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Model Extraction

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if you've got the models in blender, or some other 3D modeling program, then you should be able to load up the original textures on them, and add details to the actual mesh to represent the details on the textures. This could help you in painting or using different colors in your 3D printer?  At this point in computing, these EnB models are all very low polycount, and any 3D printer should be able to handle slightly higher polycounts from you just editing the mesh manually.

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