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bring back Mondara Maelstorm


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yup, it's not open same with the Mazzaroth Maelstrom for storyline reasons.

Now you might wonder, why do we have sectors like Der Todesengel in game and not the maelstroms?

The reason is the maelstroms are important to the main storyline and the happenings in the storyline and we will unveil them as these storyline "happenings" start to unfold.

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yup, it's not open same with the Mazzaroth Maelstrom for storyline reasons.

Now you might wonder, why do we have sectors like Der Todesengel in game and not the maelstroms?

The reason is the maelstroms are important to the main storyline and the happenings in the storyline and we will unveil them as these storyline "happenings" start to unfold.

What stress test will that be in?

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What stress test will that be in?

Well, the purpose of stress tests is the functionality of the game. Most storyline arcs will not be played until we do a stable "launch". We want to make sure that the storyline won't be disrupted by tests, etc.

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Well, the purpose of stress tests is the functionality of the game. Most storyline arcs will not be played until we do a stable "launch". We want to make sure that the storyline won't be disrupted by tests, etc.

So whats the difference betwen bring back the maulstrom, and adding new sectors that have no apperant relationship to the story arc at all??

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So whats the difference betwen bring back the maulstrom, and adding new sectors that have no apperant relationship to the story arc at all??

Fox, opening the maelstrom when the storyline arc starts prior to their existence would defeat the purpose of having them in the storyline arc, wouldn't it? :)

The idea is not and has never been to take this game to sunset, it was to bring it back to a playable state like it was in live. Upon a few minutes further reflection, given the original definition back when it started what we have now meets that definition, but we don't want it to stop there. We want all the new stuff to work and be balanced. We have original documents to show us that all of this we have was planned for the game. For what that's worth those documents even talk of stats above 150 in addition to a whole other hull upgrade that was never implemented.

Right now we are one major system away from being able to go through and start the balancing. Once the balancing is done all the story we have will be layered on and that will be launch. :)

In direct regards to what you said, why shouldn't systems be added to provide more to explore and do? Many games have plenty that is not influenced by the primary story arc. What's so different about this one?

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Fox, opening the maelstrom when the storyline arc starts prior to their existence would defeat the purpose of having them in the storyline arc, wouldn't it? :)

The idea is not and has never been to take this game to sunset, it was to bring it back to a playable state like it was in live. Upon a few minutes further reflection, given the original definition back when it started what we have now meets that definition, but we don't want it to stop there. We want all the new stuff to work and be balanced. We have original documents to show us that all of this we have was planned for the game. For what that's worth those documents even talk of stats above 150 in addition to a whole other hull upgrade that was never implemented.

Right now we are one major system away from being able to go through and start the balancing. Once the balancing is done all the story we have will be layered on and that will be launch. :)

In direct regards to what you said, why shouldn't systems be added to provide more to explore and do? Many games have plenty that is not influenced by the primary story arc. What's so different about this one?

OK, question answered, ty

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Props for waiting. They'd just be eyecandy at this point. They don't really have any purpose yet, especially for only stress tests, tho at some point they will have to be "tested" before their content is finalized and put live.

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