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Hyri

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Posts posted by Hyri

  1. Byakhee, perhaps you are the one with misconceptions here. To point them out:

    1) TW does not have navigate, so how can navigate be a terran skill??

    And why do the TW and JW have critical targeting if it's a "passive inherant Progen race skill"?

    4) You got me confused here. Recharge shields is to a PP what hull patch is to a TT and reactor optimization is to a JT??

    Last I checked all 3 traders have recharge shields which is the defining tradesman out-of-station skill, and not an equivalent of hull patch or reactor optimization.

    5) Terrans needed a way to supply their own devices? Just like Progen got a way to supply their own reactors and jenquai a way to supply their own engines? C'mon you gotta do better than that m8.

    Also during live the only two classes which could not build devices were TW and PW, so a TT did not have build devices out of necessity.

    6)

    9) So get this:

    - Progen traders will get used primarily to dismantle items...

    - Jenquai trader have an advantage to analyze. In the case of an item with a rediculous drop rate - it's good, but only then.

    - Once the Terran tradesman has the print he is much better off than the other traders, even if only on average his build% is a few % higher. People will actively seek the TT over other classes to build for them as the bulk of builds will be from gear that is not exceptionally rare.

    This is very biased towards a superior TT - as if an extra build skill and being able to build both progen and jenquai equipment is not enough?

    All devs are cool and we all respect them so no hard feelings Byakhee, but don't write while you're drunk pls :)

    I think he meant "Terrans get Negotiate". Could be wrong but i took it as a typo on his part.

    Just take it at face value. There are so many flaws in the Dev's argument that it really doesn't make sense.

    I did enjoy your statement of:

    You base the weapon/device layout of the PP solely on a pattern, without looking at the gameplay repercussions.

    :blink:

    My only conclusion is that the dev's are looking at something we're not, they must have information and future plans that none of us have seen. Maybe it will make more sense when they add the final skills to the new classes or maybe they intend to adjust all the classes or races slightly. Who knows what they're planning.

    It isn't really a big issue tho. The only concern i have is if "One Warrior/Trader/Explorer is the outright best, that's all anyone will play". Currently the PP is the best Trader.

    Edit: Typo.

  2. ST3 and ST4 are notorious for insanely long respawn times during certain missions, some of the bad ones you'll need to wait 10-20 minutes or even ask a GM for a respawn.

    Imagine if you had been waiting for 10 minutes for a respawn and a random guy warps in shoots the mob, loots and then shouts:

    "I PICKED THE RIGHT CLASS ON THE LOG IN SCREEN BRO".

    Before warping away. Im sure you can, because from the sounds of it that's exactly what you did.

    are not the right class

    Now if this game was live and was quite crowded (like Sunset) then you're arguments would be valid. But this game isn't live...

    For the socially inept lets compare you're actions too ordering a drink in a bar.

    The bar is quiet and isn't crowded at all, only a few people are ordering drinks with the bartender working his way through the small crowd. A respectable person would approach the bar and quietly wait their turn. This is comparable to the low amounts of players playing on the server at the moment.

    You on the other hand have gone right up to the bar and very loudly and aggressively told everyone that you're next to order. This kind of behavior would be tolerated in a busy bar but in a quiet bar it makes you look like a completely asshole. This is comparable to the high amounts of players on the server before Sunset.

    TLDR: Don't Killsteal.

  3. As far as I know, it has to be ripped from Mercury Chloride. You need to get a PW to go to DT and get it, then a Trader to analyze it and rip it. In Live Mordanite could be found in Dahin near Hau, it was the only place that it could be mined. I don't think that the devs have put that into the asteroids there at this time.

    This is exactly what you need to do, only one mistake the "I don't think that the Devs have" should be "The Devs haven't".

    It's one of those: "WTF..." thinking missions, makes no sense, offers no guidance and is impossible to do on your own. :P

  4. /agree

    Come on - take away Build Reactors from the PP and leave it with only TWO build skills? What kind of a Trader is that? And, for the record, I don't have a PP char. I don't see the big problem with the PP and some might argue with your description of the "Big 3" of build skills; everyone needs all 3 of those but on a volume basis *Devices* is the hands-down winner.

    What kind of trader has 5 Weapon Slots and Critical Targeting? The Terran Enforcer? That has 2 Trade Skills, see the problem?

    The PP just seems too much like a Warrior to justify all that, it even has level 9 Reactor and level 9 Shields like a PW ffs.

