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Faction Gain/Loss while grouping


Trapt

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Heya!

 

It is coded and should work like this:

 

Every toon in a group is affected actively joining the fight.

So grouping a toon that just idles, will not gain faction from the kill (also dont get a hit). 

 

I think this is most likely subject to get fine-tuned still.

 

 

Silvrdark, i will test with your setup/scenario, because that sounds wrong - there should be no diff at all since the faction "logic" is based on the very group members race/class "per cycle".

Every group member is (should be) handled the way it would be handled if the group member killed the mob ungrouped.

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