save..

    Find my other post about software links for getting a copy of gmax or 3dsmax.

    Enjoy.
  9. Well after a lack of guesses I need to remove the picture in case I want to add something else so I'm going to close this thread down I'm going to make evil 24 inches at the shoulders and the canopy looks to be 20-24 feet wide I'll photo shop this and measure it with his shoulders and go from there.

    I want to bet that the ps ship with a 24 foot wide canopy is going to be 250 feet across were talking about a ship twice the size of a ferry boat..

    I'm going to put a 6 ft tall model in front of the ship so you can see what I'm getting at.

    So without further delay I'm going to start building the ship in 3dsmax and I'll figure out a way to post it for others to have a look at it.

    If I get the lighting and rendering right I might even make a quick video of it closing the wings and stuff and warping. Should be fun.
  10. I wonder if it's a programing issue and the games engine was changed enough that it wont read w3d files from other games..

    Shaddex you are the dude on this have you you tried importing a file from say c&c renegades and seeing if it'll post in the game?

    I wonder is EA or westwood changed the engine a little and it's all imcompatible? with previous games ( the w3d files in the game wont post for me in renegade tools from weswood)

    Any thoughts on that?
  11. I have had a few people ask over the few days how much something costs to build.

    I posted the DG cost in this forum already I'm going to post others in this thread starting with the ED this is for Fazor

    ED cost to build

    Parts cost to build ores cost to refine

    1. Emerald Devastator JD cost 1522284 No Negotiate
    2. Athanor Astral Mount 185998 Level 5 Negotiate
    3. Blackbox X97 164458 Level 5 Negotiate
    4. Evolver Vision XTR 170920 Level 5 Negotiate
    5. Quark light Driver XT 593909 Level 5 Negotiate
    6. Warlock Channeler 575639 Level 5 Negotiate
    7. Refined Emerald 12047 Level 5 Negotiate
    Cost
    Refined Emerald 3225255
    No Emerald 3213208
    Ores needed
    1. Kronosium 1405 x 5 7025 + 69237 Level 5 Negotiate
    2. Prometium x 2 1782 x 5 8910 + 87795 Level 5 Negotiate
    3. Transparent Steel x 2 1459 x 5 7295 + 71888 Level 5 Negotiate
    4. Abbadon Silicon 1190 x 5 5950 + 58633 Level 5 Negotiate
    5. Liquid Pagion 1244 x 5 6220 + 61285 Level 5 Negotiate
    6. Pure Rutha 1674 x 5 8370 + 82492 Level 5 Negotiate
    7. Erubisite 1029 x 5 5145 + 50680 Level 5 Negotiate
    8. Emerald* Refined 12047 150 x 5 750 + 5936 Level 5 Negotiate
    Cost 713499
    Total Cost: No Emerald 3213208
    Total from raw ore 3926707
    Total With a refined emerald 3932068
    *Refined Emerald is previously had refined and the cost in the vendor at lvl 5 negotiate


    AWCS Advanced Weapon Control System

    Parts List
    1. K3 Max Protector 328949 level 7 negotiate
    2. Brimstone Alchemist 196767 level 5 negotiate
    3. CE3K X93 Relay 183844 level 5 negotiate
    4. K3 Gentech Wraith 621334 level 7 negotiate
    5. Nebula PowerVamp 9X 179536 level 5 negotiate
    6. Vortex 60k Terabyte Memory Chip 181690 level 5 negotiate

    Cost 629665 level 7 negotiate
    Cost From parts and build 2321785

    Ores
    1. Aesirium x 2 1728 x 10 8910 + 85143 x 2 level 5 negotiate
    2. Modredium 1515 x 5 7575 + 74539 level 5 negotiate
    3. Balderium 1352 x 5 6720 + 66587 level 5 negotiate
    4. Arthurian Plastic 1729 x 5 8645 + 77191 level 5 negotiate
    5. Tiberium x 3 1620 x 15 24300 + 79842 x 3 level 5 negotiate
    6. Pagion 1244 x 5 6220 + 61285 level 5 negotiate
    7. Astral Glass 1728 x 5 8640 + 53332 level 5 negotiate
    8. Prometium 1782 x 5 8910 + 87795 level 5 negotiate
    9. Rutha 1674 x 5 8370 + 82492 level 5 negotiate
    Cost of ores with refining 1010233
    Total cost from raw 3332018


