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Small mining QoL


Mergatroid

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This is a 2 part suggestion but they are directly related to each other.

 

1. Please make imploding minables (when an asteroid or gas cloud etc. gets completely emptied) un-targettable.

2. Give minables their own context so that "target next in context" doesn't target lootable items (such as the ore you just mined) or nav points.

 

Getting to the next minable object in the target list takes 3 or 4 "target next in context" pushes before it actually gets to the next minable object because the targets cycle through the collapsing asteroid and the ore that is being tractored from it (and sometimes back to the collapsing asteroid) before actually getting to the next minable object. These 2 changes will make it so "target next in context" will immediately switch to the next minable object.

 

Thanks

-Mergatroid

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When mining wait until the last "lootable" ore/object is in your hold before targeting the next Asteroid/gas cloud/hulk, you will get the next nearest lootable/mineable object, if your pushing the X key multiple time you doing it to fast.  if you see an imploding Resource object you targeted to quick.

 

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12 hours ago, Mergatroid said:

This is a 2 part suggestion but they are directly related to each other.

 

1. Please make imploding minables (when an asteroid or gas cloud etc. gets completely emptied) un-targettable.

2. Give minables their own context so that "target next in context" doesn't target lootable items (such as the ore you just mined) or nav points.

 

 

What has not been pointed out thus far is that as part of the Agreement with EA to facilitate Net-7 to produce and use the EnBDemo.exe and all the ingame related items as provided in the demo we(Net-7) are not allowed to change/alter the "core" off the game or its original features. Sadly whilst it would be an excellent idea to do either of your suggestions, due to what is stated previoulsy they cannot. Thus its a mute point as with most QoL suggestions posts in the forum.

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