Hey all, Werewolf from Live, Willbonney now in game. Have something I'd really like to get off my chest about these big mobs.
Now, I'm a Terran Kiter (spelled Enforcer), however I personally don't mind this tether, nor do I mind that they get 2x range when they running back to their spot. However, one thing I do mind is that boss mobs still do damage as if they are 16cl's higher then me (Cl 50). This just does not work, nor did it work in live. The mob's level might have shown Cl 66, but that was just to show the difficulty of the mob. It's true cl was more around the lines of 55 maybe 60.
The reason for this, well, go out and fight something 16 Cl's lower then you, and see how often you crit. The same way with mobs 16 cl's higher then you, 90% of the hits will be crits. Now, I don't mind taking damage, or needing a group to kill something, but when The Master or Zethren-Ti is doing full shield and hull damage every time he hits me with +75 resists, well, that's just not manageable. And even when they don't crit, it's a 80k shot, every second.
Well, I know everything is a "work in progress" and I hope that someone reads this and remembers that this was how things were done in live. Even if it said it was 66, that was not it's true CL.
So, my idea is to put the mobs back for now, until which time they are fixed. Let them be doable as they were, and put this "fix" in when things are a bit more settled. Because as of right now, it's impossible with my girlfriend on her TT, and me on my TE, impossible for us playing, and grabbing 2 other TT's in game, and well, just plain impossible at the moment (at least for me, maybe I just suck.) And well, 3 shield fixers should be able to keep me alive with +75 resist and level 9 shields, always did in live.
Thanks for reading, and have fun out there all.