    CFB Crimson Force Barrier

    Parts Trader/Vendor
    1. Brimstone Crucible 5F5 183844 level 5 negotiate
    2. Brimstone Rune XP 170920 level 5 negotiate
    3. Brimstone S7 Brazier 183844 level 5 negotiate
    4. Electro Metastatis Cube 185998/708,979 level 5 negotiate/lvl 7 negotiate
    5. K3 Optipro IRU 913736 level 7 negotiate
    6. Quark Optical Relay 1073610 level 7 negotiate
    Build cost 830652 level 5 negotiate
    Total Cost* 3541538/4065585
    Ores
    1. Aesirium x 4 1728 x 20 8910 + 85143 x 4 level 5 negotiate
    2. Kronosium 1405 x 5 7025 + 69237 level 5 Negotiate
    3. Modredium x 2 1515 x 5 7575 + 74539 level 5 negotiate
    4. Arturian x 2 1729 x 10 8645 + 77191 x 2 level 5 negotiate
    5. Noxion x 2 1136 x 5 4544 + 55983 Level 5 Negotiate
    6. Baldeium 1352 x 5 6720 + 66587 level 5 negotiate
    Costs raw to refined ores/cube 840094
    Costs raw to refined /WO cube 587935
    Costs Total Tradermagoo/build cube 4381632
    Costs Total Vendor Metastatsis cube 4653520


    lvl 9 ore cost from raw to refined 5 per
    and for fun a partial lvl 9 ore list

    Ores Name cost per each/vendor for 5/refine
    1. Aesirium 1728 x 5 8910 + 85143 level 5 negotiate
    2. Modredium 1515 x 5 7575 + 74539 level 5 negotiate
    3. Balderium 1352 x 5 6720 + 66587 level 5 negotiate
    4. Arthurian Plastic 1729 x 5 8645 + 77191 level 5 negotiate
    5. Tiberium 1620 x 5 8100 + 79842 level 5 negotiate
    6. Liquid Pagion 1244 x 5 6220 + 61285 level 5 negotiate
    7. Astral Glass 1728 x 5 8640 + 53332 level 5 negotiate
    8. Prometium 1782 x 5 8910 + 87795 level 5 negotiate
    9. Pure Rutha 1674 x 5 8370 + 82492 level 5 negotiate
    10. Kronosium 1405 x 5 7025 + 69237 Level 5 Negotiate
    11. Transparent Steel 1459 x 5 7295 + 71888 Level 5 Negotiate
    12. Abbadon Silicon 1190 x 5 5950 + 58633 Level 5 Negotiate
    13. Erubisite 1029 x 5 5145 + 50680 Level 5 Negotiate
    14. Liquid Etherion 831 x 5 4605 + 45379 Level 5 Negotiate
    15. Liquid Noxion 1136 x 5 4544 + 55983 Level 5 Negotiate

    can someone check these prices some of them look funny( number 15 liquid noxion as an example) Please use a Terran scout the prices in the terminal is with level 5 negotiate
  12. I've been getting sloppy in listing software locations for people to download.

    I also want to post the information on using the mix unpacker so people are not continually baffled why it doesn't do anything.

    This is to fix a few past sins, and as I find more software we can use I'll keep posting them here as edits to the main file so check back occasionally for a update.

    http://planetcnc.gamespy.com/View.php?view=Renegade.List&category_select_id=20
    3dsmax/gmax importers and exporters links to misc files.

    http://www.cnclabs.com/
    C&C community page with links and tutorials and stuff

    http://www.game-maps.org/index.php?/forum/48-command-conquer-renegade-tutorials/
    tutorials and videos on what you need to do

    http://www.renegadezone.com/EditingTools.asp
    Renegade Tools

    http://commandandconquer.filefront.com/file/RenX_and_W3D_Viewer;76328
    Renegade tools and w3d viewer used for updating gmax and allows wed file imports and editing

    http://www.the3rdage.net/item-51
    Gmax link w3d importer link and renx download link

    http://cncguild.net/itemlist?type=3&category=9
    the 3rdage home links to software downloads

    http://developer.nvidia.com/content/legacy-texture-tools
    .dds files from nvidia for 2d editing of art assets

    http://developer.nvidia.com/content/nvidia-texture-tools-adobe-photoshop
    more nvidia tools

    http://www.turbosquid.com/gmax
    Gmax a free version of 3dsmax that is no longer supported that have many tools built for it and can use 3dsmax plugins
    used for primary w3d model editing and content creation

    http://www.elvastower.com/tuts/gmax01/installation/installation.html
    Gmax registration fix to register the program and links to the download

    http://usa.autodesk.com/3ds-max/
    Nuff said the godfather of game content creation, free download link for trial software.

    http://www.adobe.com/cfusion/tdrc/index.cfm?product=master_collection
    Free version of adobe creative collection including photoshop and all sorts of fun application. Careful this ones a 8-10gb download when you are going.

    http://prodesigntools.com/adobe-cs6-direct-download-links.html
    Photoshop trial downloads if you have problems with adobes downloader or just want the files for later use. I found this link in adobes faq I had to use it for when I downloaded the software.

    http://forums.adobe.com/thread/981369
    faq page link in case you guys thought I was stoned about a free copy of photoshop.

