ENB4lafe6 Posted October 25, 2010 Report Share Posted October 25, 2010 Open PVP sounds cool. Sector wide. Battlegrounds are just fancy arenas and I hate those. I am down for Racial PVP. If not, maybe make a Pirate faction PVPable. Player RDs vs Player Chavez vs Players who opt in for PVP (players could get "deputized" aka flagged for consent). Cops and robbers galaxy wide. Quote Link to comment Share on other sites More sharing options...
Mattsacre Posted October 25, 2010 Report Share Posted October 25, 2010 They are intended to interact...maybe a bit less now than live ...but why would you want to promote weakness? Quote Link to comment Share on other sites More sharing options...
Noxmire Posted October 25, 2010 Report Share Posted October 25, 2010 To join a mono-race guild, there'd have to be some strong incentive to draw me in. As much as Terrans are stinkin' money-grubbing rock-huggers and Progen are belligerant DNA-mutilated hooligans, and both of them are such space-newbs that they don't feel right without a gravity well telling them which way is up, they have their uses and some of 'em have even earned my respect. I even play them every now and again on a lark. The idea of refusing a competent, well-mannered, respectable being on account of race kinda grates on my personal morals. The incentive doesn't have to necessarily be an in-game bonus. I mean, RP-wise if the guild has a good reason for being mono-race (such as a Jenquai secret society, or espionage team, or something of the sort) and can't afford any conflicted loyalties, that would be good enough for me. But without that sort of reasonin behind it, it's just a needless restriction that makes the late stages of the game un-fun. Quote Link to comment Share on other sites More sharing options...
seekeronos Posted October 25, 2010 Report Share Posted October 25, 2010 To join a mono-race guild, there'd have to be some strong incentive to draw me in. As much as Terrans are stinkin' money-grubbing rock-huggers and Progen are belligerant DNA-mutilated hooligans, and both of them are such space-newbs that they don't feel right without a gravity well telling them which way is up, they have their uses and some of 'em have even earned my respect. I even play them every now and again on a lark. The idea of refusing a competent, well-mannered, respectable being on account of race kinda grates on my personal morals. The incentive doesn't have to necessarily be an in-game bonus. I mean, RP-wise if the guild has a good reason for being mono-race (such as a Jenquai secret society, or espionage team, or something of the sort) and can't afford any conflicted loyalties, that would be good enough for me. But without that sort of reasonin behind it, it's just a needless restriction that makes the late stages of the game un-fun. Agreed. And a mono-race guild would take the fun out of recruiting Terrans to flush down the latrines at Arx Ymir, and where would we be without those saucy Jenquai and their secret playrooms (cue: Tyran to insert something about Jenquai recreational practices and creative uses for jumpstart cables...) Quote Link to comment Share on other sites More sharing options...
ENB4lafe6 Posted November 17, 2010 Report Share Posted November 17, 2010 To me, it is not about race as it is about lore tbh. Lore Based Guilds. Battle lines are well drawn throughout the galaxy through lore. RD Guilds. Would be cool to pillage space and in a RD ship to boot. Why not have Chavez as a playable faction and guild choice? Economics and politics require conflict and resolution imo. Good guys need bad guys. Just like Terrans and Jenquai need re-education centers and airlock exiting drills. Quote Link to comment Share on other sites More sharing options...
Zyrith Skye Posted November 17, 2010 Report Share Posted November 17, 2010 Just like Terrans and Jenquai need re-education centers and airlock exiting drills. Hesitation is weakness! Quote Link to comment Share on other sites More sharing options...
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