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Jenquai Defender


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This guide is for players that are new to the Jenquai Defender, and are looking for help about there class along the way.

Advantages:

  • The biggest advantage: They can Summon other players when in trouble, Very Good at combat, stealthy, fast.
  • 5 Weapon Slots
  • 4 Device Slots
  • Build skills – Build your own weapons and devices.
  • Psionic Shield – Creates a psychic shield around the target.
  • Summon – Summon your enemies and allies to you.
  • Cloak – Hide from your enemies.
  • Scan – Allows you to see father.
  • Fold Space – Allows you or group to teleport in sector.
  • Repair Equipment – Repair you and your allies equipment.
  • Critical Targeting – Adds critical strike damage.
  • Energy Leech - Drain your opponents energy reserve.

Disadvantages:

  • Weak shield and hull
  • No damage control
  • Requires careful play

Combat Focus

Beam Weapon (9): Max

Projectile Weapon (8): ---

Missile Weapon (8): 4

Reactor Tech (9): Max

Device Tech (9): Max

Engine Tech (8): Max

Shield Tech (8): Max

Critical Targeting (7): Max

Psionic Shield (7): Max

Summon (7): Max

Repair Equipment (7): Max

Fold Space (7): 5

Cloak (5): Max

Scan (7): 2

Build Devices (7): ---

Build Weapons (7): ---

Advantages:

  • Excellent in groups
  • Excellent buffs
  • Very good at combat
  • Very good at tanking
  • Solo with minor difficulty
  • Excellent Critical Targeting
  • Excellent Psionic Shield
  • Excellent Summon
  • Excellent Repair Equipment
  • Good Fold Space
  • Good Combat Cloak

Disadvantages:

  • Not very versatile
  • Poor scan skill
  • Base build skills

Combination Focus

Beam Weapon (9): 8

Projectile Weapon (8): ---

Missile Weapon (8): 4

Reactor Tech (9): Max

Device Tech (9): Max

Engine Tech (8): Max

Shield Tech (8): Max

Critical Targeting (7): Max

Psionic Shield (7): Max

Summon (7): 6

Repair Equipment (7): 6

Fold Space (7): 6

Cloak (5): Max

Scan (7): 3

Build Devices (7): 5

Build Weapons (7): 4

Advantages:

  • Very good in groups
  • Very good buffs
  • Very Good at combat
  • Very Good at tanking
  • Solo with little difficulty
  • Excellent Critical Targeting
  • Excellent Psionic Shield
  • Very Good Summon
  • Very Good Repair Equipment
  • Very Good Fold Space
  • Good Combat Cloak
  • Good Build Weapons
  • Very versatile

Disadvantages:

  • Not specialized
  • Low Scan

Trade Focus

Beam Weapon (9): 8

Projectile Weapon (8): ---

Missile Weapon (8): 4

Reactor Tech (9): Max

Device Tech (9): Max

Engine Tech (8): Max

Shield Tech (8): Max

Critical Targeting (7): 6

Psionic Shield (7): 5

Summon (7): 5

Repair Equipment (7): 5

Fold Space (7): 5

Cloak (5): Max

Scan (7): 4

Build Devices (7): Max

Build Weapons (7): Max

Advantages:

  • Good at combat
  • Good in groups
  • Good buffs
  • Good at tanking
  • Excellent build skills
  • Very Good Critical Targeting
  • Good Psionic Shield
  • Good Summon
  • Good Repair Equipment
  • Good Fold Space
  • Good Combat Cloak
  • Versatile

Disadvantages:

  • Solo with some difficulty

Hints and Tips

Grouping:

Grouping is very good. The Psionic shield will add extra protection for teammates. You can teleport your friends out if things get tough, and of course you can add damage to the enemy. You can also help get enemies using your summon skill which will prove invaluable!

Solo:

The Jenquai Defender can be a bit tricky to play. Most see the word, defender, and think ok, hack slash, easy. Not so with the Shin’wa. They are fast and have great reactors, but they can’t take a pounding for too long. They do have some advantages though, they have the Psionic shield which creates a temporary shield to absorb damage, they can teleport away from enemies, they can cloak to hide from their enemies, and if they get ansi they can summon them right too them. It is kind of odd that they specialize in beams when they are weak in close combat, but they use them to devastating effect. Soloing is hard due to their light armor and shields, until Psionic shield gets to a decent level.

Starting out:

After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you.

