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An Idea To Make The Game 10 Times More Fun


w4g

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Idea:

 

- Let all classes get level 9 weapons in all 3 categories

- Progen get additional skill "Projectile Force", 9 levels, add 3% damage to projectile per level

- Jenquai get additional skill "Beam Force", 9 levels, add 3% damage to beam per level

- Terrans get additional skill "Missile Force", 9 levels, add 3% damage to missile per level

 

Reasoning:

 

Currently, every race is stuck using their specific weapon type at high levels, so there is absolutely no variety in end game. Allowing freedom to mix and match weapon types at end game will immensely increase build variety, and adds a lot of fun for every race.

There is still specialization given by the force skills for each race, but mixing the 3 weapon types might just be able to overcome. Plus it will actually matter that lv9 weapons have race requirements. Currently it's pure duh when you see "Jenquai only" on a lv9 beam.

At least for me, firing beam projectile and missile all at once from my ship while doing respectable damage will definitely be exciting if nothing else.

 

Let's break up the cookie-cutter builds! This game can be so much more exciting with just this change alone.

I don't know what programming changes are required, so it's up to the devs to see if such an idea can work.

 

Comments please! :D

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Remember you asked... I usually get blasted for answering a request for comments.

 

Here goes, instead of changing up the game try this.

 

A PW sporting MLs with a side of beams? 

 

There are many combinations available to you in each class.  My PW as well as my PS use a combination or PLs as well as MLs for solo play, a ML on a progen makes it much easier to level CL as well as the Hull upgrade missions.

 

Just saying,

Mim

 

P.S. Thank you for the ding...May I has another?

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Additionally Jenquai have more choices in beam weapons than we did in the original.  Beams like the Made to Live, Jaguar line, Black Streak weren't in the original.  In time don't be surprised if they are more.  There are other items that weren't in the original as well, not just weapons.

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Currently if you use beam and ml on a PW, it might just work for leveling but never for end game, meaning you will need skill reset sooner or later. Lv8 beam and lv8 ml compared to lv9 projectile is probably 3 times dps difference plus lower accuracy. It just does not work end game.

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No. :)

 

Sorry this would throw all sorts of havoc into balance that we don't have enough people to support/fix any time soon. Not that i'm down on such an idea but the races had specialties and like others have noted, you can easily mix and match. Just because it isn't 'max dps' doesn't mean its a poorer combination, depending on how and what you're using it against.

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Unbalanced is not a bad thing :D As long as things don't get bugged and come crashing down, having a bit of freedom and havoc is definitely fun!

 

I can't be the only person sick of going bile bile bile bile turbo. Everyone and their moms have the same setup. What we have currently is just not fun.

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You know what they say...Don't let the door knob hit ya where the good lord split ya... /just kidding.  

 

Have you tried to CF skills? With a max skill or two and a few Call forwards you can easily shake up the usual this weapon set only for that class.  If you ask around in game there are a few PWs that have taken MLs and or Beams only into raids.  A bold move and also a fun one.  Changing up the weapon set is a challenge and will add end game shake up.  

 

Also the game is not complete as yet...there is more to the story line to come, (as well as mobs that will and can take you out of a full warp) so if you have maxed every character and have switched up different weapon skills already, take a break, it does a world of good (Taking my break now).

 

 

J5st s163ng,

M3m 

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Getting the maximum dps possible is essential to the game, if you don't kill the enemy fast enough, it kills you.

 

Does it break the game that a pw can fight with lv9 beams instead of 8? No. Is it more fun? Yes.

 
We are talking about adding more fun to the game, letting all classes use lv9 weapons will definitely do that. It greatly increases playability, since you can now have many many more combinations of weapons that are not just fun but efficient. Skill point allocation becomes much more important, since getting all 3 weapons to lv9 will be a huge but worthwhile investment, and all the lv9 raid weapons that you can't use now will become usable.
 