    Maybe im too wrapped up in the live version of the game where Trader meant Healer (TT only =P). Seeing a Trader with that amount of firepower, who can still heal (granted only shields), and has a build skill which was exclusive to the worst combat class just seems OP to me.

    As for menace, it can fail.. and does frequently. But it potentially allows you to kill something without taking a single hit and that makes it powerful. If PvP was introduced into this game I guarantee people would be complaining about it within 5 minutes.

  5. LOL, remove build reactors? your joking right? Just what the hell do you think is one of the main purposes of a PP? I dunno maybe building PROGEN ONLY reactors might be one of them. If the PP is to lose a build skill, and I don't think they should, I would say Build Shields would be the one to go since the PS already has the covered for Progen.

    Give it to the explorer class then, the Sentinel.

    The Sentinel cannot build Weapons and is limited to Shields and Devices. Sounds pretty fair to me, especially with Menace being on the PP now.

  6. I think they went OTT on this class. Just seems really overpowered.

    Combat:

    5 Weapon Slots + Critical Targeting = Warrior Class.

    Menace - Arguably the most powerful skill in the game.

    Recharge Shields = More staying power than a Progen Warrior.

    Trade:

    Build Skills - Weapons, Reactors and Shields. The Big 3.

    Suggestions:

    Either,

    1) Remove a weapon slot so it's 4x.

    Reason: Trader's aren't supposed to be Warriors and yet the PP has 5 Weapon slots (equal to TE and JD) and Critical Targeting.

    OR

    2) Remove recharge shields.

    Reason: The PP has more staying power than the PW due to Shield Recharge. Removing this would make the PP a Warrior-Like Trader which I gather is the point.

    OR

    3) Remove Build Reactors.

    Reason: Build Reactors is the most valuable Build Skill in the game. In Live only 1 Class could Build Reactors (JE) and you'll notice that the JE is terrible in combat and trade. Build Reactor's should remain unique for that class.

    OR

    4) A combination of the above.

  7. Bit of Elitism in this thread, if somebody submitted this argument:

    "Hey guys, I currently have very limited play time. With work and a family I only get to play a few hours a week and I feel that the regular wipes are stopping me from experiencing high end play".

    It's unlikely you'd shoot them down in flames. At the very most you would say "Personal issues shouldn't impact developers plans" or something along those lines. But you get my point... you wouldn't troll and bait for a reaction.

    To the OP:

    The devs have basically said:

    "You all leveled too high, too fast".

    I think their goal is to remove a lot of the grinding parts, implement more missions and balance the leveling speed to make it more enjoyable in a later game version. Which is a good goal imo. However they can't do that without testing, and they can't test if everyone is getting to OL30-50 or so in a day. Hence the wipe.

    Ofc this is my interpretation of what I've read. I'm not a developer and therefore could be completely wrong.

  8. I think you're reading too much into it AF_Vet.

    People post in the New Players channel everyday that the "Player Wipe" is coming "tomorrow". When the servers go down without warning you have to expect a few people to panic.

    Besides, I was under the impression this thread was created for fun =P.

  9. Yes.

    ... I said please tell me so.

    It seems to be the term Macro is some sort of slur or insult. Yes, a Macro that automates the game totally is lame and cheating but it's not generally called a macro. It's called a script or bot.

    Would you like a button that sold everything in your cargo bay? because that's called a Macro.

  10. How can 50% of people be against Macro's and not Multiboxing?

    Am I not understanding something here?

    A macro, in my understanding is something like "selling everything in your hold in 1 click", or "use this device and then warp in 1 click". It's generally a time saver or makes something easier.

    Multiboxing on the other hand eliminates social aspects of an MMO and screws the economy over. Why group to kill a boss when you can just log on 5 accounts and solo it? Likewise you can make 6 traders form up and do the Fenris-->Somer trade route, 6x profit anyone? 300k Credits in one round trip?. How is that acceptable?

    If I'm mistaken, tell me so. Otherwise justify why 50% of people think Multiboxing is fine and Macro'ing isn't.

  11. As the title says I keep disconnecting when I gate to different sectors and occasionally when docking to stations.

    After a long wait at the loading screen the game either closes down entirely or takes me back to the login screen (which upon re-entering my info closes the game =P).

    Is anyone else experiencing this? it doesn't happen every time but does seem to be quite frequent (say 1 in 5-10 gates).

    Also is there any any way to shut Megan up at the login screen without disabling the sound throughout the entire game?

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