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Thaedra

Job terminal Limiter

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Unlimit the Limiter!

 

1)Apply the same Limits to Trade and Explore Jobs as are in effect for Combat Jobs.

Combat weak pilots are penalized for being "unbalanced"  or accepting the lower level combat jobs while skilled fighters can do Trade and Explore jobs and get the full pay advertised at the terminal. Perhaps pilots would be less likely to be "unbalanced" or wait to max Trade/Explore with jobs and then let overflow level the Combat.

 

Or

 

2) Remove the experience rewarded information for jobs below a pilot's appropriate level. Then it would seem less like breech of contract.

 

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Why would a player take Trade jobs below the maximum level they can take?  It's flying from a base to another.  For explore jobs, I could see it in some circumstances, but in most cases, you'd still take the best ones you could do.  They're fly to a particular location, and dump a satellite or trash.  If you're an explorer, clear a field.  Sometimes those fields spawn hulks, so if you have the reactor and prospect skill to make the pulls (EL/OL) you're not going to go to the lower fields unless the fields are guarded by mobs you can't outwit. 

 

Another thing you can do, for the combat thing, is get either your TL or EL to 50 and use spillover to raise CL until you can fight appropriate level mobs.  Trade runs could also be done.  You can Somerled-Prasad/Fenris all the way to 150, though you'd bore yourself doing so.

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I've always thought the same.  If a job says it pays this much, you should get this much.  You can't say "do this job for 100" and then say "you didn't make it look hard enough, so I'm only going to pat you 60" after the fact.

 

If you want to pay for a level of difficulty, check when taking the job, not upon completion.  Players should know what they are going to get before taking the job.

 

Or, don't show jobs that are not in your proper range, or show in a different color.

Edited by GenghisBob
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