You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward".

Advanced tips:

As you grow and gain experience you will find that certain things work better against certain enemies. Remember this, as it can be a big help in the future. Learn when to use your skills when they will be most effective. The Jenquai warrior does not have a lot of shields, nor hull so they cannot withstand a lot of damage. They are very formidable in their own right however. Use your speed, skills, and stealth, and you will do well.

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  • 3 months later...

I know this post is from a long time ago, but i was looking at it last night to try to figure out which way i want to go with my JD. While i was looking at it i noticed that the three "combos" do not show the energy leech skill...

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I know this post is from a long time ago, but i was looking at it last night to try to figure out which way i want to go with my JD. While i was looking at it i noticed that the three "combos" do not show the energy leech skill...

Regardless of how you want to play your JW, you should max your Beams, Shield, and Reactor. Devices take to at least L8. Engines, use your discretion. You definitely want to max Psi Shield, I'd recommend at least L5 Scan. Depending on whether you want to fight in raids and group you might want to put Repair Equipment up to L5 before 150 and L6 afterwards. You should put points into Summon. I'd recommend raising Fold Space to L3 for when it's fixed, but others disagree with me on this skill. JW can play support or combat, but IMO Traders and Explorers are better at Support, PW and TW have better sustainability. I was never a fan of Energy Leech, but other people may hold differing opinions.

Edited by Terrell
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  • 8 months later...

My Main in Live and in the EMU is a Jenquai Defender and I only play Jenquai.


A Noobies guide.
So to Cloak or Not to Cloak. That is the Question.
(To be or not to be or act like a JD :) )
Everyone has a different way of playing any character, Play whats fun and comfortable to you in any style.

Conformity is boring

When ever a skill level or item availablity dictates a change in the combinations of the provided buffs. I'll provide a suggestion or two.
Check the Data bases, part of the fun of the game is coming up with your combos.

Solo Cloak Based Combat and build.
Your Cloaking speed, Weapons fire rate and Total damage and any D.O.T. (Damage Over Time, ie; Plasma) will play the major roles here, with Total Cap on your Reactor, Psionic Shield, Weapons Energy Conservation and Reduced ship signature playing the secondary roles.

Reactor: Highest cap, with +Recharge, + cap(Gallina, Draco, Cygnus), Reduced ship Signature (Pleiades) or any combination of.

Shield: What ever style you play your shield should be the best you can get. Higest Cap, + Cap, +Recharge (Defender's Doumaru). I personly don't put much into deflects but i'm sure others do.

Engine: Lowest Ship signature (Halley), + cloak (Pegasus)

Device: +Reactor Cap (Power of the Elements, Advanced Weapon Control System), Plasma DeBuff (Rada, Chimaera's) , Weapons Energy Conservation (Taniwha's Pride) Improved Psionic shield ( Corona Borealis, Aegis of the Warder)

Weapon: Highest Damage with a Refire rate at or near 4-6 seconds. remember that most Weapons that have a higher damage also have a higher reload time. The trick here is to Fire And do as much Damage as Possible and cloak. Use all Plasma. You Want the D.O.T. to keep the NPC taking damage while your Cloaked.

Energy Leech, Cloak and Combat Cloak:
Pure and simple, You will have to Subsitute one of your Weapons barrage for the Activation of your Energy Leech.
Get behind your Prey, Deactivate cloak and Hit the activation of your Energy Leech as soon as possible, And then Recloak. Do not be surprised if you get hit with some weapons damage.
Energy Leech takes 5-6 Seconds from Activation to Transfer of energy AND Combat Cloak Takes a Minimum of 3 Seconds to Cloak you. It takes an NPC 2 to 3 Seconds to turn and Fire on you.
That Leaves 5 To 6 seconds of Damage headed in your direction ! How Much danage can you inflick in 5-6 seconds ?

I have found:
That Installing something to help with your cloaking time can go a long way.
Waiting for the NPC to or for you to get about 1.00-2.00 k (Your Beams and Energy Leech Range will dictate) away from you before you activate Energy Leech, increases (Although slightly) Minimal Damage.
Install Something for Maneuverability, Improved Cloak and reduced Signature these items will help you (they Should) with Missile Defense. Look under Ship Stats "Missile Defense"
Sum Up:
Fire..Cloak
Fire..Cloak
Fire..Cloak... Low on energy
Decloak.. Activate Energy Leech (5 secs)
Cloak
Repete if necessary.

