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Poll: The Mordana Raid


Mordana Raid Grading  

12 members have voted

  1. 1. How often does the raid work properly? (how often do spawns proceed as they should?)

    • Works almost every time.
      8
    • Works more than half of the time.
      3
    • Works less than half of the time.
      1
    • The raid never works.
      0
  2. 2. How difficult is the raid? (It was designed for one full group)

    • Too difficult: one full balanced group cannot complete it.
      0
    • Just right: it's not easy but one full balanced group can complete it.
      6
    • A bit too easy: one full balanced group can complete it without anyone coming close to death.
      6
    • Too easy: 3 or less people can do the raid without extreme difficulty.
      0
    • Exploitable: everyone and their mother can do this raid with one or two people by special methods.
      0
  3. 3. How often do you experience graphics lag in the raid?

    • I never experience graphics lag in the raid.
      4
    • There is a little graphical lag but so little that it isn't annoying.
      7
    • There is enough graphical lag to make the raid frustrating.
      1
    • There is so much graphical lag the raid is difficult to complete.
      0
  4. 4. How glitchy/buggy is this raid?

    • There are very few noticeable bugs. It's like I'm playing a finished product.
      7
    • There are many noticeable bugs but it does not remind me that I'm playing an unfinished product.
      5
    • There are so many bugs that it damages my raid experience, reminding me that I'm playing an unfinished product.
      0
  5. 5. How are the drop rates of the raid?

    • The rare drops are so common or the raid is so easy that the items have little worth on the player market.
      2
    • The rare drops are more common or easy to get than they were in live.
      4
    • The rare drops are set to a good drop rate and have substantial player market worth.
      5
    • The rare drops are rare enough to make the raid frustrating.
      1
    • The rare drop rates make me want to pull my hair out.
      0
  6. 6. How cool is the mordana raid?

    • Very cool. I feel like I'm connected to the raid as I do it.
      3
    • Cool, but it makes me aware I'm still playing an unfinished game.
      7
    • A bit dull. I don't feel invested in the setting while I do the raid.
      2
    • Dull. A good raid but not visually appealing or enveloping.
      0
  7. 7. Final opinions on the Mordana raid?

    • Absolutely perfect.
      1
    • Nearly finished product.
      5
    • Needs work.
      6
    • Pretty bad.
      0
    • Awful.
      0


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Here is a good opportunity to improve EnB by giving honest opinions on the mordana raid. Your input is much appreciated and is especially important for raid feedback. Votes are not public. You may also discuss in this topic.
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Heh, please note that my experience is likely 6 months ago. Havent tried it recently, but again, if you're trying for an opinion, that vote is my thoughts on it. Though, I imagine you'll want some far more recent thoughts on this subject. :)
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  • 3 weeks later...
Impossible to determine most of this at present time due to persistent bugs with various buffs, however, prior to them:
-Raid worked properly everytime, though some of the spawns take some patience waiting for them even after the "Incoming" message.
-Graphical lag - none recently.
-No bugs specific to the raid noticed. However it is affected by the bugs with formations.
Difficutly:
-As with most mobs, they lack skills and item debuffs.
-They're primary threat comes from slow firing, high damage missiles, which makes L8 shields exceeding dangerous, but is not much threat if a TE/PW can hold the aggro.
-Part(half?) of this damage is plasma, which from mobs still does its damage in a single packet, once it is spread out over time they will lose a lot of their potential.
-Too easy at present, consistently doable with 3 toons, possible(but not practical) with 2.
Drop rate is fine if it required a near full group (5-6).

Overall setup is nice, 5 weak, 2 strong, repeated 4 times, then the boss spawn.
My opinions:
The groups of 2 Destroyer Class's represent the warriors coming to the aid of the explorer/traders groups of 2 Frigate Class's.
They're Jenquai, give them some beams, and the Destroyer's Combat Cloak.
The Cruiser's represent Capital Ships, and every Capital Ship should have the Rally skill regardless of race/class.
Give the Destroyer's an arbitrary increase in level, they should be worth more exp. than the frigates.
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