SiSL Posted April 29, 2013 Report Share Posted April 29, 2013 (edited) When you press warp mechanics currently first stops your ship by turning you towards then checks for any grav/shear. if you have Nav7 generates a random number if you are over 50% chance or TS Null factor. This also causing disabling cloak when warp would actually fail... My suggestion would be, changing check order... Warp command first to check gravity shear/well, if true, do RNG's / Skill checks, if can warp "then stop ship / disable cloak etc. / turn ship" and start warping... Therefor not stopping thrust of ship if you fail in Gravity well / Shear... Edited April 29, 2013 by SiSL Quote Link to comment Share on other sites More sharing options...
Zackman [LDEV] Posted April 29, 2013 Report Share Posted April 29, 2013 Unfortunatly it is the client which stops the ship if you press the warp button. Quote Link to comment Share on other sites More sharing options...
SiSL Posted April 29, 2013 Author Report Share Posted April 29, 2013 (edited) Thank you for info Zackman... Sad news, but acceptable when it comes to client restrictions... :( Edited April 29, 2013 by SiSL Quote Link to comment Share on other sites More sharing options...
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