There will be so many new choices to explore since so many different options become viable. And I don't think it will be too hard to implement. As Kyp said, the balancing might be difficult, but it probably just means switching some lv9 weapons to race-specific. I doubt it will be as unbalanced as multi-boxing which already breaks all intended limitations.
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There are other play styles at work here, not every plays a game in order to max a stat. It is possible to survive most encounters without the most elite DPS.

 

Let me assure you, having god mode makes it quite boring. I can kill things with a thought, it's not all its cracked up to be. :)

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Getting the maximum dps possible is essential to the game, if you don't kill the enemy fast enough, it kills you.

 

Does it break the game that a pw can fight with lv9 beams instead of 8? No. Is it more fun? Yes.

 
We are talking about adding more fun to the game, letting all classes use lv9 weapons will definitely do that. It greatly increases playability, since you can now have many many more combinations of weapons that are not just fun but efficient. Skill point allocation becomes much more important, since getting all 3 weapons to lv9 will be a huge but worthwhile investment, and all the lv9 raid weapons that you can't use now will become usable.
 
There will be so many new choices to explore since so many different options become viable. And I don't think it will be too hard to implement. As Kyp said, the balancing might be difficult, but it probably just means switching some lv9 weapons to race-specific. I doubt it will be as unbalanced as multi-boxing which already breaks all intended limitations.

 

LOL My last post on this topic (possibly).  In live it was around the time of the movie "Forest Gump" being popular, and quoted TOO much in game but... the saying now is as appropriate as it was then...

 

RUN FOREST RUN!!!!!!!!!!

 

Running to a gate to heal or escape (Live to fight another day) will keep you from getting DP.  Also the mobs heal a bit slower than us so if you don't run too far and the mob is chained to an area you can usually go back for the kill. I guess that's more of play style rather than standing your ground and blasting everything to dust.

 

J5st s163ng,

M3m 

 
P.S. a repeat above but I like it.
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Thanks for replying Kyp :)

 

Actually I don't want to increase DPS for any class, but rather letting every class have more weapon combinations.

 

Currently if I play a PW, I am pretty much done with weapons after getting a few biles, a turbo and maybe a spitter. What if I can equip hellbore, tr, black streak, caster and flinger too, and I will need to get specific equipment sets to effectively use them? The PW will still do lower damage compared to TE or JD with class specifics, but there will be so many more options to mix and match. As weapon options grow, use of other equipments also becomes diverse. There will be so much more to strive for and many new things to test out. Growth potential for every class will last a lot longer compared to current.

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DPS while helpful isn't the be all end all.  A JE, when well played, can easily handle the CL58 Gene Hunters in Paramis even with poor shields, weak hull, and only 3 weapons.  Since you're likely mining when you see them, you also have the option to avoid them (low sig, cloak), play keep away (Coma + L3 Fold Space), or fight them (cloak, get behind them, fire, repeat).  IMO Fold Space is a better skill than it got credit for, at least in the original, even though it works the same now as it did then. 

 

One of the Mars Construction Project beams that will come in later, the Gaze of the Martyr, is a nice beam for all 3 explorers, but the JE will likely just hold out for the Gaze of Amah.  Both beams have the same buffs (40% turbo beam, 3% damage increase, beams) one's L8 the other L9.  The Scout and PE could use them while farming, or mining.  This is especially the case for the PE since they get better shields, critical targeting, and have 7 fewer slots in their cargo hold than a Scout.

 

For Terrans & Progen L8 beams are also useful for farming whether it's credits or faction.  Find something you can easily beat, and pound them until you get the faction/credits you need.  Some of the belter type mobs in VG were great for farming credits.  If they haven't changed they're easily beaten by a character with L8 shields/weapons, and have decent junk loot you can sell at Fenris Prime Observatory.

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A PW with 6 L9 Missilie launchers and a Supernova 9 ?? (at least the SN9 will have a good use then) thats what i call a Missile Turret..As much as i like playing around with the idea in my mind i say NO keep as it is.

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Fun choices will break the game. Cookie-cutter builds are good. Getting to 150 and having only 1 set of weapons for everything is cool.

