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Ore Multiplyer Device


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I was mulling over the idea for miners since a lot of places are usually wiped clean of ores that maybe a device could be implemented in the game to be able to multiply the ore in a astroid to be mined. This could be based on factors or not like say rank, or prospect skill level. It could be a good thing for those hard to get ores needed for weapons, and ammo. Multiply by the set ore in a asteroid for example if there's 4 Iron Ore then the device could jack it to lets say something like 14 since it was a default of 4 .just a screwball idea tell me what you think.

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I don't think we should have that type of device either.

 

If you're not already doing so, don't forget to mine the pop-rocks.  They're a bit more dangerous than in the original game, but they don't always blow up, sometimes you can get the ores inside.  They often, but not always, have better or more ore than rocks of the same type & level.  Also don't forget to look off the beaten path, fields can be in the middle of nowhere.

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I think a "device" would be to exploitable and defeat the purpose of an "explorer", you are supposed to explore for other resource fields, there are lots off the beaten path, and they DO respawn, so you can go do something else or explore for those other spots while you wait for respawn.

 

There is one thing I would really like to see put in like live though, Nix the " hulk fields", imbed the hulks in the ore fields like they used to be. This would encourage more searching for hulks and stumbling over them as a pleasant surprise,instead of the current time loggers that log on at X or N time, because they know the hulk field respawn timer and  strip it clean in moments without having to search through a ore field or minimal guardian risk.

 

The other thing like live I would like to see implemented, would go towards the OP's wish a little, the hulks had, besides gear in them, raw and refined ore in significant amounts, from 14+ to sometimes in the (rarely) 120ish range. That was like a true treasure trove when you could get some ammo ore like that....but rarely.

 

I would also like the hulks in the ores fields to indeed have increased chance of great gear being in it as well as the ore.....BUT like live, also have that "please, please, please don't pop!" factor added as well..it was like Christmas morning when you found a hulk with real great stuff and it didn't go poof. About 1/3-1/2 of the hulks would go bloowie and buff/debuff you with a 50% chance of neg/pos effects.

 

If you consider what the hulks are supposed to be <other unfortunate ships that met some tragedy> , it would make actual sense for the hulks in the ore fields AND to make the contents of the hulks lean towards ore, and prospector type gear, then trader type stuff, then warrior type stuff in that decending order. That's the order of what type of ships would be there..miners, traders, warriors. The ores would also be in that order, more unrefined (the miner got killed), refined (the trader got killed before he made comps), then warrior gear (he got killed during escort duty.

 

The only "hulk fields" that should actually exist should be around some heavy danger or anomaly, think of it as the Le Brea tar pits. The largest concentration of bones around the tar pits were predator bones, then plant eater, the non-meat eater would get trapped, then cry out, scaring other plant eaters away, but attracting lots of other predators to come and try to take advantage and themselves get caught. THATS how a "hulk field" should be, the remains of some trap or combat of large  and dangerous magnitude. (think along the lines of drone fabrication plant or RD base or Ten-Gu gate or beyond line of Xipe for a hulk field)

Edited by Mattsacre
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  • 1 month later...

I like you idea Matt, some areas do have what your talking about with the hulk fields. Ones that comes to mind is the field in Lagarto field of the PAX Decima Gemina , the two in Paramis guarded by the lvl 58's, two in Niff Cloud guarded by 48's and 45's. But most of the Hulk fields are not guarded or in a High risk area.  So if I sum up what you have said, that would be to make the hulks / ores a bit more of a Challenge. Hmm.... Like having an Hulk or Ore field in Paramis at The Controller Project where the 55's live and breath.

 

DarMalas out

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