seekeronos Posted April 20, 2010 Report Share Posted April 20, 2010 Please extend the ranges of the Hacking/Biorepression skill for Terrans and make it a tad more effective. Suggestions: Let the effectiveness of Hacking degrade over distance (similar to the old distance penalty on Beams in live), since energy dissipates over distance. L1 Hack should have a minimum effectiveness range of 4.5km (equivalent to missile range for most low level Terrans) and a maximum effectiveness range of 1.0km: the closer you get, the higher the chance of a successful hack landing, with a base success rate of 50% at closest range, degrading to a base of 10% at long range. L5 "Multi-Hack" should have a should have a minimum effectiveness range of 7.5km with a 25% base success rate, and a max effectiveness range of 2.5km with a 90% base success rate on at least one system being hacked. Adjust upward as needed to TE's if they have higher levels of Hacking, and apply accordingly to their Bio-Repression skill against organic mobs. Quote Link to comment Share on other sites More sharing options...
garblesoup Posted April 20, 2010 Report Share Posted April 20, 2010 I like this. As currently implemented (going back to Live) I always felt that Hack ended up just being a reactor drain - this would make leveling the skill much more worthwhile. Quote Link to comment Share on other sites More sharing options...
afrodub Posted April 20, 2010 Report Share Posted April 20, 2010 I have been grouping lately with some TE's with max lvl hack, and i have to say it is very effective. I woiuld say atleast 40% of the the hacks were successfull and 50% of the time when the hack hits, it diables a weapon off the mobs. Rare but i have seen max lvl hack, disable multiple mobs of their weapon systems. Tested this on: cl 56/58/60 bbw drones cl 50/52/56 spawns in moto (both caldari and progen) cl 60/66 progens in tarsis I am sure it works well agsint other mobs as well. and 100% sure it works great agsint lower level mobs (sub cl 50) IMO it looks like its working just fine as it is.... maybe increase the range a little but other than that its a decent skill as is. Cia Quote Link to comment Share on other sites More sharing options...
Sphinxi Posted April 21, 2010 Report Share Posted April 21, 2010 cl 50/52/56 spawns in moto (both caldari and progen) Caldari? Check your monitor:P Quote Link to comment Share on other sites More sharing options...
pull4rise Posted May 21, 2010 Report Share Posted May 21, 2010 i dont think it should be changed and leave it the way it is...in live i had a maxed out TE and for pve matters never used it only used in pvp and the range chance would make a TE have an unfair advantage when the devs here decide to put in pvp in the arena.And like Cia mentioned the higher the skill lvl the more chance it works...its just like mobs using skills at us the higher ur OL is and psi is the less chance u have a mob skill will work on u the same way it goes for a player vs a mob. Quote Link to comment Share on other sites More sharing options...
Sunnyg Posted May 21, 2010 Report Share Posted May 21, 2010 It's supposed to be a short range defensive tool, not a ranged weapon/ability nuke. Leave it alone. My 2 cents. Quote Link to comment Share on other sites More sharing options...
Tyran Posted May 21, 2010 Report Share Posted May 21, 2010 Why would you want to hack a mob being kited if it cant hit you? Quote Link to comment Share on other sites More sharing options...
Evoz Posted May 21, 2010 Report Share Posted May 21, 2010 Why would you want to hack a mob being kited if it cant hit you? Can't hack shut down engines and shields? Quote Link to comment Share on other sites More sharing options...
Tyran Posted May 22, 2010 Report Share Posted May 22, 2010 Can't hack shut down engines and shields? Kiting is easy enough without needing a sitting duck? Quote Link to comment Share on other sites More sharing options...
Bogota Posted May 23, 2010 Report Share Posted May 23, 2010 Hacking should definitely not get more range, because what would be the advantage to disable a mobs weapon, that doesnt hit you? If we would all wish such things, why not giving beams a missilerange? lol I think, hacking is a defensive skill, that helps, when kiting isnt working - it helps to reduce the incoming damage. I dont think, that its meant to work as a ranged debuff... Kiters have it easy enough, really. Greetz! Bogota 1 Quote Link to comment Share on other sites More sharing options...
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