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Seeking information from players in Live


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Hey everyone, the development team is currently trying to gather information about how active buff stacking worked in the live game.

 

Firstly, we need to define some terms that we use for buffs:

  • A buff's magnitude refers to it's effect power (it's percentage for example).
  • A buff's type describes what the buff does (Weaken Plasma, Reactor Recharge, Reactor Boost, Beam Focus).

 

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Let me catch you all up with where we are in this discussion:

 

In the Live game, active buffs in the buff display pane (top right of the client) displayed a number which indicated how many times that buff was stacked (see This Video @ 1:50, 2:03, 2:45 & This Video @ 26:25 (Reactor regen x 4) ).

 

 

We have determined without a doubt that two active buffs of the same type will never stack their magnitude (effect percentage).
A buff with a higher magnitude will always override a buff with a lower magnitude.

 

Here are some examples to explain this (as it currently works in the emulator):

  • Player A buffs Player B with Reactor Regen (15%).
  • Player C now buffs Player B with Reactor Regen (12%).
    • This activation is ignored, it is lower than the current buff (15%).
  • Player D now buffs Player B with Reactor Regen (17%).
    • This activation overrides Player A's since 17% > 15%.
  • Player D buffs Player B with Reactor Regen (17%) again.
    • The buff timer is renewed, and the effect does not stack since the magnitude are the same.

 

 

One theory that we currently have is that buffs of the same type and magnitude could stack timers up to 5 buff activations:

  • Multiple buff activations of the same type and magnitude will stack duration, up to 5 activations.
    • Example: A buffs B's Reactor Regen by 15% for 500s 5 times. The buff is now 15% for 2500s with a 5 in the indicator.
  • Two buff activations of the same type but different magnitude will result in the buff taking the duration and magnitude of the better buff
    • Example: A buffs B's Reactor Regen by 15% for 500s. The buff is now 15% for 500s.
    • Now, C buffs B's Reactor Regen by 17% for 600s. The buff does not stack timers since magnitude is different. The 17% for 600s takes priority over the older buff since it is higher.

 

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So all of that being said, if you played back in the Live game and remember something about how this all worked, please respond and explain, in the best detail that you can, how you remember it working.

 

Please note that we are looking for information about how it worked in the live game, not just how you would like to see it work now.

 

 

Thank you for any information that you can provide; we will be actively looking at/for responses.

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