Zarg Posted September 4, 2018 Report Share Posted September 4, 2018 (edited) The Patch notes are somewhat vague. What surprises have people seen? One addition I've noticed is in the vast gas clouds of Glenn, which used to be popular as a mining levelling spot for explorers -- or a haven for macro mining scum (like me!). They are now populated with more manes, including CL45 Vivid Manes. I've notice the balance of power there between the Manes and the Sharim Archaeologists(CL 39) and Space Distortion Specialists(CL43) that patrol there is shifted, and the Sharim are getting butchered. This will add a bit more excitement to the mining experience there. I'm going to try to get people together to do RD base raid later to see what is new there. Edited September 4, 2018 by Zarg broke up a run-on sentance, added some more details 1 Quote Link to comment Share on other sites More sharing options...
LoqutisX Posted September 4, 2018 Report Share Posted September 4, 2018 RD base sounds good was thinking about that the other day......so bloody bored with always doing the troller/gobb cycle Quote Link to comment Share on other sites More sharing options...
Zarg Posted September 4, 2018 Author Report Share Posted September 4, 2018 (edited) Ooh another fix I noticed -- prior to this patch, I couild Return-To-Base a ship out of formation to base in same sector, and when that ship undocked it would still be in formation and quickly move back to the group. Now when they undock, they are out of formation and need to be summoned back to group. Subtle bug, I used to take advantage of it, but I guess I'm glad its fixed. Also, apparently the top level fold-space no longer resets the group speed to zero after a fold. Makes it a lot more useful to assist travel through gravity wells. *Correction -- it still resets to speed zero after fold of the JD is not the group leader. We did do RD base this evening -- It seemed mostly the same. We still had at least one player disconnect at the start, but aside from that it went fairly well. Edited September 7, 2018 by Zarg correction on fold space speed reset Quote Link to comment Share on other sites More sharing options...
Zarg Posted September 5, 2018 Author Report Share Posted September 5, 2018 Oh, another nice fix -- use of return-to-base on group leader when in formation no longer scatters the group to the sector's "default location". Now, it just breaks formation and leaves the rest of group in the same spot. Quote Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted September 8, 2018 Report Share Posted September 8, 2018 Sorry, I loosely based those notes on a lot of random things we did in the past however many months since we'd last released and kept it generic. There were basically a lot of random bugs that were addressed and we're staging for some upcoming story changes. That's all I feel like revealing for now though. 2 Quote Link to comment Share on other sites More sharing options...
Zarg Posted September 12, 2018 Author Report Share Posted September 12, 2018 No worries -- I started this thread for some discussion between players as to what the new patch brings. It wouldn't be as fun if the Dev's told us everything! Looks like there are some new V'rix patrolling endriago now. Quote Link to comment Share on other sites More sharing options...
Tolkenmoon Posted September 12, 2018 Report Share Posted September 12, 2018 I noticed that the npc that you see for the mars build project is now in Antares, haven't been there in a while so don't know if he is new there but he is a long way from home. Quote Link to comment Share on other sites More sharing options...
Leanne Posted September 13, 2018 Report Share Posted September 13, 2018 Endriago also has CL6 Sulami Collaborators with a [V'rix] affiliation on them. Think those are new too Quote Link to comment Share on other sites More sharing options...
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