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Ranko

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Posts posted by Ranko

  1. Ranko, 2 things...

    First don't lump all American beers in with the commercial swill that you see in your local 7-11. There are some extremely good American beers out there if you care to spend more than 30 seconds looking.

    {removed}

    ewwwww kiddies present

    • Downvote 3
  2. You know Slayerman, your gonna be the brunt of every think thats known as 'blame' for dropping the ball on this one, for quite a while. :P

    If anyone else that feels that Team Dufuss (AKA Slayerman and C Del) has short changed you, put in a petition with details to the GM team (http://support.net-7.org) and they will be happy to help.

    And Slayerman, the word your looking for there is........

    doh-homer-simpson.jpg

    :(:P

  3. For you wimps that vote for American beer, clearly you have a) never had a decent beer in your life, and b ) have no taste. :(:P:P:lol:

    Edit: I do love that each and every one of Magoo's test results shows that each and every weapon from the Keui station, be it hellbore or in this case the Tractor Repulsor is shown as, well... the worst of the worst :P

  4. TLDR version: Mobs (inc. Boss mobs) are under-review, just because they used to always drop end-game items, does not mean they will now or in the future. Chance is a fickle, just because it failed to drop this time, does not mean they won't drop. End-game items are supposed to be rare, and highly coveted.

    ----

    The Ghost of Blackbeard and the various other mobs in game, are under review, around 10-15% of them currently have been reviewed the rest are on going (theres over 2,000 unique mobs in game, so its a large list).

    Now I'd love to say that such end-game boss mobs such as GoBB and the Controller should have a 100% chance of dropping something from their rare-loot table, such as a device or a weapon. The amount of effort that some of you guys put into killing these bosses should be rewarded. But if we were to guarantee something would drop of value 100% of the time, we would seriously have to look at increasing the spawn timer of the boss mobs from (in some cases) 45 minutes or 2 hours to 24/48/72 hours.

    Why? To avoid flooding the server with such rare devices and weapons etc, which is what has happened during Stress Test 4.

    End-game mobs should be hard to kill yes, they should also drop end-game class items; this being the fact, their drops of said rare items should be restricted. A Black Caster, a Black Spitter, Elite Dred Mail (Skull Shield) should be a rare drop. the chances of getting it should be set to a reasonable level where getting the reward is worth the risk, but not to such a level where a player expects (or in some cases... demands) a highly-valued item to drop. Limiting the drop of end-game items, keeps them rare end-game items, something that holds value both in its resale value, but also 'cool factor' of using such an item.

    Stress Testing, stresses the server and the code, which holds positive sway, it allows the developers to test code in such away a closed beta would not permit, it also allows you the player to experience everything the game allows at its current stage. But, as the game progresses from Stress Test 4 to where it is now, there lies the problem. The code is being tweeked, the mobs and the AI, the game environment as a whole has grown, and progressed, to such a stage where end-game mobs are now being finalised, out from their 'lets put this in and see how it works' to a more finely tuned and appropriate development level.

    This is great, this is good, this is what the developers what. Especially the developers working on the mobs (Everymore, myself) and other independant devs (Hexergirl et al). When a mob moves from dropping everything it can, to such a stage where its loot drops are limited, are rare and the like, is when we (developers) are happy with the spawn, the mobs and their abilities, and drop rates, and we feel we have the mob at a stage where we can call it 'done'.

    So yes, during Stress Test 4, alot of the end-game mobs were/are dropping everything they can, you the player have thought this normal and adjusted to such. But as the mob evolves, changes made to it are worked out, all its bugs are sorted, and how we see their loot distributed. We then adjust, tweek and prune the mobs in such away where they may be harder to kill, do more damage or in this case drop less in the way of 'end game loot'. It has its reasons.... Mainly to keep some loot that is end-game class; RARE.

    After all if everyone has an item, its not exactly rare, or thought of as an 'I WANT IT!' item.

  5. Thank you for bringing this to our attention, we will review the above mentioned offence and deal with it accordingly.

    Please in future though as well as screenshots, submit the chat log, either on here, or via the support ticket system.

    The chat log file which is locked when the game is active can be found here: (adjust for 32-bit OSes).

    C:\Program Files (x86)\EA GAMES\Earth & Beyond\release\chat.txt

    Now the file can only be a certain filesize and is overwritten when needed, so if you wish to report something, grab a screenshot of the offence, but also (in order for us to gain the full story) post up the unedited chat log from the chat.txt file. It logs all open channels and the 'log-in/log-out' status channel.

  6. Ranko,

    My point is not that you asked for it to be moved to another channel, my point is that you opened the door for people to pile on me and then did nothing to stop it until I started to defend myself. I have the screen shots if you need a memory refresher. This started when I mispoke about who the hellbore was for, your comment then started the piling on from Gaius and Assault. You said nothing after they impuned my character or their comment about my age, you only acted after I defended myself, that's the issue I have.

    Actually as I have stated before, my comment to take the chat out of General was directed at no SINGLE individual, but to the whole group. Sorry if I specifically did not say 'Could the whole group who is bickering at each other, move to the OoC channel'.

    I shall remember next time to do this.

    Again, sorry if you feel victimised in those whole affair or you think that I solo'd you out amungst everyone else when I said '9):17: 7: 3 [General] RankoPW [GM]: right, take it to OoC please :( or better yet to a private chat channel where you guys can bicker, snipe, and whine all you like... Just not here, thanks.'

    I feel, that everyone involved in the arguement are adults, and should be able to resolve things such as this between themselves, hence the OoC move comment. If you think this was wrong and I should have stepped in and put a stop to what essentially was playful banter, but out of the general topic area of discussion for the channel that I shall do so next time I see a topic/discussion of this nature reveal itself at a later date.

