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tszydd

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Posts posted by tszydd

  1. you know how we could do this?

    When you have a Psi Shield active, your shield bar could become the 'psi shield' bar, so you'd be able to see exactly how much is left, then, once it expires or exceeds its damage cap, the shield bar would flick back to the normal shield.

    This would be pretty easy to code, but I'm not sure how people would like it ...

    This would be WIN imho, and perfect too. Would like to see what other JD mains think.

  2. Hello Szydd,

    Welcome to Jenquarum.

    I but together a Build and tactic build for the Defender.

    You'll find it here -----> Defender Combat Tactics

    To add to your original post.

    On your graphics tab you can change the way you Psionic Shield graphics look in Detail

    but not the Graphic itself, doing this will increase or decrease some lag you may have

    coming mainly from your graphics card in general. Find your balance.

    The Tactics should help some.

    Phorlaug...

    You help my case here from your guide, I play the Psi shield tactic.

    "You will need to Max out this skill and Use any Item that will increase its damage absorbtion. You will basically be Spamming this skill but time it right so that you can get another Shield up just before the one fails."

    If you gain an add, or two.. you really have no idea how your Psi shield is holding up because you have no representation of how many HP it has or how much HP it has left. While everyone else can just look at thier shield bar. "oh.. its half full, i have 50% left." Whereas I'm tanking almost blind, or need to practice on new battles to get a "feel" for them.

  3. If Psi Shield had a visual bar like shield and Hull it would be super. Its hard (for me anyway) to gauge how much damage I'm taking and when I should start a refresh on Psi. After fighting the same mob a few times you get a feel for it tho. A graphical representation of the status of Psi Shield would really be helpful for JD's and JS.

    Thanks

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