When your out of Combat Get a Psionic Shield up.


Group combat, Combat Cloak
Use the Highest Damage and D.O.T. damage possible. Your refire Rate will be as high 9.0 seconds.
NOW If your using Combat Cloak For the Double Damage Buff Keep In mind that The Double Damage Buff ONLY is supposed to work on UNModified Beams for 5 Seconds after decloaking, I believe that Means that if you have a Enhanced Beam or Enhance Weapons Damage item installed it will ONLY use the Beams Damage listed in the Beams description.

Lets think about that a second for L9 Beams.
Glare Of Devastation: 1535 base x 2 = 3070 (Damage every 11 seconds)
Emerald Devastator: 936 base x 2 = 1872 (10.8 sec)
Black Streak: 780 base x 2 = 1560 (6.0 sec)energy
Devastating Gaze: 1320 base x 2 = 2640 (10.0 sec)
Defenders Pride: 1030 base x 2 = 2060 (8.0 sec)

Taking into consideration the highest reload, 11.0 seconds.
Using Combat Cloak thats 11202 base Damage
D.O.T. Average of the four plasma beams lasting every 5 seconds.
D.O.T. avg 2115 every 11.0 seconds

Total every 11.0 seconds 13317 damage ! (using Combat Cloak.)

Psionic Shield Based Combat and build:
Your Psionic Shield, Reactor Cap and Recharge (passive and Activated), Shield Cap, Weapons Energy Conservation, Weapons Enhancedments, Weapons Fire rate, Reduced Ship Signature and Maneuverability will all play the major roles here. Summons, Critical Targetting, Beam Range, Increased Beam skill, Ship Speed, Fold Space, Hull damage Control and Device DeBuff will play secondary roles here.
This Tactic is not for the squeemish !

Reactor: Highest cap, with +Recharge, + cap(Gallina, Draco, Cygnus), Reduced ship Signature (Pleiades), Increased Beam Range or any combination of.

Shield: Higest Cap, + Cap, +Recharge, Hull Damage Control.

Engine: Increased Maneuverability, Increased Speed , Lowest Ship signature, Hull Damage Control

Device:Improved Psionic shield ( Corona Borealis, Aegis of the Warder), Weapons Energy Conservation (Taniwha's Pride), Shunt Shields (Martyr's Heart), +Reactor Cap (Power of the Elements, Advanced Weapon Control System), Plasma DeBuff (Rada, Chimaera's decreased NPC Plasma resistance).

Weapon: Highest Damage with a Refire rate anywhere from 4 to 8 seconds. The use of D.O.T. weapons keep the NPC taking damage while your between refires. IMO use a 2:1 Plasma to Energy weapons load out, Mix the damage type up a NPC may be more or less resistant to one or the other. I like a wide range of Refire rates without suffering High damage lose doing it.
You'll want to hit your target as fast and as hard as possible. You want to be able to kill it before it kills you.

Psionic Shield:
You will need to Max out this skill and Use any Item that will increase its damage absorbtion. You will basically be Spamming this skill but time it right so that you can get another Shield up just before the one fails. Energy Conservation Is Key. Know your Killing fields and the prey your hunting, know its refire rate.

You will be loosing energy at an alarming rate! The Reactor with the Highest Cap and Recharge rate will be essential. Use ANYTHING that will increase its Capacity and recharge. Have you hugged a Jenquai Seeker today ? :) Remember to keep enough energy to be able to cloak should you get into trouble.

Energy Leech:
Use the Energy Leech as soon as you have a fresh Psionic Shield up Use it like a One TWO punch and Make sure you have enough energy to activate the Energy Leech.
Timing the Use of The Energy Leech is also key, You want to maximize it use and Amount Utilized.
What Am I saying?
You can only Leech 1 or 2 times per NPC or NPC AREA Mob and get the Maximum amount of Energy Back to you or your Group.
You DO NOT Want to leech when You have a Nearly Full Reactor. Its like when you fill your Car up with gas, you don't go when its 3/4 Full You fill it when its almost empty and you have enough to
get you to the Gas Station. !
DO NOT underestimate the Energy Leech it is a very potent Weapon and Skill. Remember Everything You do, everything your group does, and everything the NPC do requires energy.
Take away their Energy you take away their way to Fight, to Defend and to Escape !

