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Stuck @ Galaxy Map


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IF I can manage to get in I get about 10 seconds of game play (if that) and CTD again, have tried with Local Cert, without it, have tried with and without packet optimization and with/without Prototype Reorder, cannot seem to get in and stay in
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yes with the new multi-port connection system a fair few people with aggressive firewalls or restrictive routers or ISP's are getting connection issues.

I am adding a new switch to the launcher to lock the same port in for these people - please bear in mind this is for the use of people with 10-second drop out problem only - it will slow down the server a little if everyone starts using it.

The switch will replicate the old single port connection but with a few mods to make it thread safe.
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the comm ports the client/server link uses:

UDP ports 3806, 3808 and 3501 to 3702.
TCP ports 3500, 3801, 3805.
SSL port 443.

With the 'Lock Port' check box the comms will only use UDP ports 3806 and 3808.

I should be finished coding it up sometime tomorrow hopefully.
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I was on for hours with one toon without a problem but after changing to another alt I get the 10-20 second ctd, same pc, same account, different toon, after 7-8 attempts I gave up, the question is why one alt and not the other?
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Boogieman and I have been talking on vent and thus far we've tried switching to a static connection from my usual dynamic ip, and assigning the proper ports in the router settings... for whatever reason it makes my router very angry and I get nothing.

I was able to connect only briefly after reverting to the dynamic ip... I'm not sure how else to make my router speak to the server...
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[quote name='Tienbau' timestamp='1301358157' post='37560']
yes with the new multi-port connection system a fair few people with aggressive firewalls or restrictive routers or ISP's are getting connection issues.[/quote]there seems to be something else going on as just when proxy send 0x3005, server responds with 0x100a. Game over. Tho, server does not tell itself about that that and still tries to send packets to now dead proxy.

also cant login two clients from same IP as packets get all messed up. second client complains 'already processed packets' and first one freezes. ofcourse after that they both close.

me thinks somethings broken and it ain't my firewall.
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[quote name='karu' timestamp='1301386055' post='37601']
there seems to be something else going on as just when proxy send 0x3005, server responds with 0x100a. Game over.
[/quote]

that happens if the player is not active when a keep-alive arrives. I think I added this back in a time when logins were still very hit and miss (instead of just a little bit hit and miss as they are now).

I'll just have it do nothing if the player is not active for now, as the plan is to have Net7Proxy be more active in terminating stuck clients.

Between this and the fixed port mod hopefully there will be less trouble with connection stability.
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[quote name='Tienbau' timestamp='1301386880' post='37602']
that happens if the player is not active when a keep-alive arrives. I think I added this back in a time when logins were still very hit and miss (instead of just a little bit hit and miss as they are now).

I'll just have it do nothing if the player is not active for now, as the plan is to have Net7Proxy be more active in terminating stuck clients.

Between this and the fixed port mod hopefully there will be less trouble with connection stability.
[/quote]
I'm fully logged in and standing in station when server kicks me out with 0x100a. I dont move or chat or handle inventory.
only packets going to server are proxy keep-alive's.

[code]
11:38:16.247326 IP me.58389 > 87.106.131.253.3683: UDP, length 12
0x0000: 4500 0028 0000 4000 3f11 8fbe c2cc 0dd3
0x0010: 576a 83fd e415 0e63 0014 4ed0 0c00 0530
0x0020: e105 0040 2000 0000
11:38:16.247566 IP me.39118 > 87.106.131.253.3806: UDP, length 12
0x0000: 4500 0028 2523 4000 3f11 6a9b c2cc 0dd3
0x0010: 576a 83fd 98ce 0ede 0014 b89c 0c00 0530
0x0020: e105 0040 0100 0000
11:38:16.292448 IP 87.106.131.253.3683 > me.58389: UDP, length 16
0x0000: 4500 002c 0139 0000 7611 5c5f 576a 83fd
0x0010: 0a01 01c1 0e63 e415 0018 2ac6 1000 0a10
0x0020: 0000 0000 0000 0000 e105 0040
[/code] I sure hope we still can take potty breaks when needed and not worry about disconnects ;-)
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[quote name='karu' timestamp='1301388574' post='37604']
I'm fully logged in and standing in station when server kicks me out with 0x100a. I dont move or chat or handle inventory.
only packets going to server are proxy keep-alive's.
[/quote]

this will no longer happen - I just did a live patch to remove the 0x100a send. Not sure what's going on there ...
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[quote name='Tienbau' timestamp='1301390095' post='37608']
this will no longer happen - I just did a live patch to remove the 0x100a send. Not sure what's going on there ...
[/quote]
no change, 0x100a still arrives from server port 3683.
0x200f (one that signals proxy alive right ?) goes only to port 3806. never to sector server. and it's the sector server that kicks me out.
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Here are the errors I recieved last evening whilst trying to sort the issues.. I don't know if this is any help at all, but here it is:

28/03/11 19:47:09 User 'kaiyzer' logging in from IP: 127.0.0.1
28/03/11 19:47:10 TCP login link established.
28/03/11 19:47:10 Starting TCP login connection
28/03/11 19:47:10 Login link established to server.
28/03/11 19:47:10 Received account valid from Server
28/03/11 19:47:10 Received account request.
28/03/11 19:47:24 MVAS thread running
28/03/11 19:47:35 TCP connection on port 3807 was reset
28/03/11 19:47:44 Error, did not receive master handoff ...
28/03/11 19:48:33 >> CRITICAL ERROR: Server unable to process sector login
28/03/11 19:48:33 TCP connection on port 3801 was reset
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Something I noticed today after successfully getting into game, the acct my JE is on and all toons on that acct ctd within a minute or two. My other acct has no problems staying in game regardless of character selected. Both accts are on same computer running on same instance of net 7 and client. Doesn't matter which logs in first or if 1 is logged in and the other comes in second, the same acct is the one that drops out. This tells me it isn't router or firewall issues.

Hopefully the tech guys get it sorted. :)
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I'm wondering... would a faulty certificate cause this CTD-fest messiness?

I tried to check and reinstall the certs via the launcher and got the following messages:


!Certificate for "sunrise.net-7.org" is not valid or not installed.
Install certificate now?


..So I say "ok" and then the evil machine says back:

X Could not install certificate. Hostname: "Sunrise.net-7.org", Port 443
Details: Could not retrieve server certificate.


Damn machine took my driver's liscense!
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[quote name='Kaiyzer' timestamp='1301434463' post='37695']
I'm wondering... would a faulty certificate cause this CTD-fest messiness?
[/quote]

only if you're using local-cert.

Don't use local cert is the solution to this. It's an inferior means to login in every way. It's only an emergency login.

If you can't log in without local-cert it implies your 'authlogin.dll' may be corrupted. Delete this file, do a force patch and try to login without local cert.

Had I known what problems it was going to cause I would never have written it in the first place ...
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