virpyre Posted January 6, 2010 Report Share Posted January 6, 2010 (edited) This guide is for players that are new to the Terran Scout, and are looking for help about there class along the way. NOTE: There won't be much known about this class since it's still in the development stages, so frequent changes will be made to this post. Advantages: The biggest advantage: They can Jumpstart and Hull Patch, good combat, good trade, and Super Fast. 4 Weapon Slots 5 Device Slots Build Skills – Build your own engines and devices. Hull Patch – Repairs the targets hull. Jumpstart - Allows incapacitated players to be revived. Prospect – Allows you to mine asteroids for exp and minerals Hacking - Disable a mechanical opponent's ship parts Scan – Allows you to see farther Negotiate – Get better deals, whenever, wherever. Navigate – Helps with warp and increases speed. Afterburn – Increases thrust and turn rate, as well as attack avoidance. Nullfactor Field – Removes the effect of Radiation, EM drains, and Gravity interference. Disadvantages:No damage control Poor reactor power Few combat abilities Missiles can get costly ------ Focus Beam Weapon (8): --- Missile Weapon (9): --- Reactor Tech (8): Max Device Tech (9): Max Engine Tech (9): Max Shield Tech (8): Max Hull Patch (7): --- Jumpstart (7): --- Prospecting (7): --- Hacking (5): --- Afterburn (5): --- Nullfactor Field (5): --- Navigate (7): --- Scan (5): --- Negotiate (7): --- Build Devices (7): --- Build Engines (7): --- Advantages: -------------------- -------------------- -------------------- -------------------- Disadvantages:-------------------- -------------------- -------------------- -------------------- Hints and Tips Grouping: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Solo: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Edited December 15, 2011 by Drifter 1 Link to comment Share on other sites More sharing options...
Amethyst Posted January 25, 2010 Report Share Posted January 25, 2010 I had great fun developing a TS to L75. The two points I'd make are Jumpstart cannot be used on yourself (at least not at L3 - 'unable to activate while incapacitated'). And as a missile boat you are severely hampered by being unable to make your own ammo, whereas the ability to make just engines and devices is just stupid for a Terran. Which reminds me - engines just do not seem as regular loot as the other stuff which makes me think training Engine Build a bit of a waste unless you are the builder type. It would be nice to see some TS specific gear buffs like missile accuracy/rate, hull patch, JS, etc. Like all the new classes they lack a few choice engines/shields/reactors/weaps/devices making gear choice tough. I did feel I hit a combat wall at ML2 and had to carefully grind. After L75 HU and 3MLs at L4/5 you are on your way. Link to comment Share on other sites More sharing options...
Taallonn Posted January 25, 2010 Report Share Posted January 25, 2010 I had great fun developing a TS to L75. The two points I'd make are Jumpstart cannot be used on yourself (at least not at L3 - 'unable to activate while incapacitated'). And as a missile boat you are severely hampered by being unable to make your own ammo, whereas the ability to make just engines and devices is just stupid for a Terran. Which reminds me - engines just do not seem as regular loot as the other stuff which makes me think training Engine Build a bit of a waste unless you are the builder type. It would be nice to see some TS specific gear buffs like missile accuracy/rate, hull patch, JS, etc. Like all the new classes they lack a few choice engines/shields/reactors/weaps/devices making gear choice tough. I did feel I hit a combat wall at ML2 and had to carefully grind. After L75 HU and 3MLs at L4/5 you are on your way. You can use JS on yourself, if you target yourself. However towards the end of ST3 I noticed it would not allow you to if you didn't have enough reactor. Link to comment Share on other sites More sharing options...
dukeofskye Posted January 25, 2010 Report Share Posted January 25, 2010 You can use JS on yourself, if you target yourself. However towards the end of ST3 I noticed it would not allow you to if you didn't have enough reactor. recommend boost hacking range to 3k starting out, then up to 5-6k max level for both TW and TE, 1k for a ranged missiles class doesnt work. Same with biorepression. Link to comment Share on other sites More sharing options...
mistergreen Posted January 26, 2010 Report Share Posted January 26, 2010 recommend boost hacking range to 3k starting out, then up to 5-6k max level for both TW and TE, 1k for a ranged missiles class doesn't work. Same with biorepression. Yeah I had this same idea maxing hacking to lvl 5 and giving up Biorepression also to 5 (skipping the AOE debuffs) but also increasing the success rate, it fails way too much to be anything more then a waste of energy. Link to comment Share on other sites More sharing options...
Amethyst Posted January 27, 2010 Report Share Posted January 27, 2010 Ah - new to this JS stuff. The installed icon on the control panel only changes the level. When you select yourself or another player you get a little battery icon appear above the selected ships panel. Link to comment Share on other sites More sharing options...