12/8/2012
New tactic and findings:
I have come across 1 or 2 NPC that were, For some reason Immune or defencive to Energy Leech, But in the same battle there were 1 or 2 that would join in to try to defeat me that were not.
In the past I would focus only on the higher Level NPC and ignore the smaller ones after I summoned them in front of me and got back on the main target.

During the battle I was running low on energy and couldn't get any from the High Level NPC that was Immune. I scrambled to think of a way to get energy or I was going to die.
Then my Focus went back to the annoyance's that were the Lower Level NPC. They had the Energy I needed!
I leeched the Energy I needed from the other NPC to keep up the fight and came out the victor !

Summon:
Divide and Conquer, Max this skill. You will have to pull indivdual targets to you especially at Higher levels.
Your Not a PW for pete's sake! :rolleyes:
If you are jumped from behind by another NPC summon it front and center then get back on your original target. This way when it dies you'll have the next target right in your sights.

Weapons range, ship speed and Fold Space
You want to have your weapons range at its highest, the longer it takes for the NPC's damage to hit you and for the other NPC thats behind him to get within range of you the better. Use any engine or device (Cat's Paw) that will increase your distance from any NPC thats trying to get within range.

Fold Space
If you have too many NPC attacking you Get the one Behind you and send it out of their weapons range. Try to install an item that will increase your Fold space distance find one with another beneficial buff attached to it.

You really do have to pay attention and use every skill the JD has in order to survive.
IMO thats what Makes playing a Defender so fun.

Lets Be careful out there the Universe is a dangerous place.

I want to point out one last thing you WILL get more XP killing 2 lower level NPC than trying to kill a High level NPC in the same amount of time.
Lol, I seriously keep a Calculator on my desk.


I'll try to get the number worked out on the Psionic Shield Tactic and bumb this. I'll use my current build as previously stated.

Phorlaug...

Edited by Phorlaug
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  • 1 year later...
  • 3 months later...
Utilizing Energy Leech with Combat Cloak.
This is a very difficult Combat Tactic to use.
The goal of Combat Cloak is to Recloak as soon as you fire your weapons.
The time it takes to recloak will leave you vulnerable to the NPCs weapons Damage.
Don't even think your going to get a Psionic Shield up in time either, because if your using CCloak you probally fighting something that may have the Power To wipe out that Psionic Shield
You just put up OR One shot you Dead.

Heres what I do.
[color=#00FF00][b]Energy Leech, Cloak and Combat Cloak:[/b][/color]
Pure and simple, You will have to Subsitute one of your Weapons barrage for the Activation of your Energy Leech.
Get behind your Prey, Deactivate cloak and Hit the activation of your Energy Leech as soon as possible, And then Recloak. Do not be surprised if you get hit with some weapons damage.
Energy Leech takes 5-6 Seconds from Activation to Transfer of energy AND Combat Cloak Takes a Minimum of 3 Seconds to Cloak you. It takes an NPC 2 to 3 Seconds to turn and Fire on you.
That Leaves 5 To 6 seconds of Damage headed in your direction ! How Much danage can you inflick in 5-6 seconds ?

I have found:
That Installing something to help with your cloaking time can go a long way.
Waiting for the NPC to or for you to get about 1.00-2.00 k (Your Beams and Energy Leech Range will dictate) away from you before you activate Energy Leech, increases (Although slightly) Minimal Damage.
Install Something for Maneuverability, Improved Cloak and reduced Signature these items will help you (they Should) with Missile Defense. Look under Ship Stats "Missile Defense"
Sum Up:
Fire..Cloak
Fire..Cloak
Fire..Cloak... Low on energy
Decloak.. Activate Energy Leech (5 secs)
Cloak
Repete if necessary.

When your out of Combat Get a Psionic Shield up.

[color=#00FF00][b]Energy Leech in Group Combat:[/b][/color]
Your going to play a support role here.
When all the Energy and Shield Energy Transfers and Reroutes have been done and the Reactors of your Group mates are depleted, Your energy Leech will be a welcome supply of new fighting spirit !
Again use it at the right time. DO NOT Spam Energy Leech!
Get the best bang for you Leech.

A rule of thumb untill your Healer say hes out of power OR your almost Out of Power Then Hit your Energy Leech.
There are NPC, Machanical and Biological that Do not have reactors OR are immune to energy Leech Or are just out of energy themselves. Don't ask me how immune for machanicals. (Could be a bug?)