    The download is the bat files and instructions on how to use unmix.exe
    I received this from an old set of dev tools very handy for unpacking things.

    If you guys ( shaddex darkk and zackman and any others)
    want to post file links and stuff like that this will make it easier for everyone to get there download on.

    I currently have a fresh install of 3dsmax 8 and 2013 32bit installed. Now I have a way to export w3d files from 3dsmax 8 it'll make this probably a lot easier for people to get things made.

    So please add links or files as needed lets get all this stuff in one spot for everyone. Maybe a forum admin can make us a 3d editing thread and we can just go there and keep all this stuff centralized.
  13. I did all that with ore in the game and the jupiter vendor, refine and build cost it's listed there as in the game with the negotiate levels next to the prices if you want to verify it yourself MargeChavez is a 150+ terran scout with lvl 5 negotiate and Tradermagoo is a 150+ PP with level 5 negotiate and Blondie is a 150+ tt with lvl 7 negotiate
  14. I get to have fun with this now

    [url="http://planetcnc.gamespy.com/fms/Download.php?id=16484"]http://planetcnc.gam...ad.php?id=16484[/url]
    [url="http://planetcnc.gamespy.com/View.php?id=407&view=Renegade.Detail"]http://planetcnc.gam...Renegade.Detail[/url]

    http://planetcnc.gamespy.com/View.php?view=Renegade.List&category_select_id=20

    Page I found the w3d files at.

    You might like this I get an error in 3dsmax 2013 32bit with this but it shows export to w3d files in the import/export in 3dsmax 2008

    Might make peoples days much easier.

    Darkk this is the problem I was running into with 3dsmax 2013 this makes it possible to build models in 3dsmax and make them useable by e&b.
    Importing is easy i posted that method in the first discussion about this subject.
    Exporting thats been the problem and saving in a format gmax/renx can use was damned difficult this solved the problem if you have 3dsmax 8
  15. Okay thats 1 guess Stanig since you can make a toon on the dev server make a Magister Magna level ps (135 hull) and look at it docked then undock it and switch back and forth with f9 to go fps to default and see the difference( hold crlt down and swing the camera around to face the ship) is that canopy at the front really 35 feet across?
  16. Someone asked me today in the forums how much a DG costs to build from scratch since he didn't have ores and a eye so i spent a bit of time figuring out out so for the sake of argument here is my cost to build a DG with the negotiate level for each level of the build.


    Devistating Gaze costs from raw ore lvl 5 neg on parts and ores lvl 7 neg on beam build
    Items:
    1. DG 2,072,688 level 7 negotiate
    2. Lens 337,613 level 5 negotiate
    3. refine 522,427 level 5 negotiate
    4. Ores: raw cost and refine cost
    A. Pagion 1244 x 5 6220 + 61285 level 5 negotiate
    B. Promethium 1782 x 5 8910 + 87795 level 5 negotiate
    C. Tiberium 1620 x 15 24300 + 79842 x 3 level 5 negotiate
    D. Balderium 1352 x 5 6720 + 66587 level 5 negotiate
    E. Astralite 1728 x 10 25920 + 53332 x 2 level 5 negotiate
    F. Aesirium 1728 x 5 8910 + 85143 level 5 negotiate
    G. Modredium 1515 x 5 7575 + 74539 level 5 negotiate
    H. Rutha 1674 x 5 8370 + 82492 level 5 negotiate
    5. Quark Optical Relay 1,126,628 level 5 negotiate
    6. Brimstone S7 Brazier 183,844 level 5 negotiate
    7. Evolver Actu8 XRC 203229 level 5 negotiate
    8. Nebula Power Vamp 9X 179536 level 5 negotiate
    9. Terror's Gaze 511135 level 5 negotiate
    Total cost: 6,038,056

    Hope you enjoy it
  17. Can you guys tell me how big you think the right hand is, the monitors and the glass in front of the avatar.

    I'm really curious to see what you guys think it is vrs what 3dsmax is telling me.. ( for a hint the monitor on the right measure 2 feet 2 inches across)

    I will tell you standing the model ( dude seated) is 6 ft tall 250lbs I'm 6ft 5 in real life and my pointer finger is longer and thumbs about the same I held it up in front of a 15inch 16:10 monitor and it is about 1/4 the width of my laptops screen.