And spending 28 skill points for farming weapons is good investment.

 

When the walls are around long enough, people stop yearning for the wider world.

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Fun choices will break the game. Cookie-cutter builds are good. Getting to 150 and having only 1 set of weapons for everything is cool.

And spending 28 skill points for farming weapons is good investment.

 

When the walls are around long enough, people stop yearning for the wider world.

I know I said my last post up above but... I can't resist.  Even though your post is dripping with sarcasm I absolutely love the end sentence.  You got a plus one from me for that alone.  May I use it?

 

"When the walls are around long enough, people stop yearning for the wider world."  

 

I did Google for it (not an exhaustive search but could not find the author) Is it you?

 

 

Anyway very cool closing. 

 

Just saying,

Mim

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Fun choices will break the game. Cookie-cutter builds are good. Getting to 150 and having only 1 set of weapons for everything is cool.

And spending 28 skill points for farming weapons is good investment.

 

When the walls are around long enough, people stop yearning for the wider world.

You only have 1 set of weapons for everything and you can build cookies? Dammit! I want to build cookies and I also want the extra vault space that the multiple weapons/devices/reactors etc etc etc that I have are taking up ....

 

I also have an excess of 28 skill points ... all of my skills, and I do mean ALL of my skills have that pretty little gold dot in it .... I worked hard to get all of those skill points, because I yearned to see what other limits my toon could be pushed to.

 

Might I suggest you sit down and play the game and explore the content that is provided to you? If you do, I can assure you that you will find HOURS and HOURS of things to do that don't really have to involve your weapons at all ...

 

I would also like to point out, I might be old and musty, but I am having fun each time I log into the game *shrugs* It is what you make of it, change your perspective and you might see what all the rest of us see, just a thought.

 

Fly Safe

 

-Alurra

Edited by Alurra
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There are already many choices using your racial weapon.  Over time more items, weapons and otherwise, are added into the game.  Alurra made another good point, play long enough and you can max everything on any character.  Some take longer than others, since not all classes require the same number of skill points to max everything.  I think that currently the JT requires the fewest, followed by the PT.

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Well Mimir glad you like it :)

 

I am just surprised that a suggestion that is 1) easy to implement 2) helps everyone 3) harms no one 4) increases variety and playability can get no support because everyone thinks the current situation is good enough. Progress is truly hard to achieve.

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Ha..ha....ha.....hahahahahhahahahaha.

 

Yeah, no. Sure it sounds easy, but what you're failing to consider are all of the mobs, the raid balances, and all the things that will be thrown totally out of whack and have to be adjusted to be harder to compensate, the economy troubles that result from people having all of this power, the rebalancing of skill points and possibly even tradeoff of skills to keep the game challenging. How about the racial weaknesses like Terrans having crappy reactors, or Progen having crappy sensors, or the Jenquai and their relatively weak shields? There's a bigger picture behind 'simply increasing the available stuff'.

 

It is spoken like a true player, not that this is remotely uncommon for someone who hasn't worked in developing a game and attempting to keep it fresh. I'm doing this with a small team, because we don't often have people that throw their lot in and actually stick with it. It could take a year to adjust all of the content for something like that.

 

Tell you what, come up with an idea that takes everything into account, maybe we'll talk. Want an example of what this looks like? Download the dev documents found in our download section on net-7.org. I'm not trying to be an ass, just realistic. If you can beat anything, you get bored fast. Progen Warriors with a bunch of turbo and 6 missile launchers would be the bane of the universe.

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Hi Kyp,

 

Thanks for the reply, and I understand that you put a lot of effort into balancing the game. This is definitely a huge achievement on your team to get the game to where it is today. I worked in programming for 8 years before switching to hardware, so I understand your concerns in making changes.

From my perspective, most of the needed balance is already in place for implementing the weapons change. Most of the good lv9 weapons are already marked as race-specific. Most race skills already aid the race's preferred weapon.

 

PW with lv9 beam will not get combat cloak, thus will never outdamage JD.