Terrell [BT] Posted January 27, 2010 Report Share Posted January 27, 2010 Ah - new to this JS stuff. The installed icon on the control panel only changes the level. When you select yourself or another player you get a little battery icon appear above the selected ships panel. The Level of JS you use, is determined by how many skill points you've spent on the Jumpstart skill, at the time you're doing a JS. If for example you have L5 JS, anyone you Jumpstart gets a L5 JS, until you either upgrade it to L6 or get a PE to call it forward, and spend the skill points elsewhere. (It's doubtful that any explorer would take points out of JS, it's a key skill) Link to comment Share on other sites More sharing options...
aurachad Posted May 7, 2010 Report Share Posted May 7, 2010 Hi-sorry if this is a dumb question--but right now is there only the one (prospecting) newbie mission? Link to comment Share on other sites More sharing options...
Terrell [BT] Posted May 7, 2010 Report Share Posted May 7, 2010 Hi-sorry if this is a dumb question--but right now is there only the one (prospecting) newbie mission? When I started my Scout at the beginning of ST4 there was only 1 prospecting mission, and maybe 1 or 2 other missions after OL5. Scout training grounds need work, compared to Seeker and Privateer. Link to comment Share on other sites More sharing options...
DJRWolf Posted June 18, 2010 Report Share Posted June 18, 2010 I checked both the game and character/ship creator and neither had the TS as an available class. Any suggestions? Or even a step-by-step on making one? Link to comment Share on other sites More sharing options...
Terrell [BT] Posted June 18, 2010 Report Share Posted June 18, 2010 I checked both the game and character/ship creator and neither had the TS as an available class. Any suggestions? Or even a step-by-step on making one? On your desktop icon for "earth & beyond starship creator", right click. In the Target line add -noclassrestrictions (there should be a space before that) and press ok. (If you've already done the above steps skip that part.) Start the Char and Starship creator program. Using the choose profession arrows at the bottom of the screen, select your desired profession. They should scroll through in the following order Enforcer > Scout > Tradesman > Sentinel > Privateer > Warrior > Defender > Seeker > Explorer. There are no buttons added for the new professions, you must use the arrows at the bottom of the screen to play as a Scout, Seeker, or Privateer. 1 Link to comment Share on other sites More sharing options...
Shuichii Posted July 3, 2010 Report Share Posted July 3, 2010 On your desktop icon for "earth & beyond starship creator", right click. In the Target line add -noclassrestrictions (there should be a space before that) and press ok. (If you've already done the above steps skip that part.) Start the Char and Starship creator program. Using the choose profession arrows at the bottom of the screen, select your desired profession. They should scroll through in the following order Enforcer > Scout > Tradesman > Sentinel > Privateer > Warrior > Defender > Seeker > Explorer. There are no buttons added for the new professions, you must use the arrows at the bottom of the screen to play as a Scout, Seeker, or Privateer. This isn't really very helpful. Right click brings up things like "send to" and whatnot. I don't see anything that says target line. This really needs a step by step Link to comment Share on other sites More sharing options...
Kenu [CDEV] Posted July 3, 2010 Report Share Posted July 3, 2010 right click then go to properties. then under shortcut there is the target box if you have a standard directory, paste this "C:\Program Files\EA GAMES\Earth & Beyond\Character and Starship Creator\Character and Starship Creator.exe" -noclassrestrictions Link to comment Share on other sites More sharing options...
Shuichii Posted July 3, 2010 Report Share Posted July 3, 2010 (edited) right click then go to properties. then under shortcut there is the target box if you have a standard directory, paste this "C:\Program Files\EA GAMES\Earth & Beyond\Character and Starship Creator\Character and Starship Creator.exe" -noclassrestrictions thanks, that helps. missed that properties step before that's important. now that i'm looking at TS it's odd that it has the lowest cargo room with one bar. wasn't the point of the TS and all Terran in general to have the largest cargo holds? *Edit* Nevermind, i was looking at the description of the cargo hold. Now in game the cargo hold looks huge. Edited July 3, 2010 by Shuichii Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted July 3, 2010 Report Share Posted July 3, 2010 thanks, that helps. missed that properties step before that's important. now that i'm looking at TS it's odd that it has the lowest cargo room with one bar. wasn't the point of the TS and all Terran in general to have the largest cargo holds? *Edit* Nevermind, i was looking at the description of the cargo hold. Now in game the cargo hold looks huge. Those bars aren't right for the new classes. Link to comment Share on other sites More sharing options...
Terrell [BT] Posted July 3, 2010 Report Share Posted July 3, 2010 Those bars aren't right for the new classes. Yeah, I think of the 3 classes the JT's is closest, while the PT and Scout have the same setup. Link to comment Share on other sites More sharing options...
Osiristet Posted July 26, 2010 Report Share Posted July 26, 2010 Hey all... I've followed the instructions for creating a toon using the Character Creator but it is not importing to EnB. I've reinstalled the client, update and Net7 but still nothing. Is there something more obvious that I'm oblivious to? Link to comment Share on other sites More sharing options...
bondct Posted July 26, 2010 Report Share Posted July 26, 2010 (edited) well there can also not be a toon already in that slot... so if you made a ts in slot 1 on the character creator... then slot one when you login must not already have a toon in it Edited July 26, 2010 by Avani Link to comment Share on other sites More sharing options...
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