Use single target Energy Leech for Your own use if the fight dictates. I have not tested it out yet but you may recieve no aggression from the individual NPC.
The Use of "Render Energy" "Energy Leeching Sphere" and "Render Energy Sphere" Will attrack severe Aggression for all the NPC in the area of combat !
Leech and Cloak A.S.A.P ! after useing any of those Leeches. You may have to wait quite a while bafore you can come out of cloak and fire out of cloak BUT the
Aggression may be to High and you may have to go into The Combat Cloak, Fire and Leech Tactic untill the Tank or Healer gets the Aggro.


Utilizing Energy Leech in Psionic Shield Based Solo Or Tanking Combat.
[color=#00FF00][b]Energy Leech and Psionic Shield: [/b][/color]
Use the Energy Leech as soon as you have a fresh Psionic Shield up Use it like a One TWO punch and Make sure you have enough energy to activate the Energy Leech.
Timing the Use of The Energy Leech is also key, You want to maximize it use and Amount Utilized.
What Am I saying?
You can only Leech 1 or 2 times per NPC or NPC AREA Mob and get the Maximum amount of Energy Back to you or your Group.
You DO NOT Want to leech when You have a Nearly Full Reactor. Its like when you fill your Car up with gas, you don't go when its 3/4 Full You fill it when its almost empty and you have enough to
get you to the Gas Station. !
DO NOT underestimate the Energy Leech it is a very potent Weapon and Skill. Remember Everything You do, everything your group does, and everything the NPC do requires energy.
Take away their Energy you take away their way to Fight, to Defend and to Escape !
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  • 3 months later...

I am putting the JD walk through internet path here. it is a little difficult to get to and you do have to log into the 

Net-7.org portal to view the Walk through of all the classes.

Login to Net-7.org---Game info Tab---About the Game---New Player Guide---Jenquai Defender.

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  • 7 months later...

Something not mentioned here.. The use of Martyr's Heart in solo combat for JD is life changing.  You should consider this device when you reach a level that enabled you to hunt it down and loot it.  The device cannot be traded and IMHO is life changing for any class other than JE which has the Antlia to serve the same purpose.  It is more than worth the time it takes to camp for the device and get it.

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Something not mentioned here.. The use of Martyr's Heart in solo combat for JD is life changing.  You should consider this device when you reach a level that enabled you to hunt it down and loot it.  The device cannot be traded and IMHO is life changing for any class other than JE which has the Antlia to serve the same purpose.  It is more than worth the time it takes to camp for the device and get it.

 

Agreed, I have one on my JE and JT, but my JW isn't leveled up yet.  My JEs sits mostly unused in his vault, since he has Shield Leech, to fill his reactor bar whenever necessary, my JT uses hers when going after things bigger than her.  Another good thing about the Martyr's Heart is that it drops from a mob whose CL is less than 50.

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Something not mentioned here.. The use of Martyr's Heart in solo combat for JD is life changing.  You should consider this device when you reach a level that enabled you to hunt it down and loot it.  The device cannot be traded and IMHO is life changing for any class other than JE which has the Antlia to serve the same purpose.  It is more than worth the time it takes to camp for the device and get it.

True true, I'll do just that Liucee.

I wanted to get the basics down for skill point usage and skill use before I got into the individual item use.

Not many new players would get a Martyr's there is another Shield recharging device that drops from the same Mob or one of them.

I believe its the "Shield Energy Converter" and that can be traded, I gave it to one of my alts.

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I wasn't impressed with the SEC device, the cost v.s. return in comparison to the MH was very poor. But yes it is similar.  There are also reactors that are not Jenquai friendly (Warrior's Heart) that other races can use, but again they are poor second choices.

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I wasn't impressed with the SEC device, the cost v.s. return in comparison to the MH was very poor. But yes it is similar.  There are also reactors that are not Jenquai friendly (Warrior's Heart) that other races can use, but again they are poor second choices.

 

In EnB Origins, I think the EA devs had the Martyr's Heart stop dropping and replaced with with the SEC, because they thought that the Martyr's Heart was too powerful.   They didn't strip the ones that people already had, but didn't allow them to drop anymore.

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In EnB Origins, I think the EA devs had the Martyr's Heart stop dropping and replaced with with the SEC, because they thought that the Martyr's Heart was too powerful.   They didn't strip the ones that people already had, but didn't allow them to drop anymore.

