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Luciferish

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Posts posted by Luciferish

  1. This has also stimulated discussion among some of the player base, in and out of guilds.. With luck the leaders of the big 3 and their members will do more to open things up to solo/small guilds.. It takes effort and work to coordinate outside of their guilds and I hope they find the time and desire to do more... Some of the content ideas rolling around and the Devs talking about some of these issues hopefully will also make an impact.. all we can do is watch, wait and continue to discuss things in a civil and adult process... That will get heard.. rants, gripes and tantrums won't get anyone very far...

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  2. They were never meant to be device activated...

    Just because something wasn't originally meant to be setup a certain way doesn't mean it can't be changed... right?  Sometimes things need to be changed to suit conditions... trying to keep things at status quo just for the sake of preservation or nostalgia leads to stagnation and decline.. Although I don't know what the devs will decide I don't think "It wasn't that way before" is not a very strong argument.. :)

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  3. Oh, I know.. if someone asks and >I< know I always help them out.. I am certain that the big guilds aren't holding out on everyone, some of the best advice and help I've gotten has come from people in guilds.. All I am saying is people that are not in a big guild, not familiar with high end content and not sure what is left after 150 don't even know the mordana raids are there, nor do they ask about them... It is rare that I see players out there in KV going after them.. They just think they are odd spawns of mordana  not an escalation to a boss-like mob.  They are hard to kill and hit very hard, so many players just don't mess with them.


  4. So lets say for the sake of argument that within a week the big guild will be able to do 7 or more raids against just one for the small one.

    There are 3 larger guilds since we all seem to agree on that but there are also guilds that are neither small nor big and have the resources to pull off some raids themselves.

    So when the small guild / solo player goes to hunt them someone else is there already, OMG  "The Big Guilds Control The Content".

    When the small guild / solo player finally completes the FM2K device and manage to gather enough people to go for a raid there is already someone else doing it, OMG "The Big Guilds Control The Content".

    Enough said.

     

    Granted there are not enough mini raids so a smaller group of friends can do them but there are some eg Mordana and there should be more.

     

    Now if you want to reap rewards without putting any effort thats an entirely different discussion.

     

    On topic

     

    How about mini raids that are specifically restricted / designed only for one race.

    A mini raid for Terrans with progen only tradeable loot.

    A mini raid for Progens with Jenquai only tradeable loot

    A mini raid for Jenquai with Terran only tradeable loot.

     

    Encourages players to learn to play other races/classes or really excel at their favorite. It may also generate a market for trading above loot.

    Well first of all, my argument isn't that "The Big guild control the content" as you say... It is simply to say that there is a reason people think this, and you reinforced my point.. Organization of resources and people are the major challenge for solo/small guild and "Raid" content.. Several people have taken this to mean that the "Big Guilds Control the Content" when in fact it is simply a perception... When you have 800 people in a big guild the chances of finding them at a spot you are going to hunt are very high...

     

    And I agree that there should be work involved and that it should not be super easy for solo/small guilds, the challenge is part of the reason for the content... I just think, as you seem to, that there needs to be more content focused at the small guild/solo play aspects that have rewards that are worth the effort for those groups of people to organize and do it. 

     

    Mordana raids are very nice.. They are not too hard, good rewards, challenging and there are four of them with different rewards.  A careful and patient player can solo them, a multi-boxer most certainly could do them alone.  I'd like to see more like this, but more importantly we need to have the "How TO' part out there, so people can find them, prepare for them and DO them.  If the content is unknown to the player base, how can we expect them to FIND it?

  5. The problem's root is not how many players it takes to do x raid... nor is it really who has access to what equipment... The problem is Organization... Which in and of itself isn't a problem except that smaller guilds and single solo players are not able to organize two good sized groups to do a raid.. There are many obstacles they they have to overcome that large guilds do not..

     

    1. People online at any given time willing, able and dedicated enough to do the raid in question.
    2. Communications (MOTD is a small example) through guild forums, guild channel and officers that are assigned to disseminate information help with coordinated efforts.
    3. Shared resources, raiding parties from larger guilds will always be better equipped than most solo/small guild players.  Because the raid gear flows in the large guild much easier than the general population. Something that would take a solo/small guild players months to assemble for equipment can be obtained within a large guild much more quickly.
    4. Leadership and Knowledge.  Find me 12 players not in major guilds that know FB outside raid well enough to actually feel confident at an attempt... Even find me 6 well setup dual boxed solo/small guild players that are willing... Large guilds have people in leadership positions that can lead these groups to success... It just won't happen on the solo/small guild level..
    5. Raids are built as Guild content.. To dumb them down to the point that a single 6 box player can take the raid out will be counter productive and defeat the purpose of the rewards of those raids.. These items are set to be "Uber" because of the effort, coordination and time required to organize and execute the raid successfully.  Not because there needed to be a more uber drop... Large guilds will ALWAYS win that fight...

