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boxerblake

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Posts posted by boxerblake

  1. This is definitely a very good idea, and as for people whom have already thrown their hats into the ring, I'll put my support behind Lannister or Magoo. Since they both have enough nominations, guess I'll just decide as of voting time :rolleyes: I'd go for nomination, but drink far too much to be effective haha.

    -Gorol

  2. You've just wasted my time and made me regret ever donating and I'll never be donating again. Thanks!

    I ran into this while doing some research on missions. Old post or not, are you that much of a juvenile whiny little brat? It's a game and even more importantly, a stress test. Not live. You can't expect everything to be perfect or go your way. Stand in front of a moving bus. I'll fill in the donation space with my money because I actually appreciate them. Give constructive criticism and suggestions. Don't put crap like this.

    • Downvote 3
  3. I guess I'm just old school on this but Dead should be Dead. You can't move. You can either tow, which is available immediately, or you can wait (and wait) for the JS and any area-clearing that might be needed.

    NOW - that said I would very much like to see the return of the XP debt aging (sleep it off) that was part of the game in Live. So if you do end up towing you can switch to a different char (or, Jah forbid, even do some of those RL things) while the debt erodes on the towed char.

    He may be an evil Blackhawks fan but I agree. Pay for your mistakes. :)

  4. I agree to an extent with some of them. Ones I don't are 5 & 6.

    There isn't a huge need to slowly move away at 10% thrust. Not only would it take forever to get a safe distance away for a JS but it would really take out of the meaning of getting beaten down. Can't learn much if it's that easy to lower your xp debt, plus they would have to change the code so you couldn't dock either in that condition and get a free fix.

    For 6, there are already a lot of different spawn points for different levels of enemies. Changing that to all harder enemies would just screw the lower levels that want to explore and possibly find enemies a few levels higher and not impossible for them to confront. The grind is part of the tedious yet fun parts of the game for many of us. It makes it that much more satisfying to ding.

    IMO :)

    Blake

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