    Lets see what your guesses are.

    My point here is I'm trying to figure out how wide the canopy over the driving area is so i can scale the model correctly the hex portions in the window appear to me as they are 12 inches wide but if 3dsmax measures it at 2 feet uhhh how big are these damned things..
  18. I was doing a bit of research on how to create the w3d files we need to change the art in the game and I was watching a video on it and noticed 3dsmax 8 natively supports .w3d files and creates and saves them from a menu.

    I also reread the forum posts from a different website and it says w3d support was dropped in 3dsmax 9 and newer.

    If anyone has a copy of 3dsmax 8 they do not need or can verify that it supports .w3d files natively please respond to this thread.
  19. Since we have gone to beta a lot of new players have come into the game and I thought it would be a good time to update the method of creating a new toon/the 3 new classes and npc skin based toons.

    First step is to go to www.net-7.org and under Main click on it and open downloads. You will need the startship creator.exe. It's in the download list.

    I typically install it into the game install folder ( when asked for a location just target your game install folder it'll take care of the rest).

    When you have it installed there is a few things you need to do first.

    And that starts the next section. Vista/7 users first then all windows users then the actual steps to making a new avatar.

    All right for the preliminaries windows xp users can skip this part I'll add you back in a paragraph or two later on.

    Number 1... Vista/7 users this is for you only.

    Open your Starship And Character Creator folder (where you installed it to) and find the Character and Starship Creator.exe.

    Right click this and click properties/ then click the compatibility tab/click "Run this program in compatibility mode for" ( check the box) select windows xp pro service pack 3

    Second step is to click at the bottom "run as administrator" check the box click apply then okay.

    Okay windows xp users you can follow along now.

    Step 2 While in the Starship and Chracter creator folder right click the Character and Starship Creator.exe and create a shortcut.

    Step 3 Save the shortcut to a place you will remember it.

    Step 4 Right click the shortcut you just made and click properties and find the target line.

    Step 5 In the target line is some text like this "U:\Earth & Beyond\Character and Starship Creator\Character and Starship Creator.exe" ( I have my game installed to a drive other then the default one) what you want to do is add a space after then .exe" and add the text -noclassrestrictions and make the target line like this "U:\Earth & Beyond\Character and Starship Creator\Character and Starship Creator.exe" -noclassrestrictions you must have the space after the exe" if you don't it wont work.

    Click apply and okay.

    Now comes the fun part

    Step 6 Fire up the starship creator with the modified shortcut.

    Step 7 All right you opened the program and you see Megan standing there smiling at you and there is a short talk and some loud music click next to get to the Race/class screen with the avatars.( at this point if you press the windows key or alt tab out and mute the program i wont know or argue with you)

    Step 8. After you click next at Megan You will come out into the Choose profession screen.

    Step 9. ( the important part) use the arrows at the bottom of the screen to switch between the toons and you will see the 3 new professions in the list. Lets Pick a Jenquai Seeker, so you can see the new class in the creator.

    Click Next when you have the race/class selected.

    Use the arrows in the creator only it wont work using the keyboard keys use the left arrow and click it twice to bring up the Jenquai Seeker Avatar and click on next.

    Step 10. You have selected a new avatar (for this i'll refer to a seeker since it's the same as the rest) .You will now be taken into the male/female appearance screen.

    Select male or female and your appearance and go thru your ship setup ( i made mine female tall red headed and the ship looks like the smily face in dirk gently if you understand the reference)

    From this point it's straight forward when you get to the end it'll save your character in a folder and you can move it around ( i'll get to that in a moment)

    Step 11. You have created your character and saved it you can now use it ingame.

    Once the server has saved the avatar and you can use it you can save the avatar elsewhere just remember to put it back into the same folder so the game an find it if you want to change it.

    Also you can send the dat file to people and they can use the creator and make there own new toons if they have difficulty following this tutorial.

    The files are about 500kb each so would eat up my upload limit but feel free to share among yourselves.

    Step 12 Extra credit assignment and how to place your avatar in different slots in game.

    Step 13. Moving you newly created avatar around.

    Step 14. You will need a good search program to search your hard drive as your new character can be copied and saved. Pretty cool huh > :).

    Step 15. I use Agent ransack as my hard drive search utility since windows 7 default search sucks.. Really.. it sucks.

    Agent ransack can be found here [url="http://www.mythicsoft.com/page.aspx?type=agentransack&page=download"]http://www.mythicsof...k&page=download[/url] select your flavor of os.