     

    So the counter argument that "Anyone can do the raids, they are open to all" is moot ... Small guilds and solo players have no chance against the combined efforts of a large guild..

    Second most common counter argument, "My XXX Large Guild lets solo players and small guild members tag along" is also moot.. why? because I've been playing since what.. April of this year and I have 5 (Yes 5) well setup OL150+ toons... Raids INVITED to:  0 .. ZERO... ABSOLUTELY ZERO.. in 5 months... Why? Because none of the major guilds know my toons, I stay quiet and just do my thing... So If I am going to spend the effort to schmooze my way into a raid with XXX guild.. why not just JOIN it and have a blanket invite?  Thus the large guild gets larger and the people who choose not to deal with large guilds are in the cold...

     

    So it boils down to this.. Solo players and small guilds have to accept that they will not get any of the non-trade loot out of large raids without help of the Big 3... The Big 3 own those raids, not because Solo/small guild players CANNOT as a function DO them.. but because the numbered items above prevent it... Big Guild XXX isn't STOPPING them.. Just that it can't be done..

    What we need is more "Smaller" or "Mini" raids that can be done with a moderate number of people.. The big raids GOBB, FB, Cooper Gate, RD Base, Controller... Are for the Big Guilds... Missions and mini-raids can and should be done by the smaller guilds... the only reason they are NOT doing them is because they don't KNOW about them... or don't KNOW how to do them...

     

    So please stop saying "My Guild lets people join" and think that mitigates the problem.. It doesn't.. When I see "GENERAL: Guildleaderx: Hey My guild is doing XXX raid, need OL 150+ TT, JE, JD, and a PW for a group, PST" happening EVERY RAID.. then the Big 3 are NOT open to other players joining their raids..

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  6. I think that the actual incidents of honest Griefing and or KSing are rare, guild or no guild... many times I could say it is an honest mistake or someone that is just not wanting to communicate to others in the area and work out a situation so they compete head to head... It is nearly always something that can be worked out.  I've have nearly come to the determination that KS complaints and Grief complaints are often just someone that WANTS to be offended and makes a stink over nothing..

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  7. Liucee is from a long long time ago.. in a galaxy far far away... And it derives from an RL nickname I have had since I was very young.. Lucy - Luci - Liucee (Derived for EnB for an Asian feel to match my Jenny hull) 

     

    I have had others over many games, but this is one of my first Online names, dating back to 1989 and an old MUD called EotL. And I have other toons that are not named Luci at all.. all incognito to everyone because I am sneaky like that.

     

    K-thanks-my-2-bits.  ;)

  8. As for the level of the device.. I have seen it suggested to have a lower level of these items then possibly upgrading them later.  Would it be possible that this "Specialization NPC" could check for OL of the player + has XXX item in the hold.  if XXX item < level expectoed for player OL then offer to exchange it for new item at upgraded level? Perhaps even require the player to have a level specific component in inventory in addition to the item so the item build can be done?  Just like we do with a PM object now?

  9. I have not found a good way to hide sections.. perhaps we can just create a "SPOILER" document that contains exact steps to a mission and such, then link it out of the overview document that is just a start pointer for the mission. 

  10. The gates to the newbie starter sectors were always locked to the class/race that started in them.  Each of these sectors had a link to the SOL home sector (Mars, Jupiter and Earth) and then had a second gate to the "Newbie" area designated.. for JD it was Swooping Eagle.. JE it was Kailaasa, TT it was New Edinburgh and so forth.. If I recall it has been like that since Original Beta..

  11. I would say that the SECTOR that they spawn in is OK.. and even perhaps the location if it is a Raid location... However the idea that information that players have should be kept secret will lead to someone publishing it someplace else anyway and with effort can be found.  With the sector surveys I am working on it will say what MOBs spawn in the sector, but not necessarily which nav or the exact locations... What the mobs drop is no secret really... If you ask on New Player channel, for example there is a fair chance someone will just tell you where it is... what drops it and what the spawn rate is like... There are some issues with some missions (Agrippa) in which the Dev that authored them has threatend to change them every time a full walkthrough has been posted... I have no idea as I have refused to delve into the Agrippa content...

    The Devs can edit this Wiki as well as we can.. If they don't want the data there, so be it... If you don't want the "Spoiler" then don't go looking at the Wiki... simple as that.. Some of us don't care about the "Spoiler" aspect, we just want to know about a mission and how ugly it will be, before we start it and get up to our eyes in something we can't do...

  12. Also don't forget in designing devices for warriors, that they should still need the support of traders & explorers.

    Oh, I agree 100%.  But there are many that are on devices that they swap... this could be reduced, freeing up cargo capacity for ammo/loot and reduction in the PITA aspect of Progen Warriors.  PS/PP don't have anywhere near the problem as PW does..

  13. Some thought needs to go into Progen items created in the future... Due to a lack of device slots on PW, they need to get activated buffs from other items, so when you design new items intended for PW use, consider the needs of the activated patchs.  PWs have to haul a number of devices and swap them out periodically.  They have limited cargo slots, limited device slots and needs of several buffs due to the fact that they pull agro from half way across a sector.  Please keep this in mind for their sake. 

