Search the Community
Showing results for tags 'rd raid live bug'.
-
Crichton Said: 1) I was in Arogoth Prime last night and saw that the Shield modul was up and floating around (very amusing behavior). In Live each part of the RD station would spawn and could not be attacked until the last peice, the shield module, had spawned. once the full base was up players with good RD faction purchase ammo for helbore and singularity mortar. Currently in the EMU the Shield Module floats around near the other RD ships and can be pulled/pushed around by a player it is targetting/has attacked it. I was able to destroy it with a couple CL 50 (OL 135) toons PW and PP. 2) The Cl 66 Dragon's breath turrent floats around as well but it does not target any player that has low RD faction or that is attacking RD ships or the shield module. In live there were several Dragon's Breath turrets (6 maybe?) that had a very large range and that surrounded the RD base. Without either a JE (to warp a group in with max navigate) to bypass the Grav well or a JD to go in cloaked and summon players could not sneak by these turrets. They would get 'blasted' to smithereens. 3) Most of the RD Base area (upper left corner of AP) had a large grav well. This made it more difficult to bypass the dragon's breath turrets and the patrolling RD ships. Drained said: Probably talking a 30-40 man raid here if it was restored to live... 1/4-1/3 the server population at any given point. But yes, confirmed, at this point its ridiculously easy to do as the base floats around the AP navs from the VG gate to AP nav 10 and sometimes near or in the middle of the planet at the center, alone without anything guarding it.