kemperor1 Posted December 16, 2010 Report Share Posted December 16, 2010 In live, wasn't there a ring around non-instant skills that went around in clockwise fashion so you could see when the skill would hit? Not having it isn't usually a problem but when I'm in a tight situation like high respawn Chavez I need to know if my psi shield is powering up or has hit or has been interrupted. If I'm right and it is supposed to be there, what would be involved in getting it back in the game? Thanks, Aiel Quote Link to comment Share on other sites More sharing options...
fuulishone Posted December 16, 2010 Report Share Posted December 16, 2010 Don't remember such a thing. It might've been there, but my swiss cheese memory can't recall something like that. On the other hand, you do currently have a power-up animation, just not on your hotbar. AFAIK, mobs can't currently interrupt your skills, so until that gets implemented, you won't even trigger any UI for interrupted skills. Quote Link to comment Share on other sites More sharing options...
kemperor1 Posted December 17, 2010 Author Report Share Posted December 17, 2010 That works then must've been me hitting the hotkey early and turning it off . I thought there was one in live but maybe I'm thinking of EVE as it definitely has said effect. Either way, not too important but it'd be cool if its not hard to implement Quote Link to comment Share on other sites More sharing options...
Orga1 Posted December 17, 2010 Report Share Posted December 17, 2010 (edited) Even though I don't have proof, my best memory of there being timers on the buffs is double digits and in the top right or left hand corner of the buff's icon it would count down I do remember closely seeing this Back in live, when u used a power down skill, self destruct, or get gravity linked by ten-gu mob there was a count down in the icon window. Even the plague's bite active buff had a timer. Why bother when it seems we can handle a lot of missing features in the emulator. Without a picture they wont go near the idea. It's a nice thought though... Edited: Ok i was close maybe we invented our own timing based on the number of buffs we used. here's 2 examples pictures from http://www.enbx.com/community.htm Edited December 17, 2010 by Orga2 Quote Link to comment Share on other sites More sharing options...
r8rsfans75 Posted December 17, 2010 Report Share Posted December 17, 2010 Is that what the FB normally looked like in live? Like somebody spilled a bag of doritos everywhere? Quote Link to comment Share on other sites More sharing options...
Tienbau Posted December 18, 2010 Report Share Posted December 18, 2010 ahhh, that would explain the numbers, they are a countdown until the buff ends yeah? Once we've got the christmas update out the way I'll have a look to see if we can get those working. Along with hack, and some other skills that need looking at. Quote Link to comment Share on other sites More sharing options...
Riia [LDEV] Posted December 18, 2010 Report Share Posted December 18, 2010 ahhh, that would explain the numbers, they are a countdown until the buff ends yeah? Once we've got the christmas update out the way I'll have a look to see if we can get those working. Along with hack, and some other skills that need looking at. Hi The numbers on the buff icons were not timers but the number of times the buff had been activated on your ship. I have a vague memory (I could be wrong) that shortly before the buff would expire it flashed on and off. Riia Quote Link to comment Share on other sites More sharing options...
rabidkiller Posted December 18, 2010 Report Share Posted December 18, 2010 Hi The numbers on the buff icons were not timers but the number of times the buff had been activated on your ship. I have a vague memory (I could be wrong) that shortly before the buff would expire it flashed on and off. Riia you would be correct on both Riia Quote Link to comment Share on other sites More sharing options...
C Del[IS] Posted December 18, 2010 Report Share Posted December 18, 2010 you would be correct on both Riia Ditto. Quote Link to comment Share on other sites More sharing options...
Rued Posted December 20, 2010 Report Share Posted December 20, 2010 In live, wasn't there a ring around non-instant skills that went around in clockwise fashion so you could see when the skill would hit? Not having it isn't usually a problem but when I'm in a tight situation like high respawn Chavez I need to know if my psi shield is powering up or has hit or has been interrupted. If I'm right and it is supposed to be there, what would be involved in getting it back in the game? Thanks, Aiel The answer is YES! When activating a skill, by either pressing the HUD with a mouse click or hotkey, the outside solid green line ring, would start painting at the top, advance clockwise until completing the ring. It looked just like the same ring we have in game now to show weapons "activated on target" It would stay painted for a split second, showing that the skill had been completed before vanishing. This was very useful, showing if the mob had interrupted your skill (ring painting process disappears) or if you wish to cancel the skill to activate another, more needed skill. Also needed (as OP stated) to see EXACTLY when the skill is done so that you may start another one. Missing and needed IMO. Quote Link to comment Share on other sites More sharing options...
kemperor1 Posted December 21, 2010 Author Report Share Posted December 21, 2010 Yes! Perhaps my memory isn't as bad as I thought! my question is whether or not the code for it's still around and just needs to be enabled / tweaked or if it would have to be redone (doesn't seem too bad but I'm just a novice Java guy so idk for sure) anyway glad someone else remembers it as I thought it was, thanks Quote Link to comment Share on other sites More sharing options...
irrelevant Posted December 21, 2010 Report Share Posted December 21, 2010 I remember the warmup timers (accompanied by warmup animations for most skills) most vividly, along with that clockwise filling ring you mentioned. Infact I was thinking about mentioning it before I even saw this post hehe, so you are right . Quote Link to comment Share on other sites More sharing options...
