SiSL Posted December 18, 2012 Report Share Posted December 18, 2012 (edited) Kyp [DEV] told, regardless what number shows on screen , factions are limited to -10K and +10K However, that does not work same way when trying to fix "bad faction" For instance, having -13K red dragon faction still adds up , 13K+ EarthCorp Faction still adds up too I mean: 1.) If it is limited to -10K, why killing opposite faction not dropping it to -10K (when it shows lower -10K) 2.) When building is 10K+ effecting stations? so in my opinion, there should be hard caps like -10K (allowing players to return from rather than oblivion), +20K but crafting's best should be 10K and should not matter over 10K+ (to be able to give opportunity to compete) Edited December 18, 2012 by SiSL Quote Link to comment Share on other sites More sharing options...
Rossdie [BT] Posted December 18, 2012 Report Share Posted December 18, 2012 The hard caps in EA live were as follows: Your class faction was maximum +15k and no lower than -10k Other player classes were +12k Max and now lower than -10k Other factions such as RD's, Bogeril etc. etc were +10k max to -10k on the low end. Quote Link to comment Share on other sites More sharing options...
SiSL Posted December 19, 2012 Author Report Share Posted December 19, 2012 (edited) Well, I would suggest hard caps to be bring as EA again... and at higher end part, no more than 10K would matter on manufacturing. Edited December 19, 2012 by SiSL Quote Link to comment Share on other sites More sharing options...
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