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Luciferish

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Posts posted by Luciferish

  1. For what its worth, they're still there because we haven't had time to focus on items and also because its not a 'marketing thing' as you think but a cardinal sin in game development to have unused content. This is what you would pay a team to be producing, if you have ways to skip around most of it, that's a lost investment. See what I mean?

     

    I'm certain it isn't the fault of the EMU devs, this stuff was around long before.  Now it is just a remnant that seems odd and confusing.  But throwing ideas of how they could be tweaked to be useful is not a bad thing, I hope.  With some luck and effort these items can be tweaked to find a useful place or removed somehow so they don't just take up space in recipe lists and cargo holds. If a device/item can't be used why even have it around? 

  2. There are a number of similar anomalous devices such as these.. Most are leftovers from pre-release from Westwood.  It would only make sense that they be changed, revised or removed (there is nothing wrong with a line of devices ending at L8... L9 is usually a new build so the L9 only serves as vendor fodder or to be ripped for comps, which is a waste of space.  Although at this juncture I am not sure how easy it would be to remove an item from the system...

     

    But any that can be tweaked to allow them some use would be better than having these loose ends laying around, just seems sloppy to me.

  3. Back in the days of the Westwood beta all toons had L9 everything, Weapons, Reactors, Devices, etc... It wasn't until it moved to ST1-4 that limitations were created for certain classes and races in various areas. A decisions was made that the classes were too generic and didn't allow people very much variety except for the different skills exclusive to the race/class.  Many of the originally designed weapons and equipment were designed for a full range of levels, L1 to L9 for that reason, after ST and into release the items remained in game and has been the subject of many a jab at the original developers.  

     

    It seems that for marketing reasons there was a strict rule about never remove ANY content for ANY reason.  Though in EMU I have no idea why many items are still in the system, such as L9 devices that are TT only and so on.

  4. That is what I was afraid of... I know that there are very big limitations in much of the code, but I had a little hope it was possible. Thank you for taking the time to explain the limitation to me, I do appreciate that very much.  It is too bad the original creators didn't see fit to make things more flexible, but I can understand the simplicity logic they implemented.

  5. Instead of the generic "Sorry, I don't have work for you, check back later" message we see can we get more information from these NPCs?

     

    Something along the lines of:

     

    "You are not ready for the work I have for you, you are not popular enough/too popular with XXXX (faction)"

    "Your abilities are not great enough to accept the work I have for you (level)"

    "I have no more work for you" (All missions completed that this NPC offers or there are no missions available due to class/race or similar.

     

    This could be in response to a chat tree option of "So, do you have work for me or not?"

     

    This would help greatly in the finding of content and what is available, what needs to be done in order to access the content, etc.  I know there are many missions out there and since there is no really good repository of those missions and what the requirements are it is often that players overlook missions from NPCs for easier to follow job terminals.

     

    I know the idea sounds small, but with the number of NPCs offering missions this would take some time to implement but it would be a huge improvement over the guesswork currently required to find missions.

     

  6. I must admit to being one of those reluctant to get involved with a guild or other players on a regular basis. This is definitely my loss. I can see the benefits (in enjoyment as well as loot :-) ) in grouping with other players to get the most out of this game.

     

    There needs to be something on that epic scale, such as raids,  as part of the endgame to give us the incentive to play to and Beyond OL150. The raids need to be sufficiently complex to require a significant number of individual players to take part in order to be successful and get the best rewards. After all one of the aims of the game is to encourage group play.

     

    The public raids are a great idea. They offer a ready made introduction to the mechanics of raids for those reluctant group players. Also they are something to look forward to when toons level sufficiently to take part :-). Thanks to those organising them, I cant wait to get involved!

     

    With regard to the rarity of items I believe this to be essential for powerful items. It adds to the mysticism, or unknown, that keeps us interested in continuing to play the game. It can be frustrating at times but surely having content that is almost mythical and unattainable provides an edge to the game and something to look forward to as we progress. Besides, there is plenty of cool stuff to keep us interested along the way. It should be enjoyable but not necessarily easy!

    I agree with all of this.. I also think there is a problem with the way people approach the "end game" concept.. It does not end.. It continues..

     

    Firstly the equipment from Raids ... I find that most of it is rather nice.. but it does have a down side... Some of it is loot-only non-trade and cannot be rebuilt if it takes a quality hit, I have had a few raid items I've had to dispose of because they had taken enough quality damage to be useless... PM equipment can be easily replaced.. Traded equipment even can be replaced with effort..