Rossdie [BT] Posted December 21, 2010 Report Share Posted December 21, 2010 Is that what the FB normally looked like in live? Like somebody spilled a bag of doritos everywhere? Yes Gren that is what the FB looked like in live, the master was the last mob to show up, the FB is nothing like it was right now, you didn't have all the bosses swimming around the bowl like you see now, you had to kill in a certain order and you couldn't kill the destroyers, soul thief's and such or you would ruin the boss spawns. Quote Link to comment Share on other sites More sharing options...
Gamera Posted December 21, 2010 Report Share Posted December 21, 2010 (edited) Very needed for my menace, the activation animation is a bit of a guessing game atm. And yes, going by what I hear about the current FB versus the one in live, the live one was a slaughterhouse. You basically had to keep teams of TTs and JDs with summon ally on the very edges of the sector to make sure everyone didn't get crushed in the first wave. JEs and PSes ran around suicidally rezzing everyone that would drop before getting mowed down themselves, at which point they would self-js and start over again. Great times! Edited December 21, 2010 by Mighty Gamera Quote Link to comment Share on other sites More sharing options...
Hexersup[IS] Posted December 21, 2010 Report Share Posted December 21, 2010 Very needed for my menace, the activation animation is a bit of a guessing game atm. And yes, going by what I hear about the current FB versus the one in live, the live one was a slaughterhouse. You basically had to keep teams of TTs and JDs with summon ally on the very edges of the sector to make sure everyone didn't get crushed in the first wave. JEs and PSes ran around suicidally rezzing everyone that would drop before getting mowed down themselves, at which point they would self-js and start over again. Great times! The bad thing is we can't do it that way now. As much as i would like to bring it back as in live, we have not that much people on to have always 3 or 4 full groups online. greets Hexergirl Quote Link to comment Share on other sites More sharing options...
Terrell [BT] Posted December 21, 2010 Report Share Posted December 21, 2010 The bad thing is we can't do it that way now. As much as i would like to bring it back as in live, we have not that much people on to have always 3 or 4 full groups online. greets Hexergirl Maybe when the game is ready to go Live, more people will play. They don't have to worry as much about the hiccups that go with the testing phase. I do agree that the fishbowl (all major raids for that matter) should be difficult enough that you need a good mix of classes to beat it, otherwise it would just be mostly PWs, PTs, and TWs, for DPS, a few explorers for JS, and a few TTs. In raids there should be a need for all the support classes, otherwise there won't be much for them to do at L150+. Quote Link to comment Share on other sites More sharing options...
r8rsfans75 Posted December 21, 2010 Report Share Posted December 21, 2010 Maybe when the game is ready to go Live, more people will play. They don't have to worry as much about the hiccups that go with the testing phase. I do agree that the fishbowl (all major raids for that matter) should be difficult enough that you need a good mix of classes to beat it, otherwise it would just be mostly PWs, PTs, and TWs, for DPS, a few explorers for JS, and a few TTs. In raids there should be a need for all the support classes, otherwise there won't be much for them to do at L150+. Agreed, at the peak times, it seems there are at least 3 groups if not more in the bowl at a time right now, if we made it more raid style again and made it so that it would take possibly two groups including explorers for js and traders for shield recharge to take down the bowl, that would be more ideal. And for the people who like the bowl the way it is now, can we possibly make a portion of Cooper with the fishies that drop possibly just comps (not the big stuff like weapons, shields, engines, etc) but stuff that may require a single small group to survive, and leave the rarer stuff for inside the bowl. Quote Link to comment Share on other sites More sharing options...
Orga1 Posted December 22, 2010 Report Share Posted December 22, 2010 Agreed, at the peak times, it seems there are at least 3 groups if not more in the bowl at a time right now, if we made it more raid style again and made it so that it would take possibly two groups including explorers for js and traders for shield recharge to take down the bowl, that would be more ideal. And for the people who like the bowl the way it is now, can we possibly make a portion of Cooper with the fishies that drop possibly just comps (not the big stuff like weapons, shields, engines, etc) but stuff that may require a single small group to survive, and leave the rarer stuff for inside the bowl. Yeah I wasn't happy to see a pw show off his nova & shield sap skill at one of the nav's in cooper. Sense those ten-gu mobs outside the FB in live could zap the pws reactor or shield, but every mob had debuff's that was equal to the weakness of the player's class. There was a good reason why pw's didn't just nova and shield sap the life out of a group of ten-gu, they were even some what feared by maxed out pw's. It took 6 players to take "Desha" down not 1 player...those were the days. I pick on that mob because it obviously has the most rewarding rare item around that's not atm in the FB. Quote Link to comment Share on other sites More sharing options...
Rossdie [BT] Posted December 22, 2010 Report Share Posted December 22, 2010 The bad thing is we can't do it that way now. As much as i would like to bring it back as in live, we have not that much people on to have always 3 or 4 full groups online. greets Hexergirl Actually if you had to find the items needed to open the gate, then you could have enough people together. It doesnt have to be exactly as brutal as in live, just power the mobs down a bit so 2-3 groups could do it. Quote Link to comment Share on other sites More sharing options...
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