    Use your search program and search your C:\ drive for the word Avatar. Windows 7 64bit users it's here at C:\Users\All Users\Westwood Studios\Earth and Beyond\Character and Starship Creator\Avatar1.dat This is where your new character is saved to. They are named Avatar1-2-3-4-5.dat This particular one was named number 1.

    XP and Vista users the folder will be different then 7 users so please search for yours.

    Okay if you want to save the character to a different slot ( say your account is fairly full and you want to save it in the middle spot) it's pretty easy to do. The front 3 spots are numbered 3 2 1 ( from left to right) and 5 and 4 in the back( left to right) your options are Avatar1 Avatar2 Avatar3 Avatar4 Avatar5 all ending with .dat..

    YOU MUST leave the Avatar.dat in this folder until you have added it to an account ingame. Once thats done the server saved it.

    You can reinstall your game and it'll always be there.

    Once the server has downloaded it and you can use it I add the character name to the name ( in this case (McBarker)Avatar4.dat for when i made my latest Progen Privateer.

    With these created characters there is 1 drawback.. you cannot change them ingame using the ingame builder for the 3 new classes( maybe some brightboy can solve how to add the new ones ingame which would be a big help).

    Not to say you can't change them But you cannot change the height/wieght/ general looks of the 3 new classes in the game itself you need to use the character creator for that. so be warned.

    Step 16. NPC and extra credit.. So you want to be TZU he is a pretty good looking (albiet needs a shave) avatar and you want to make him to use with your armada.

    Well this parts for you.

    Fire up the modified shortcut froma above. and get to the Male/Female screen where you pick your sex and attributes it's called the Avatar Customization page.

    When in this screen Simply press the N key it'll scroll thru the NPC skins availble to you. Some might need to use CRTL N but it does the same thing.

    2 Things about using NPC skins

    1 THEY ARE ALL TERRAN ENFORCERS. You cannot change anything abaoul the avatars other then there ships if you try you will crash the game i gaurentee it.

    2. If you attempt to use the avatars name as your own, blacklung or another gm will make you change your avatars name.
    if you use the avatar and act like a e&b staff you will be banned.
    I will not tell you how i came to use MiguelChavez as an avatar name I will tell you I've had it a long time and I have kept my agreement with the gm's and dev's we made and can continue to use it unless I quit the game.
    If at such time they deem I need to change it I will.
    So unless you are a staff member or a member in good standing do not try it..
    One of the rules i had to abide by was i must never act like a staff member or act like i'm the npc.
    Miguel as a avatar is not in the game and i use Admiral herrerra's skin for him.
    Second rule i had to follow is everyone had to know it was me using the skin and name so you knew i was not a staff member.

    Got it don't be a fool and try it.

    WARNING if you attempt to edit an npc skin your game will crash. Do not try it, You were warned.

    Lets see if I missed anything please post it in the thread and I can edit this text to include it.

    Blacklung or any other gm's want to add this as a pinned item to this forum is welcome to or to move it as needed.

    If i need to change anything or a gm want to add the voice and fear of a game diety to this to make sure you do not attempt any monkey business please do so.

    Good Luck and happy editing.
    • Upvote 1
  20. dude.. little do you know..

    i want to thank Zackman for his prompt courteous service in fixing my 26 personal toons and 16 personal accounts they are as i wanted them originally and waited + years for.

    I am prostrate at his greatness and thank him profusely and extravagantly and humbly for his god like talents at the database manipulations.. ( looks for more cheese to lay on the pie)

    Thanks zackman you are a god among me.. wait I said that.. Keep up the good work.
  21. Okay zack and shaddex i'm really getting disgruntled about net-7.org and my accounts not showing up and not being on the right email address and a long list of complaints..

    1. I cannot change email addresses/accounts in net-7.org thats grievious error number 1 that needs to be fixed.. i have 3 accounts and i'm stuck viewing my gdamned vault accounts.
    ^^^^ biggest but certainly not my only peeve..

    2. It will not display my accounts correctly.

    I had sneaky help me by changing my accounts to the email address i wanted them on. it's simple i wanted my 9 play toons ( aka the magoo's) on 1 email. 2 I wanted my personal vaults on the second email account.

    Since this point my accounts wont show up at all. be nice to have access to all 26 of my personal avatars.. I really wished you would fix the bugs about this.

    3. I'm going to stop here to keep the language clean.. I'm really bent atm about the previous 2 and if you can address this, send me a message in the forums or something I can explain in detail what is wrong.
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