Jamosite Posted September 22, 2010 Report Share Posted September 22, 2010 This poor bird, he flew from Antaries and landed on a smelly gas planet, the problem is the inhabitants there won't let him come out and play for more then a minuet or two every 52-55 hours. This is a travesty. Please let this bird come out to play more often. We all agree the item he holds has very little value to today modern Earth and Beyond World but some of us would like to see him more often. now while you decide please view this video http://www.youtube.com/watch?v=J6H6CcGiuFo 1 Link to comment Share on other sites More sharing options...
Lot Posted September 22, 2010 Report Share Posted September 22, 2010 A respawn every few hours would be great. No need to keep the timer the same as it was in live because this isn't live and it's boring with the respawn period being so long. There is more chance of a server restart than the Celestial Warder actually respawning again. Other bosses have had their respawn timer cut dramatically short compared with the live server so might as well apply a shorter timer here too. 3 Link to comment Share on other sites More sharing options...
Zyrith Skye Posted September 22, 2010 Report Share Posted September 22, 2010 Definitely needs more cowbell. 2 Link to comment Share on other sites More sharing options...
rabidkiller Posted September 22, 2010 Report Share Posted September 22, 2010 this has been asked for several times (and I agree) sadly kyp thinks it shouldn't change and refuses to change it =/ 2 Link to comment Share on other sites More sharing options...
Popular Post Tyran Posted September 22, 2010 Popular Post Report Share Posted September 22, 2010 It's pathetic that he spawns on a timer in the same spot as a rediculously easy mob. The whole encounter needs to be changed, camp fests are not fun for most people as only one person walks away with the lootsies. It would be nice if he spawned in a desolated area of a random sector, then we have a more fun encounter instead of a camp-fest. 5 Link to comment Share on other sites More sharing options...
r8rsfans75 Posted September 22, 2010 Report Share Posted September 22, 2010 "It is the same that it was in live" is rapidly becoming a contradictory argument when it comes to the current stage of the emulator. There are several things that have been implemented in the emulator (both good and bad) that are nothing like what it was in live. So if you want the game to be exactly like live, then make it exactly like live and get rid of some of the stuff like Merlins new ore fields and Byakhee's progen missions. I however do not want the game to be exactly like live, I like some of the new directions the game has taken. 1 Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted September 22, 2010 Report Share Posted September 22, 2010 this has been asked for several times (and I agree) sadly kyp thinks it shouldn't change and refuses to change it =/ It's a long step to say that I flat refuse. I don't recall ever having said that. I do recall saying "not at this time" which is a far cry of difference. We will be looking at this more as balancing comes along. I could make it really short right now, but honestly if I do that, and I end up having to make it longer again it'll upset people even more. By the way, average uptime (aside from when we're putting in changes and fixing the follow up bugs) is above 100 hours, by the number of seconds on his spawn it's a spawn every 32-36 hours as of this very moment, at least unless someone has gone and changed it since I put the warder back in. To answer, the warders timer is exactly what it was in live as of current. I will consider this as we go along but not just yet. I'll add it to my list. In regards to the "like live" thing above, that's never really been my personal goal. It's a guideline sure, but I wanted to fix what we could from live, if and only if it couldn't be fixed and balanced even better than it originally was. That has always been my opinion. Link to comment Share on other sites More sharing options...
Lot Posted September 22, 2010 Report Share Posted September 22, 2010 the number of seconds on his spawn it's a spawn every 32-36 hours as of this very moment Oh, really -- then the timer has already been shortened if that is correct. Link to comment Share on other sites More sharing options...
Zyrith Skye Posted September 22, 2010 Report Share Posted September 22, 2010 Figured I'd post a screenie of my first attempt at the Warder in live... Back then I was trying to figure out the timer for it. Link to comment Share on other sites More sharing options...
Defiant Posted September 23, 2010 Report Share Posted September 23, 2010 what is this device? i can't find it anywhere in database... Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted September 23, 2010 Report Share Posted September 23, 2010 what is this device? i can't find it anywhere in database... Are you referring to the Aegis of the Warder? Link to comment Share on other sites More sharing options...
Jamosite Posted September 23, 2010 Author Report Share Posted September 23, 2010 Ok let me just ask if you could jack up the spawn rate for now, for you see the devices he drops do not really matter yet. I had the lucky chance to get him once and he dropped an Omniessence (spelling?) and a turbo that I did not need, well if you buff yourself it removes turbo so I will be the first one to say (as i did above) I just want the chance to live out my old live memories. its not about his loot. unless something he has is very valuable or will un-ballance the game as we know it why not crank him up to a 30 to 2 hour respawn? (30 minuets please) As we get closer to our live status fix it any way you please. I am pretty sure there is not much foot traffic on his planet. its basically a zone that has so much potential, I remember in live we would take groups to mine were others defend, and if the warder spawned it was a epic encounter, that is if the mob wasn't being camped.What say you? Thanks for your time. Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted September 23, 2010 Report Share Posted September 23, 2010 What say you? I say, the warder is designed to be an epic encounter. At least that's the initial thought behind it. I might lower the spawn time some but when it gets changed later for balance then I'm not going to listen to complaints about it at all. The aegis will (or should) be highly sought after by the time all of the balancing is done. Now I had considered creating a tough mission to get the components and changing him into a pop-item spawn like the oni was. I think that's going to be the best for balancing it out. 1 Link to comment Share on other sites More sharing options...