As much as I would hate to agree but the Martyr's is/was a bit powerful, that could be why its drop rate is very very low, IMO it should be but the SEC should have a better drop rate. Both could be dropped by other NPC in other sectors if it isn't already, with the low drop rate.

 

IIRC, The Martyr's has been toned down a bit in ST 3-4 ?

The same as was the "Aegis of the Warder" when it had the 10,000+ Psionic shield increase attached to it, the actual buff may of not been the same as the description of 10,000+, but at times it did seem like it.

 

Back on topic.

When would the JD use the Martyr's Heart or the SEC in their timing of its use?

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It may have been, but most of my play is with the JE and JT who are usually pretty energy efficient, and I haven't noticed the difference.  Only those 2 characters are into overdings.  Other than my Scout & TT my other characters have been largely neglected, having only done training, and the Christmas mission.

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As much as I would hate to agree but the Martyr's is/was a bit powerful, that could be why its drop rate is very very low, IMO it should be but the SEC should have a better drop rate. Both could be dropped by other NPC in other sectors if it isn't already, with the low drop rate.

 

IIRC, The Martyr's has been toned down a bit in ST 3-4 ?

The same as was the "Aegis of the Warder" when it had the 10,000+ Psionic shield increase attached to it, the actual buff may of not been the same as the description of 10,000+, but at times it did seem like it.

 

Back on topic.

When would the JD use the Martyr's Heart or the SEC in their timing of its use?

I tried both and found the MH to be better for what I do.. The timing is fairly good... About the time reactor is low the MH delay timer expires and fills reactor to nearly 100% depending on the cap.  if you aren't taking damage and proper use of cloak you barely touch your shield to get that.  My JD also rarely uses Psi shield, because the mobs she fights drops it in one hit, so I would be sitting there exposed while I re-establish the shield.  Also leech is very dangerous because I can be exposed long enough to take heavy damage to my shields doing a leech, if enough damage is taken I can't cloak and it spirals into xp debt very quickly. 

 

Cloak/Find Target

Chim/Fire/cloak

Fire/cloak x3

MH/cloak x1

Fire/cloak x4

rinse/repeat

mob dies.

MH/cloak x1

find a target

 

I can go this way for hours and never run out of power, never be exposed long enough to get hit significantly and kill indefinitely as long as I don't make a mistake in the process or hit a lag spike at a bad moment.

 

With Shield leech it was flipping a coin.. Do I lose 50% shield and risk an incap to leech it or MH it and not risk anything.. SEC burns more shield per use, feeds less reactor and timer is shorter... you can actually hurt your chances of survival using that thing.

 

As for Terrell I found that lack of a shield leech on my JS is not as much of a problem as JD/JE in most cases, MH is very useful however if you are burning massive amounts of reactor healing someone else or if you need to feed someone else some reactor power in your group... MH/Charge Shield..  They are 100% in both in about 2 seconds. Use can be the same if you are griding XP with the JS as they burn a lot of juice if you are acting like a JD... Under cloak and during firing you lose power, not gain it.. so rapid consecutive firing will drain your reactor no matter how many buffs you have...

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Yeah, my JT uses hers, plenty.  Much the same way that the JW would use the device.   I hardly use Recharge Shields on my JT when playing solo at all.  I'm more likely to use it on other players, on those occasions that I'm grouped.   I have done the Recharge shields thing while using the Martyr's Heart on my JT as well, but haven't done it in a while.  Having the Glorious Kimono, L7 Quasar, and L7 Reactor Optimization gives more power to work with before I need to use my MH.  I do often wish there was a duration buff available for Reactor Optimization.  Sometimes there's downtime between fights, and I get a little reactor recharge in then too. 

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The reactor and shield buffs from JS/TT are both very short durations, which is a detriment to the skill.  I have all but given up using it because the upper limit of TT's shields and JS's reactors when when solo are enough to get by most of the time.  JS has to uncloak to activate this skill and it takes a very long time so I have to warp out of the combat area to use it.  I have found it is just better to conserve energy as much as possible and MH more often if I am having reactor issues.

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  • 4 years later...

End-Game Jenquai Defender Gear Guide -- now  updated on the Net-7 Wiki.  Check it out, add updates as necessary, or give me feedback and I'll put them in.

 

https://www.net-7.org/wiki/index.php/Jenquai_Defender_Gear_Guide

 

-Zarg

Edited by Zarg
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