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thanks! I have reproduced this bug locally, which means I will be able to fix it very soon.

Tienbau,

There seems to be a change with the manu term behavior that I posted earlier after the server was restarted. Do you need more detail or is this something you're still working on?

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thanks! I have reproduced this bug locally, which means I will be able to fix it very soon.

Hi Tien we seem to have a problem that Characters are not being saved on logout/discon or any other form of closing game maybe been for the last 20 mins or so

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(EA CEO) "Muahahahahaha i killed your game, and here i am again to kill your game from within muahahahahahaha,"

Excuse the off-topic post, but we need an EA CEO mob to gank in effigy.

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Much more stable now, good work.

Vaults load, holds load --- only problem I have seen is still getting opcode errors loading device recipes on LotTS. Recipe list does load eventually but there are null items. Good news is the proxy doesn't crash doing this! This is with packet optimization.

;)

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hey, can I ask a question? Is it true that the character profiles are kept on a separate server? I have been scared to work much on leveling in case of a roll back whenever there are major hiccups on the stress test server.

P.S. Thank you dev team for the progress on this project!

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hey, can I ask a question? Is it true that the character profiles are kept on a separate server? I have been scared to work much on leveling in case of a roll back whenever there are major hiccups on the stress test server.

P.S. Thank you dev team for the progress on this project!

I think the characters are stored using mysql, I could be wrong though.

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Much more stable now, good work.

Vaults load, holds load --- only problem I have seen is still getting opcode errors loading device recipes on LotTS. Recipe list does load eventually but there are null items. Good news is the proxy doesn't crash doing this! This is with packet optimization.

;)

My characters also seem to be able to log in and there's no null items. But manu term insta-crashes net7proxy without even an opcode message on my TE (this was loading up ammo recipes at the time). My JE however, was able to load up reactor recipes without an issue.

I'll check on my other toons and see if there's any more detail I can provide here.

Okay I check through my toons and here's where I'm at.

JE - reactors list is fine, no opcodes.

PP - reactors, shields list is fine, no opcodes. beam/proj/miss/ammo list is fine and was able to build some ammo. only has up to level 5 though, so not that full a list.

TE - engines list is fine, no opcodes. so far beams, proj and ammo crashes net7proxy. missile launchers cause a number of bad opcodes (including one that says something about continuation packet and trying recover by ignoring it) but does eventually come up.

JS - comps list is fine, no opcodes. device list, insta crashes net7proxy. no chance to look for opcode it goes so fast...

Seems like it's an issue with long build lists.

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Trying to build ammo from the Earth Station Manu terminal, and it crashed. Built an engine at the same terminal and no error...

Only with Ammo..

Net7 command window error:

Net7Proxy version 1.97
Using IP: 127.0.0.1 (127.0.0.1)
01/11/10 21:15:40 Attempting to connect to IP address: 87.106.15.67
01/11/10 21:15:40 Sending login.
01/11/10 21:15:41 login OK
01/11/10 21:15:41 UDP packet optimisation selected (reduces server load).
01/11/10 21:16:15 MVAS thread running
01/11/10 21:16:15 Received Master login confirm, new UDP port is 3642 Avatar_id
= 1073778905
01/11/10 21:16:15 <server> Master Login received - UDP sector port: 3642
01/11/10 21:16:15 >> Commence Login check.
01/11/10 21:16:15 Sending Login packet - connection active
01/11/10 21:16:19 Sending data file 'GalaxyMap.dat'
01/11/10 21:16:20 Sending StartAck to Server 37081
01/11/10 21:16:20 >> Login check: Login OK
01/11/10 21:21:01 Bad opcode through to Proxy: 0x6554 Length: 0x16
01/11/10 21:21:03 Bad opcode through to Proxy: 0x2065 Length: 0x6874
01/11/10 21:21:04 Bad opcode through to Proxy: 0x6562 Length: 0x2074
01/11/10 21:21:06 Bad opcode through to Proxy: 0x2038 Length: 0x582d

Screenshot

manu-error.JPG

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Trying to build ammo from the Earth Station Manu terminal, and it crashed. Built an engine at the same terminal and no error...

Only with Ammo..

Net7 command window error:

Net7Proxy version 1.97
Using IP: 127.0.0.1 (127.0.0.1)
01/11/10 21:15:40 Attempting to connect to IP address: 87.106.15.67
01/11/10 21:15:40 Sending login.
01/11/10 21:15:41 login OK
01/11/10 21:15:41 UDP packet optimisation selected (reduces server load).
01/11/10 21:16:15 MVAS thread running
01/11/10 21:16:15 Received Master login confirm, new UDP port is 3642 Avatar_id
= 1073778905
01/11/10 21:16:15 <server> Master Login received - UDP sector port: 3642
01/11/10 21:16:15 >> Commence Login check.
01/11/10 21:16:15 Sending Login packet - connection active
01/11/10 21:16:19 Sending data file 'GalaxyMap.dat'
01/11/10 21:16:20 Sending StartAck to Server 37081
01/11/10 21:16:20 >> Login check: Login OK
01/11/10 21:21:01 Bad opcode through to Proxy: 0x6554 Length: 0x16
01/11/10 21:21:03 Bad opcode through to Proxy: 0x2065 Length: 0x6874
01/11/10 21:21:04 Bad opcode through to Proxy: 0x6562 Length: 0x2074
01/11/10 21:21:06 Bad opcode through to Proxy: 0x2038 Length: 0x582d

Screenshot

manu-error.JPG

thanks! Hopefully I can reproduce this locally - which character do you get the problem with? Also which ammo produces the fault?

Oh and PS are you aware you're running in squisho-stretcho mode? E&B was designed to run at a 4:3 ratio, still I guess by now you're probably used to everyone being stretched sideways, just don't tell other players their bums look big!

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thanks! Hopefully I can reproduce this locally - which character do you get the problem with? Also which ammo produces the fault?

Oh and PS are you aware you're running in squisho-stretcho mode? E&B was designed to run at a 4:3 ratio, still I guess by now you're probably used to everyone being stretched sideways, just don't tell other players their bums look big!

Character is 'Holybell' ammo... all types it seems to crash on, but it was X7 level 1 (one) missile ammo for the level 1/2/3 Scorpion missile launcher for my new TE, which is now also bugged ;) So every char I have to use is bugged and wont play right :(

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Character is 'Holybell' ammo... all types it seems to crash on, but it was X7 level 1 (one) missile ammo for the level 1/2/3 Scorpion missile launcher for my new TE, which is now also bugged ;) So every char I have to use is bugged and wont play right :(

thanks, I'll have that sorted ASAP.

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Does this just resolve the bad opcodes at manufacturing terminals? Or all the bad opcode issues people have had with manu terminals, vendors, logging in, or entering/exiting stations?

Also, is this what's affecting the fact that some folks see mobs and others right next to them don't (and the ones that don't can't see corpses either)?

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