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<--Currently that only has ore fields in it, but there are DB tables for mobs as well. The biggest reason I never logged where all the mobs was the tedium of entering the data.

 

The game client doesn't save mob hull/shield values. Every time you mouse-over the shield bar or click through the title area to get shield HP it sends a request to the server for the value, and it only displays it as long as it's visible. Once you mouse away/change, it is deleted. The same is true for damage. You can get *incoming* damage from a mob, but outgoing damage isn't logged anywhere. The best way to capture this data would be to modify how the game is launched such that you fit a second proxy in between the enbclient and the proxy server that can decrypt (the keys are known) the enbclient data, log the opcodes you care about (this is also known), and forward the data to the net7 proxy for actual gameplay. I have no interest in doing this.

 

You could, of course, sit and manually enter everything. I'd rather run in traffic, personally.

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