     

    Secondly you must bracket the class of the toon... I have a JD for example, I have built her up to do the impossible, no challenge too great... She's got a number of raid items and makes her very formidable, but not everyone thinks of taking on CL66 PAX mobs in Tarsis... Solo... If you are raiding and doing all of that regularly the raid equipment isn't a bad idea.. If you are not, then it is not really necessary in order to have a successful setup... It may help, but it certainly is not required.. It comes down to the age-old must have the best equipment no matter what... If you are not USING it, then why have it?  Skull shield?  Yeah it's great... for the turbo buff, that's it.. it looks cool, but you don't dare risk it taking a quality hit when fighting, so swap it out for the good ole Domaru when you get in a scrap!  So the most desired item in the Controller raid gathers dust except when I buff up my JD to do something insane... Do you really need it?  I mean REALLY NEED it?  Probably not..

     

    Lastly I'd like to say, Raids are a community effort.. we're often quick to help with a question or jump in and help a toon in trouble, but when someone wants to do something "Crazy" it is often hard to get people to jump in... They'd rather do another trade run on their alt or work on their Agrippa missions or something else, not load up their TT and go fight Mordana for 2 hours on the off chance something interesting will drop and maybe they will win it in a lotto and them MAYBE they can print it... We have to get these cob-webbed 150s out of the closet, get them polished up and ready to do raids.. I think if every player has a 150 of any class they should shine up the toys and have it ready, then when Skunky or Magoo or someone says, "Open Mordana Raid" or "Open Gate Raid" you are ready to go... spending 30 minutes while people try to figure out what they did with their ammo comps gets old..

  7. Addendum:  Some of the raids are intended to require a lot of people is because of a couple of factors.

     

    1.  Large group effort (a lot of people find it very fun to group in mass numbers and work as a large team with multiple groups)

    2.  The loot of the raid is powerful/uber enough that we want to distribute one item maybe twice a week total. (No monty haul server flooding so everyone and their mother has a skull shield on every toon within a few months)

    3.  Referring to reason 2, we also want to make sure you actually have to organize and bust your butt to get said shiny, even if it takes several tries and a good roll on a random or something.  No freebie skull shields, sorry.

    4.  The major raids are NOT intended to be soloed by someone multiboxing.  We are intentionally gating that.  Period.

     

     

    I would say at this point making them harder will not help matters... Yes there are a few, maybe a dozen, players that have a nice 6-box setup that can do a Gate or mordana raids with some level of success.. However, I would not punish the remainder of the player base, including those in small guilds and non-guilded, honestly trying to overcome the obstacles presented by raids and the complexity of them.  What I am finding is that most of the Small Guild/Non Guild players don't do raids because they don't know how to organize... They don't have the people skills or the understanding of the raids needed to put groups together and make it work.  Large guilds have MANY people in them that can do this because they have all done the raids several times, know the basic strategy associated with large endeavors and they have a readily accessible player pool to bring in.  I know Builders Inc has been doing more public raids, not because they need to, but because folks like myself have talked to the leaders and organizers within that guild and made them realize it would be a public service to do so. 

     

    People are attending them, learning from the experience and moving outward.. It will take time... When you start seeing items from the big raids Controller, GoBB, RD base falling into the hands of those who are multi-box only players, THEN I would consider increasing the difficulty.  For now you would just stop cold the process the player base has going to include more people in the endgame content..

  8. It just seems to me that newbie sectors should be build with "Newbies" in mind.. not "Player with several toons that is starting a new alt"... I approached my time in the PS newbie area as if I knew nothing of the game.. I found these two issues that seem to be out of step with the idea that someone may actually start a PS and not know anything about the game..

    • Upvote 1
  9. Wireclub, you obviously didn't READ the post.. He was saying this was what they were thinking would be good they didn't fully implement it because of problems.. And a valid argument for difficulty levels on these raids... Your unending and complete inability to see past your own tired argument of "the game is dying and no one cares" and the supplementary argument of "The big guilds control everything" has exceeded its shelf life... Constantly re-hashing these statements in any post that is even remotely applicable has only made your argument LESS valid... I suggest you propose SOLUTIONS, not just repeat like a broken record. 

