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Trapt

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Posts posted by Trapt

  1. Just wanted to say whats up. I stopped by and browsed the forums for a while and am glad to see this project still pushing forward. Hope all is well with the game and the devs. Look forward to getting some play time and playing a bit, just really busy!
  2. [quote name='C Del' timestamp='1302491306' post='38784']
    Ha! Your name is "Trapt" and your trapped! :)

    I'm sure you find this just as funny as I do, but I'll move your guy for you. If you still can't log in, try using Packet Optimization and Prototype Reordering in the launcher.
    [/quote]


    HAHAHA - that was good. Thanks for moving him for me.
  3. The focus should be getting these encounters working as close to live and without bugs as possible. Ultimately the server and all of the items on it are going to be wiped when the game goes "live" anyway. So I say spawn them every hour and as much as people can kill them, to truly get as much testing of the encounters as possible. The spawn timers can always be adjusted later.

    The fact that there are alot of these "ubers" in the game, during a "beta" phase is not hurting the game. Broken content is and will hurt it though.

  4. The reason it was shot down is the fact you get exp from making ammo. If you got enough components you could level your trade just by making ammo. What would fix that, "exploit" for lack of a better term, would be a code disabling expierence for using the mass build commands.

    I'd love to see this command in the game. Even in live it was brought up alot.

    Along those lines, making the "build last items" box would be sweet also.

  5. I've been playing Rift and when I'm not I'm playing EnB. I posted in Trion's forums about the emulator and got some old hard core EnBers to come back. Recruited a couple of them too!!

    I try to get the word out as much as possible, however I think there is to much draw to the new games coming out. There is a handful of us die hard EnBers that will never go away though!

  6. Firstly Hello!!!

    Hope things are well. I've been deep in work and raising a family, so i've taken a break from gaming. I've thought about the game and miss playing. I'm in the process of getting the game installed and updated, as I upgraded to windows 7 and fdisk'd all of my computers and need to reinstall. I'm just curious what has changed since i've been gone? I've looked for patch notes but I can't find any. I've been gone for about 4 or 5 months to give you a time frame.

    Many thanks ahead of time for the info!!

  7. I'm not 100% sure how it worked live but I do remember progens having the ability to Link their inversions creating a huge arch between them making the damage even more. If they had max SI it would automatically do it for them. The light shows Progens used to put on were amazing haha..

  8. been there done that... the problems with those kinds of tests it that people just run their test booklet they are given and thats it... as stated its more like work than play (and it really is)... so they run tests for an hour and then hop back on the play server... so in the end things are not truly throughly tested and then they go live and crash bang boom.,.. big suprise it fails...

    Giving the situation, either we test and help them with bugs, or the server gets wiped, I'm sure I can convince a good portion of Static to help you Kyp. Most of us have 5-6 150's and need something to occupy our time with anyway. Let me know when/if this happens and I'll be one of the first to create a toon and help you test stuff.

  9. The way people leveled after ST4 started:

    1. Suicide trade runs - Fixed

    2. Progen self destruct trade runs - Fixed

    3. Jenquai Return to base trade runs - Fixed

    Those were the 3 "quick" ways people were leveling after the start of ST4. As for me now, I've leveled 3 toons to 150 after those fixes. Plan and simple hard work and grinding is the only way I know of to level now.

    I think what needs to be addressed is it's obvious each class has their strengths and weaknesses. Traders, Warriors, Explorers. I think there should be bonuses for each of those classes focusing on their chosen profession. IE: Warriors should get bonus to combat experience for killing mobs, explorers bonus exp to exploring, mining, etc and the same for traders (Trade runs).

    Right now, Most people grind trade runs to level their toons and then use spillover when reaching TL50. Most of the reasons there is alot of anti-wipe comments here, is most of us don't want to go through that again. I am happy with where I am in the game, minus the lack of end game content. I am currently working on my 5th level 150 toon, doing his missions and leveling him up. I report bugs, I find bugs, I work with dev's testing stuff, I donate funds to the server, which is really all we can do at this point until the game is pushed live.

    I promise, if you wipe toons again before the game goes live, It will do nothing but hurt the game. I can personally say we lost at least 10 very active Static guild members after the last wipe because they did not want to level again. I bet other guilds can say the same. Short of their being game breaking, server crashing items or mechanics in the game, I don't see any reason to wipe the server again until the game goes live.

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