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  1. I imagine this is likely not the first time this has been brought up and discussed, but a forum search yielded only one post dealing with the topic, and that post had no replies. [url="https://forum.enb-emulator.com/index.php?/topic/5751-items-without-de-spawn-timers/"]https://forum.enb-emu...e-spawn-timers/[/url] In Live, there was a method to cancel a tractor beam while tractoring in an item. As the linked thread describes, one simply had to click on the item being tractored and click the Loot button again. Was this disabled for some reason, perhaps to deal with the issue discussed in the linked thread? Or, was this functionality something that was added to the Live game via a post-launch patch (I can't remember; it's been so long) and is not in the baseline client we all began with here? It's a small thing (gameplay-wise), but was actually a very handy feature. In Live, for example, I'm certain I provided many a lowbie some credits and more than a couple of Trade levels during my RD faction farming sessions Shield Nova-ing the Sabine at the Lagarto gate in Endriago. After each wave, I'd pull the loot from the corpses, then let it drift for the other players around me to loot. It was also very handy during mining, pulling unwanted ore from roids and then cutting the beam instead of just cherry-picking the ores you actually wanted. I understand that a tractor beam can be canceled by cycling your warp engine, but this is obviously not very kind to your reactor's power--especially at lower levels. In any case, is this something that is potentially able to be reactivated/added to the client? Lastly, let me just thank all of the DEVs and everyone else associated with this project. I cannot begin to tell you how heartbroken I was when EA dumped EnB (What can I say? I had not life then.) and to be able to play it again is just awesome. When I can, I will happily donate what I can to do at least a little toward helping all of you see this project through. Thanks, Curis
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