ArmageddonKnight Posted October 3, 2017 Report Share Posted October 3, 2017 Greetings. So this is a technical question regarding the game emulation. When one fires a weapon, such as a projectile launcher, I am noticing that the visual effect does not match up with the Rate of fire of the weapon nor the ammo usuage. For example. if i start with 400 rounds, at a rof of say 0.63, 1 round per shot, the ammo counter will show 2 rounds usuage more often than not, and the visual rof is closer to 1.0 seconds rather than 0.6. In addition to that, if one staggers the fireing of say 4 weapons, with the intention of say 0.25second intervals, the 1st roudns r fire staggered, but the seconds do not stager andi nstead line up in pairs or in 3 + 1 shooting again at a rof close to 1second. Question: Is this intentional? maybe a performance optimisation thing ? Question: Can this be changed client side to better reflect true Rof and actual activation timing of the weapons ? Bonus question. Years ago on the emu i remember seeing Riffle lvl 8 projectile launchers fireing ingame, they 'should' fire 5 rounds per cycle, but visualy only 1 round was shown. is this still the case ? If yes, Why ? If yes, Can it be changed to how it was in live with all 5 rounds shown ? Cheers. Quote Link to comment Share on other sites More sharing options...
stevinium Posted October 5, 2017 Report Share Posted October 5, 2017 1. yes and yes 2. no Bonus question. No Quote Link to comment Share on other sites More sharing options...
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