Talari Posted September 16, 2011 Report Share Posted September 16, 2011 (edited) Sharing for your enjoyment. My new tool for Planet creation! ;O [img]http://files1.guildlaunch.net/guild/library/gallery/69145/desert24694Pop.jpg[/img] [img]http://files1.guildlaunch.net/guild/library/gallery/69145/desert1846Pop.jpg[/img] [img]http://files1.guildlaunch.net/guild/library/gallery/69145/carbon34916Pop.jpg[/img] Edited September 16, 2011 by Talar Link to comment Share on other sites More sharing options...
Talari Posted September 16, 2011 Author Report Share Posted September 16, 2011 [img]http://files1.guildlaunch.net/guild/library/gallery/69145/carbonworld13244Pop.jpg[/img] [img]http://files1.guildlaunch.net/guild/library/gallery/69145/earthernworld13780Pop.jpg[/img] Link to comment Share on other sites More sharing options...
Talari Posted September 17, 2011 Author Report Share Posted September 17, 2011 [img]http://files1.guildlaunch.net/guild/library/gallery/69145/plantnebulanostar2547Pop.jpg[/img] Link to comment Share on other sites More sharing options...
Mimir[IS] Posted September 17, 2011 Report Share Posted September 17, 2011 You should change your name to Hubble ][ Link to comment Share on other sites More sharing options...
Docthebutcher Posted September 20, 2011 Report Share Posted September 20, 2011 Very nice but you would have to dumb those down to work in this old game....not sure it can handle such nice graphics...VERY nice though Sumtingwong Link to comment Share on other sites More sharing options...
Tienbau Posted September 20, 2011 Report Share Posted September 20, 2011 yeah I don't think the client allows us to have such high resolution models, although it's possible that's due to bandwidth restrictions at the time ... may be able to get higher resolution models working now. I'm not sure what format the spheremaps are in. It would certainly be interesting trying to feed higher resolution ones in to see what happens. Link to comment Share on other sites More sharing options...
Talari Posted September 20, 2011 Author Report Share Posted September 20, 2011 Yea, I got the tools, once i get someone to show me how to use them or figure it out im gona play with the planet maps and see what happends. Link to comment Share on other sites More sharing options...
Talari Posted September 20, 2011 Author Report Share Posted September 20, 2011 I was actually thinking that there may be an easy way to improve the look of ENB with out greating graphics all over. I noticed three major issues with the planets in game. The first is they are stretched. The second is the background causes issues with the bloom - Atmosphere (edging) effects. The nebula's of various systems are very overdone, and the coloring is poor. The solution to the first may be just to resize the model (to a smaller model). The solution to the second may be just new background to a Background that has less nebula effects. The solution to the third may be to change the background. I made some concept backgrounds. [img]http://files1.guildlaunch.net/guild/library/gallery/69145/mazzerothianstorm1233Pop.jpg[/img] [img]http://files1.guildlaunch.net/guild/library/gallery/69145/nebula31014Pop.jpg[/img] Link to comment Share on other sites More sharing options...
HopperMantis Posted September 21, 2011 Report Share Posted September 21, 2011 (edited) Astounding images ! Edited September 21, 2011 by HopperMantis Link to comment Share on other sites More sharing options...
Tienbau Posted September 21, 2011 Report Share Posted September 21, 2011 [quote name='Talar' timestamp='1316515699' post='46384'] Yea, I got the tools, once i get someone to show me how to use them or figure it out im gona play with the planet maps and see what happends. [/quote] ok. I'll have a look - I bet someone's already checked this out to get new planet maps, but you never know. I would be very surprised if the maps weren't in some standard format. The static backdrops I know will be easy to change if we need to - the point is whether or not they'll support a higher resolution. Link to comment Share on other sites More sharing options...
Tienbau Posted September 21, 2011 Report Share Posted September 21, 2011 these are stored as w3d files. If you want to practice, create your .w3d spheremap and call it plt07a.w3d, placing the file in \earth and beyond\data\client\art This is Uranus's spheremap, so replace the .w3d and visit uranus sector to check on your work. It will only be visible to you until an official patch goes through. I don't know any details about the .w3d format, but you can examine the existing one by using the XCC 'mixer' and extract plt07a.w3d from one of the mix files, I think it was in mixfile_art_03.mix Link to comment Share on other sites More sharing options...
Tienbau Posted September 21, 2011 Report Share Posted September 21, 2011 I will post up instructions for creating new skybox files for the sectors tomorrow. It is looking like the client won't accept higher resolution skyboxes, but I haven't yet tried everything I can think of, so it's still possible that we can get nicer looking backgrounds working. For the spheremaps I don't know if you'll be able to get better ones or not ... just have to wait and see. Link to comment Share on other sites More sharing options...
Talari Posted September 26, 2011 Author Report Share Posted September 26, 2011 I would really love that tien, I am on ts right now if you wanna hop on. I am really eager to help out. Btw, are the objects 3rd objects with 2d pics wrapped around them, or straight 2d picks Link to comment Share on other sites More sharing options...
Talari Posted September 26, 2011 Author Report Share Posted September 26, 2011 Can you please give me a step by step process of this? or come on ts real fast? Starting from > i have a 2d Map file finished next step> Next > etc. Link to comment Share on other sites More sharing options...
Talari Posted September 26, 2011 Author Report Share Posted September 26, 2011 (edited) [img]http://files1.guildlaunch.net/guild/library/gallery/69145/frozenwrold13502Pop.png[/img] Edited September 26, 2011 by Talar Link to comment Share on other sites More sharing options...
Talari Posted September 26, 2011 Author Report Share Posted September 26, 2011 This is what i am trying to produce in game. I want to get an idea of how its handling the textures and files. Link to comment Share on other sites More sharing options...
Davidr99 [Admin] Posted September 26, 2011 Report Share Posted September 26, 2011 Textures should not be a big problem. What we can do to get the planets in game is you need to make a circle that is flat (yes I said flat) and basicly you make the textures move accross it to make it look like it is round. That is what they did in the live game. Link to comment Share on other sites More sharing options...
Tienbau Posted September 26, 2011 Report Share Posted September 26, 2011 so far I've not been able to change the textures, but thanks for that tip David, it does make sense to do it that way, makes it a lot easier and cheaper (in terms of processing power). Link to comment Share on other sites More sharing options...
Talari Posted September 26, 2011 Author Report Share Posted September 26, 2011 So basically the pictures i posted are what we are after doing? Link to comment Share on other sites More sharing options...
Talari Posted September 26, 2011 Author Report Share Posted September 26, 2011 Btw david iv been trying to get some chat time with you for a week now. Link to comment Share on other sites More sharing options...
Talari Posted September 27, 2011 Author Report Share Posted September 27, 2011 By the way, i tried making a clan yesterday, and got stuck. can anyone fix it? Link to comment Share on other sites More sharing options...
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