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  14. We can create templates and set them up, but we can't lock them in easily (Protect).  But a kind message to devs and they can do that for us... I am just not very good at MediaWiki Templates so I have not managed to design any yet.

  15. I witnessed a event last week on general chat, i stepped up and asked if a dev /gm was on and reading this,(on general chat),i remember wireclub calling the guild out for k/sing him ,which they admitted too in general chat,however it proceeded to a lot of abuse thrown at wireclub, none of which was game related...etc grow up/get your diaper changed, and a "i bet he aint english"...wireclub in fairness kept his tetalliation to simple attacks on them ksing him, he did not stoop to personal attack....eventualy a gm/dev came on and took it to pm....my point is? yes something needs sorting before it gets more out of controll,

    Taking these kinds of issues to public channels for more than an initial complaint is more of a detriment to the game than the suspected KS offense.  There are ways in game to handle abuse and problems via the help system.  Screenshots, posted or PMed to a GM via this forum is also a viable option.

     

    Continued and incessant argument and complaint on a public channel to which the offending party is probably not listening to, ignoring or getting their rocks off because that is how trolls and griefers operate, is not going to help anyone and causes a general feeling of negativity toward the person making the complaint.  It is just not a good idea.  Yes, we all have to vent, I am not saying a gripe now and then is out of line.  But having fights in public channels, especially New Players or Market channels is bad for everyone.  New or returning players may get the sense that this is acceptable and either quit playing or repeat this poor behavior.

     

    Gripes -> General -> Forum -> GM/HGM via PM or Forum PM.

     

    If the offender is in a guild you may want to request a discussion with a guild leader/officer.  Often they will intervene because they don't want their guild associated with that kind of thing.  When I've had problems with specific people from a guild I always inquire around and find out who runs the guild.  I get two things from this... The person offending gets a talking to and if I am polite, articulate and not a general pain the butt, the guild leader may even become someone I can call upon for other things later on. 

     

    There are mature, generally adult ways to handle these issues.  Most of the people playing EnB EMU are adults, most of us well into our 30s and 40s.  If you approach a problem with a cool head, maturity and good manners you will often find it comes out very well in the end. 

  16. I've been working on it!  Just pick a project and go with it.. once we get the core put together we can start to get specifics.. just don't waste much time with things that are avail in the DB.. missions, drops, etc.. lets get all that stuff going!

  17.  
       I read all this.....Feels like WOW....sad...all of you.
         Sad....

    If we dont get a long it will be gone...
     
     

    I think there are a few people who feel strongly that guilds have a strong hold on all of the upper level eq and hunting spots...

     

    It stands to reason, the big guilds have a lot of people, some of whom are very well setup for raiding and super-uber solo playing... They camp things and others feel out gunned...

     

    Now we've all had the odd incident where people jump into a spawn we've been camping, or arrived at a popular spot and gotten started just to find out someone just ran to get ammo and came back, or something.  In most, if not all, of these cases a quick discussion can lead to a resolution...

     

    Guilds are organized, they have goals and ambitions, it is all about resources and sharing/hoarding in equal measure...

     

    I dislike guilds, but not for those reasons.. I just can't stand the internal politics and being forced in some cases to deal with people I'd rather not... So I solo play...

     

    Hours upon hours upon hours of me messing around with my toons and my in game projects keeps me quite happy... I have friends that are in guilds and even some guild leaders that have helped me out from time to time with things I can't do with out a guild... there are ways to find plenty of Post 150 things to do without raids and without the super-uber equipment... Yeah I'd love to have a GoD beam on all of my Jennies.. but for what I do it is just a "Would be nice" since I don't raid I don't need that extra 10% damage output...

     

    It is all about perspective.. The solo player game is different than the small guild game and that is still different from the Big Guild game... Playing solo and thinking like a big guild raider will lead you to feel unsatisfied... You want the raid goodies, you want all that.. join a guild that raids.. and with that you have to accept the guild and all its glory/headaches... it is the price you pay for all the toys...

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  18. Well from the way I see it, there are only a few resources left that are well maintained.. those are closed systems that only one person or a select few can update... This Wiki is open to all and part of Net-7 so it won't go away as long as the EMU is around.. so... It makes sense that we start to consolidate some info.. ENBMaps.DE is not going to be able to be reproduces, but we can certainly link out to it.. as long as it is there...  61cygni has a great deal of info, but it is Shea's baby and not easily updated except by her.  There is a great deal of info out there that just plain needs to be updated... and we are soon going to diverge from the "Live is holy" mentality and the new things need to be documented SOMEWHERE. 

     

    If you can plug info into a WIki, pick a project and document it... Evenually this will be the most up to date resource for info that isn't already available on Net-7 main site.. i.e. Item info youc an get from the DB is not needed in the Wiki...

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