Lot Posted September 23, 2010 Report Share Posted September 23, 2010 The Celestial Warder is considered to an epic encounter? The only dimension in which the Celestial Warder was "epic" was how fast it got ganked in live. Another dimension might be how "epic" the camping was on the spawn by the various groups wanting the items. And the camping was due to the long spawn timer and limited opportunity to kill the Celestial Warder. And of course EA wanted to keep their subscription revenue so they made all items hard to obtain. For epic encounters see: Unknown Galaxy, The Controller, The Bogeril task force in Witburg, Xipe Totec ... don't look at the Celestial Warder. The Celestial Warder is just a boss mob with loot that's not really all that special. Link to comment Share on other sites More sharing options...
Tyran Posted September 23, 2010 Report Share Posted September 23, 2010 Now I had considered creating a tough mission to get the components and changing him into a pop-item spawn like the oni was. I think that's going to be the best for balancing it out. Good. Can you let Byakhee do this, that way we can be sure the mission lasts till your old age and the value of the item is maintained. 1 1 Link to comment Share on other sites More sharing options...
Jamosite Posted September 23, 2010 Author Report Share Posted September 23, 2010 I say, the warder is designed to be an epic encounter. At least that's the initial thought behind it. I might lower the spawn time some but when it gets changed later for balance then I'm not going to listen to complaints about it at all. The aegis will (or should) be highly sought after by the time all of the balancing is done. Now I had considered creating a tough mission to get the components and changing him into a pop-item spawn like the oni was. I think that's going to be the best for balancing it out. Some times text doesn't fully convey thought into words ( I am speaking about myself ) we are on the same page. I know it will be put back to the way it was or changed to an epic encounter we all just wanted to see if you can increase the spawn time for the remainder of the stress test Thank you Kyp. ... I also think most would enjoy a controlled spawn like the Oni. that would be great. in appreciation I have placed this video for you 2 Link to comment Share on other sites More sharing options...
Zyrith Skye Posted September 23, 2010 Report Share Posted September 23, 2010 in appreciation I have placed this video for you omg... I'm in tears I'm laughing so hard. Link to comment Share on other sites More sharing options...
Gobblu Posted September 24, 2010 Report Share Posted September 24, 2010 OMG! I laughed so hard I was having trouble breathing. I really needed a good laugh, thank you. Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted September 24, 2010 Report Share Posted September 24, 2010 Good. Can you let Byakhee do this, that way we can be sure the mission lasts till your old age and the value of the item is maintained. Certainly, I'll let him design it top to bottom if you'd like. Then once he passes me the document i'll make it twice as long, and three times as difficult as whatever he had in mind. Some times text doesn't fully convey thought into words ( I am speaking about myself ) we are on the same page. I know it will be put back to the way it was or changed to an epic encounter we all just wanted to see if you can increase the spawn time for the remainder of the stress test Thank you Kyp. ... I also think most would enjoy a controlled spawn like the Oni. that would be great. in appreciation I have placed this video for you I uh... thanks for the video. I think. The Celestial Warder is considered to an epic encounter? The only dimension in which the Celestial Warder was "epic" was how fast it got ganked in live. Another dimension might be how "epic" the camping was on the spawn by the various groups wanting the items. And the camping was due to the long spawn timer and limited opportunity to kill the Celestial Warder. And of course EA wanted to keep their subscription revenue so they made all items hard to obtain. For epic encounters see: Unknown Galaxy, The Controller, The Bogeril task force in Witburg, Xipe Totec ... don't look at the Celestial Warder. The Celestial Warder is just a boss mob with loot that's not really all that special. Yes, it was, and I remember how quickly it died. I didn't say it was well executed in live at any point in this conversation, now did I? We have documents that came from ex-developers of Earth and Beyond that show us epic encounters that they already had, this was one of them. There should actually be more mobs that spawn with the warder to make it harder. Give it time, I'll find a way to make it rough enough that it will be "EPIC" by your standards too. In regards to the subscription revenue, of course they did. They wouldn't be a business if they didn't, now would they? Link to comment Share on other sites More sharing options...
Whitelighter Posted September 24, 2010 Report Share Posted September 24, 2010 Certainly, I'll let him design it top to bottom if you'd like. Then once he passes me the document i'll make it twice as long, and three times as difficult as whatever he had in mind. Would you be willing to discuss near/further future encounter design in more depth? Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted September 24, 2010 Report Share Posted September 24, 2010 Would you be willing to discuss near/further future encounter design in more depth? I'm always open to listen to ideas. Link to comment Share on other sites More sharing options...
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