Zackman [LDEV] Posted January 24, 2013 Report Share Posted January 24, 2013 Heya! It is coded and should work like this: Every toon in a group is affected actively joining the fight. So grouping a toon that just idles, will not gain faction from the kill (also dont get a hit). I think this is most likely subject to get fine-tuned still. Silvrdark, i will test with your setup/scenario, because that sounds wrong - there should be no diff at all since the faction "logic" is based on the very group members race/class "per cycle". Every group member is (should be) handled the way it would be handled if the group member killed the mob ungrouped. Quote Link to comment Share on other sites More sharing options...
Zackman [LDEV] Posted January 24, 2013 Report Share Posted January 24, 2013 Found something. Not a bug but a condition that you hit (low level toons).Fixed it, will be live with next publish. Quote Link to comment Share on other sites More sharing options...
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