     

    No, your ideas may not be implemented, does this mean there is a conspiracy against you and small guild/non-guild players?  NO.. It means that given the circumstances not every idea is possible to implement.  What it means is if you Enjoy the game.. Play it.. if you want to help improve it, make suggestions and join the discussions with constructive critical analysis and accept that no magic wand is going to happen to fix all the problems. If you can't get on with that in mind, you may need to seek another form of entertainment, because this one is probably going to cause you a great deal of grief given the mindset you constantly present.

     

    Frankly, Wireclub, I could give a damn....

     

    Also learn how to use paragraphs, spell checkers, capitalization, punctuation and try not to murder the English language so horribly in your posts, it makes you read like a 10 year old kid... Many people won't get past your first sentence before moving on to the next post or comment.

    • Upvote 3
  10. Mission Prospecting II...

     

    1. Proceed to Debris Field Gamma

    2. Prospect at least 10 copper ore from any of the Debris Fields...

     

    No copper bearing resource nodes near Debris Field Gamma...

    Copper nodes @ Debris Field Alpha....

     

    Why send a newbie who may not have any experience with the game to a nav that does NOT contain the mission required items and force them to warp their incredibly slow ship around looking for them?

    • Upvote 1
  11. Second mission for a Progen Sentinal from the class leader is to kill manes until you recover a gene map...

     

    And the starter weapon is?  An energy beam...

     

     

    Suggestion:  Make the manes in the newbie sector vulnerable to Energy weapons OR Give the newbie PS another damage type.

     

    I mean, really?  Who thought this was going to make sense in a newbie sector?

     

    • Upvote 1
  12. Nearly every forum system I've ever used gets hit by this kind of thing from time to time.  There are spider bots that search out forums and use various exploits to post spam to them... Often turning off guest access to posting and requiring logging in by users helps but if the exploits used get around that somehow there will be a rash of spam posts.  Once the software for the forums is patched to clear up the exploit the posts will stop. 

  13. One small bit of information.

    You dont really need to have a L9 device user to activate the OCD.

    Any toon with the OCD in its cargo should have the 'eye' icon above the nav for activation.

    At least thats what i saw a couple of months ago when i did one.

    Good to know! I had not activated one myself and was going by a vague description of how it worked... Thanks for the clarification!

  14. It would be wonderful if some sort of functionality there was possible.  However if I recall from back in the beginning at westwood, the Browser in game was very limited and cannot support a lot of the scripting and such that the database we have on the website would require.  Though I am not certain what the EMU crew may have done to improve that over their time playing with it.

     

    However I do think a basic item lookup and perhaps the components for the build would be huge.. I always thought the terminals in stations should do more.

  15. but i was told that if everyone were to check out the portal before logging in there is a part that shows the status of said issues .

     

    Really? where is this mysterious status on the website that tells us a sector is blackholed?  I can't seem to find it... maybe it needs to be easier to find this !?

    • Upvote 1
  16. I believe you are right.. if something has been removed from the roid it should tell you who it was... at least that is what I understand.. but I've tested it a couple of times and it tells you nothing... or tells you " You must select a valid resource" in the case of a hulk..

     

    Just tested it again, if resource is other than a hulk it does identify the last person who mined the resource node.

  17. Good point, although I wasn't advocating more days per week, just not the same day every week.

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    On the lotto protocol, the raid I mentioned above used this and it worked fairly well. So I would vote for adopting it. One thing, I may have missed where you said this, but another rule was once you won an item, you couldn't participate again until everyone had won something (this is the reason for the "start with the most popular" rule).

    There was, one hiccup though. We spent a lot of time in the "waiting for x's" phase. Since only 4 of us were involved in the lotto, it would have been faster if we also had a not-participating character (maybe "o"). Then the looter could move on once we all responded. It probably wouldn't work for larger groups though...

     

    I stated ONE non-trade and on trade item.. perhaps one COMP/Sample item as well...

     

    The X and O bit is about practice.. once you have looted a few of these you will know when to confirm... often you put up "I see 4" and then another x will pop up.. people need to be familiar with the items up for lotto so a bit of time for them to look them up is warranted... after people get familiar they will move faster...

     

    For the days... If we pick ONE day... then people will be logged on and ready for that announcment "PUBLIC GATE RAID ----- XUP" in the General channel.. Xs pop up... people fly ... it is a matter of helping the general public have a process to get involved...

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