PW kiting with lv9 missile will be out of range for shield sap, inversion and gravity link, thus actually lowering damage output.

Even if the PW can use all lv9 weapon types, all the other classes will function just fine. You will always need TE for rally, hacking and suppression.

The point is, no one will be harmed by the changes.

 

As for raid difficulty balance, in all honesty the current raids are already on the easy side, everything dies if you throw enough PW at it. So ramp up the difficulty while giving more weapon choices will be quite fun.

 

The larger point is that it will take a lot of effort after reaching 150 to get the skill points and gear to max all 3 weapon types. Having big goals and working hard to achieve them is part of the enjoyment of MMO. Having big goals keeps people glued to each character longer and adds to enjoyment.

 

I will go read up on the dev documents you mentioned and report back.

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I think it would be way overpowered for a PW to kite with L9 missiles, even if they don't use Shield Sap or Shield Inversion.  The ability to kite on a class that's already got the strongest hull of any, plus can use the Reinforced Solar Sail, Nitrous Oxide System, Ivory Ward, and Tolerance.  If the mob doesn't have either gravity link or summon, can he even catch up, especially if the PW lands Gravity Link, without having to change existing mobs?  Being able to avoid most damage would more than make up for the DPS lost by not using those skills mentioned. 

 

Being able to do this would give a PW the ability to avoid damage almost as much as a TW, while also having more firepower than a TW, and being significantly tougher than a TW.  A PW with 6 L9 beams, depending on what they have equipped, may be able to out DPS a JW over time.  Remember the JW has to cloak, stay behind his opponent as much as possible, and has to stop shooting to do so.  The PW being much tougher can just give the mob a face to face beat down, without having to bother with cloaking and maneuvering.  Don't forget that the PW has 1 more weapon slot than the other warriors & the PT this may make up for the best beams/MLs being Race Only weapons.

 

Being able to avoid damage makes you a more dangerous opponent than you may realize.  Just ask a JE, despite it being the class with the weakest shields, weakest hull, and least firepower, there are quite a few mobs over CL50 that a L150 JE can solo if played well. Sometimes while using L8 PLs ;)

 

Edit:  Forgot to mention that it was kiting with L9 MLs on a PW in first 2 paragraphs.

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I can see one Flaw PW would have the use of lvl 9 beams, All I would need is 6 Proto beams put in a Hart of the Dark one use grave link which hits at 9k and the MOB would never hit the PW due to the Beams would hit the MOB at 8K+. there is no challenge there no fun

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I am aware that current raid content isn't always the most engaging. I assure you it's something we've got on the slate to look, but one thing is for sure it'll never be ill planned. We usually discuss changes about things like weapon layouts and how they're used before there's any implementation. 

 

With that said, I would not see this idea in its current iteration making it through everyone else. Perhaps after you have everything examined. As it stands right now, given what I know of the idea I wouldn't implement it, but its always up to the team as well.

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I think the critical point in the OP's suggestion is the addition of another skill-set in order to maintain the race-specific advantage of the weapon-sets.

 

In which case... I'm not sure how this differs from each race being able to use every weapon-set at L8, and only their race's specialty  at L9?

 

I do understand the intent of the OP's suggestion... But I do think it already exists... *IF* the suggestion is that there will still be some edge-advantage for each race with each weapon-set.

 

Totally see the fun in hooking up a PW with 6 x L8 beams... Those beams are never going to be as good as a JD's L9 beams... So WTH: have fun with the L8 beams; but remount the L9 PL's when it's time to get back to work!

 

If the suggestion were to eliminate all Race:Weapon-Set affinity... Then obviously everyone (and I mean *EVERYONE*) would just use a PW, because of the 6 weapon mounts. But that isn't the suggestion... It is to maintain race-superiority in each weapon-set... Just nudge things up a bit.

 

Wouldn't see this as a priority, given that everyone already has the facility to go to L8 in their non-Race specialist weapons.

 

But nice to see the Creative Juices flowing!

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