Huron Posted June 13 Author Report Posted June 13 11 hours ago, Spa said: NP, I'll hurry up and wait. Wow Spa, just wow. Guilt tripping me into spending my Saturday coding 🤣 Check this out: https://github.com/Rmkrs/Net7ClientManager/releases/tag/v0.1.0 Let me know what you think! Top has profiles, one profile = one layout (with multiple clients aka slots). You can make new profiles, copy, delete, etc. Then middle should give you a view of your current monitors you have on your PC. And there you can position your clients just by drag/drop with snapping. Buttom is where you can give clients a name and save them. And also where you can enter a login/password if you so incline. And an auto login checkbox, which should automate your login. And on the top you also find a "start client" button, which should automate the entire process: Open net7 launcher Press play Wait for the TOS screen -> press agree Wait for the sizzle -> interrupt and then auto login Have fun 😊 Quote
TempestNWK Posted June 19 Report Posted June 19 Eh that looks amazing Huron! i've been messing around with AHK2.0 and having chatGTP construct a layout for my 4K panel, but this is quite a step forward... Huzzah for human coders ! Quote
Huron Posted June 20 Author Report Posted June 20 Hah xD Thanks! I have some more ideas that I'm trying out. Like being able to tell my alts to get in the group, get into formation, fire assist me. Oh and loot when I'm looting 😅 Got most of it working already, but I keep thinking about more fun stuff to add, so a new release has to wait a bit. Quote
Huron Posted June 20 Author Report Posted June 20 2 hours ago, Spa said: Heh, what more do you want.... I can think of a few things Spa 😇 Quote
Huron Posted July 28 Author Report Posted July 28 @Spa I just made a new release, and I even included proper documentation, see: Documentation You can find the release here: v1.0.0 I may have added a feature or 2 😉 Let me know what you think! Quote
Yeti [GM] Posted July 28 Report Posted July 28 Impressive documentation 👍 I have not tried the client as yet though, was waiting for Spa to be the guinea pig 😆 Quote
Huron Posted July 29 Author Report Posted July 29 7 hours ago, Yeti said: Impressive documentation 👍 I have not tried the client as yet though, was waiting for Spa to be the guinea pig 😆 Thanks! Yeah smart, let's see what he says 😄 Quote
Huron Posted July 29 Author Report Posted July 29 I made a new release v1.0.1, you can find it here It adds a "Check setup" button on the top right. It will guide you through the process of making sure everything is setup properly for "auto login". Quote
Spa[IS] Posted July 29 Report Posted July 29 Running now, that update helped, reading thru documentation now. The docs are not in the download folder, add a link to github? I could not see them. Quote
Huron Posted July 30 Author Report Posted July 30 I did not include a local copy of the documentation. I'll have a look later today after work if I can add proper in-app help/documentation. So for now the github link has all the documentation indeed. Quote
Spa[IS] Posted July 30 Report Posted July 30 I have a tab opened with the doc/ user guide, so I can read thru all the tabs in the interface. having some fun with this. Quote
Huron Posted July 30 Author Report Posted July 30 New version is available here: v1.0.2 Added help inside the client manager, on the main screen as well as in the menu when logged into the game. Describes most of the functionality that's available and has "helpers" that guide you through settings for certain features. Also, every screen now has a ? (question mark) button on top (right) in the title. This brings up a guided tour for the screen, describing what does what. Hopefully this means you don't need to have another tab open with the docs 😅 1 1 Quote
Spa[IS] Posted July 30 Report Posted July 30 Exellant work. This is getting better all the time. Quote
Huron Posted July 31 Author Report Posted July 31 Another day, another version, available here: v1.0.3 This time, made the "title bar" configurable. Per slot you can turn it On (like it has been until now) Off (fully gone) or Hover (it will NOT take up more space, but holding the mouse near the top of the window shows it "inside" the window space). Also made it possible to move the Navigation Hud out of the game, so it doesn't take up game space. It becomes a normal "application window" that you can move to where you want it to be. Hope that solves some more of the friction you had @Spa 😊 Keep letting me know if something could be improved or added, always open to feedback. Quote
Huron Posted August 1 Author Report Posted August 1 The next one is ready as well, available here: v1.0.4 As requested, wormholes are now part of the route planning/navigation. If you use them on a toon that has wormholes, or if you are in group with a toon that has wormholes, it will auto detect which wormholes have been learned and also where they are on the action bars (so you can place them anywhere). It will select the correct wormhole and activate it, and also auto accept the confirmation (on all group members if in group). I also added a feature to "pop-out" the missions panel, so it can be a window next to the game. I found myself going back to the missions panel to check what I needed to do way too often (I'm getting too old to remember ok). So now I can keep it open next to the game instead. Maybe I'll finally get some missions done now 😅 As always, open to feedback. 2 Quote
Spa[IS] Posted August 1 Report Posted August 1 This is keeping me interested, anything else I find that needs tweaking, I'll let you know. Quote
Huron Posted August 2 Author Report Posted August 2 (edited) Another release, which can be found here: v1.0.5 A few minor improvements for the auto pilot under certain circumstances and some layout improvements for the galaxy finder and item details when it comes to multi-vendor locations. Fly safe! Edited August 2 by Huron Quote
Huron Posted August 3 Author Report Posted August 3 And another one: v1.0.6 Adds "Force close" and "Force restart" buttons to make it easier to deal with stubborn clients that get stuck. Also improved the out-of-game missions window, it no longer reloads on sector changes and it remembers the selected mission and scroll positions. Enjoy. Quote
Huron Posted August 4 Author Report Posted August 4 A small one today: v1.0.7 Adds an option to turn on buff durations, no more guessing how long a buff will last, the game will just tell you. Also enhanced tooltip when hovering over the buff with often some more information than the original game tooltip gave away. 3 1 Quote
Woodstock HGM [HGM] Posted August 5 Report Posted August 5 5 hours ago, Yeti said: Now that I LIKE! 🤔 me like 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.