  7. I'm going to presume that you are talking about me here?

    Actually I did not specify any individual to keep quiet, I actually asked the whole group to take it to the OoC channel or to a private chat channel.

    -----

    9):17: 7: 3 [General] RankoPW [GM]: right, take it to OoC please :( or better yet to a private chat channel where you guys can bicker, snipe, and whine all you like... Just not here, thanks.

    -----

    As you can see, no mention of any individual names, mentioned.

    Then 3 minutes later you conv'd me with the below message...

    -----

    (3):17:10:48 Psio (private): this is BS man, I didnt start any of this crap today and people are jumping me... this is ridiculous

    (5):17:10:56 You have left the group

    (0):17:10:56 COMPUTER: KasumiPS logged out.

    (12):17:10:57 [Market] Picky: wtb L9 heart shield pst

    (0):17:11: 9 COMPUTER: KjeroJD logged out.

    (0):17:11:11 COMPUTER: Kjero logged out.

    (0):17:11:13 COMPUTER: KjeroTT logged out.

    (0):17:11:26 COMPUTER: Amixia logged in.

    (16):17:11:32 To Psio: that may be, but I've asked the both of you, to take it out the channel, I presume the both of you can resolve it like adults.

    -----

    At this point my clients CTD'd and I'm even now still trying to get into the game.

    If you think that the above was victimisation, then I apoligise as it was not meant in that way.

    Either way, to answer your question on who monitors the GMs, Blacklung is the head of the GM team, your welcome to talk to him via the forums or private messaging system, failing that, you can shoot for the head-honcho.... David who is the owner of Net7 Entertainment, the development house who brought back EnB Emulator.

  8. I too like the older edition of the database, mainly because it is faster, I can use it on my iphone with ease, and various other aspects, such as maulti-tabs.

    Could the database from the newer one, be linked or used to update the one you wish to remove? Thus allowing us older-timers who like the older version access to the newer information?

    • Upvote 1
  9. Hexergirl, the blackspit ammo (plasma and chemical) crasht the Net7Proxy not the client.

    When you dock, undock, change sectors/systems, loot or create the ammo via the manu terminal.

    I also created a stack of the ammo on my GM PW avatar, and this also instantly crashed my client/Net7Proxy client.

    To even get back into the game, I had to remove the Plasma ammo from my cargohold and space it.

    Hope this helps.

  10. Guys (and girls ;P)

    I know the recent changes have affected mining as a whole, but as the devs have already stated, the changes in the number of roids/rocks/crystals and gases at the moment have been reduced to remove an issues with the database and the total number of roids etc in a lot of places.

    To remove any possible exploits or damage to the integrity of the game, the developers and project leaders of this EnB emulator did their job and have put a stop to it. Sure it has annoyed a lot of people because it has made a change from what you thought was ‘proper’ when infact it was not.

    In the time of Westwood and EA, there were never roid fields in the game as vast as these were, plus both companies (Westwood and EA) implemented the mining system so that, the larger or higher level of ore fields be it level 5 to 9 (rough figure, 10 years is a long time) were not solo’able. You needed to have multiple miners AND you had to have one or two players from the warrior classes (be it PW, JD or TE) in ored to get to that high level ore. This was a fact and part of the game play when it was live. This is also what the development team which to emulate. You are playing an emulator, one with its own little twist added to it by the current dev team.

    Sure, the current changes have more or less put a stoppage on any and all mining and affected all of the mining industry and those that play the game in such a capacity; but what would you rather have, a game where there is no economy, and a quick and easy life to level 150, with no threat, no pain and no major work or would you rather have a version of EnB that emulated the server to what the game was in live when EA/Westwood ran the servers? Where there was an economy, there was game play, and players worked together towards a common goal, and where achieving a high level such as 150 or finding and mining that precious ore was worth something? The dev team wish to put the mining sub-systems back to what there were in the live game, for them to do that, that have HAD to do what they have, simply to stop any explotation, etc.

    I personally know what I’d want… And no it’s not an easy ride…

    So please, think about what your ‘complaining about’ for a moment, and think back, was mining this easy or this plentiful when you played 6 years ago? No it was hard, but it was worth it. A game is not a game when it’s so easy, its more or less handed to you on a silver platter.

    Doing what the devs did, whilst in the short time looks and feels bad, is in fact in the best interests of the game and for the people that play this game.

    The phrase, ‘you have to break a few eggs, if you’re going to make an omelette’ comes to mind here…

    EDIT: Correct timeframe from 10 years to 6. Thanks Talroc for correcting my error.

  11. If your going to try and run EnB on a mac, the best way to do it will be to use the VMware Fusion application, this will create a virtual PC within OSX.

    You will need to install a Windows OS, if your just going to play EnB I would simply recommend a Windows XP Home/Pro install of say no more than 20 gigabyes of VM hard-drive space, assign 1 core to the VM of around 1.2GHz, and approx. 512 meg of ram.

    This would be fine for a vertualised environment containing Windows XP, the EnB client, Net7 proxy and anything else you need. Fusion can and will permit DX9 based 3D games so it should handle EnB just fine graphically as well as generate audio as per normal.

    I hope this helps.

    Oh, I also play EnB on a 2008-based Intel Core Duo2 MacBook Pro with the above specs using Fusion.

    You could also use Bootcamp, but then it would mean rebooting the Mac computer from OSX into Windows and back again all the time. Which for one game is pointless, when Fusion will allow it to run.

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