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Evermore

Lead Developers [LDEV]
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Everything posted by Evermore

  1. [quote name='cappy' timestamp='1311280142' post='43484'] I won't add to the specific items here, but in general i am finding it very hard to "make a living" as a lv130 pw with the lack of, shall i say "venderable items" that are needed to keep some sort of economic survival. For example, the manes are a complete joke to kill with their constant drop of "manes essence" which sells for about what you would expect to see from a lv 10 mob... even with the lv40+ manes... and there are others, like the Zen Angel lv 42 job spawn(forgot its real name) that drops some lv4 crystal, or thereabouts, worth about two cups of coffee. Heck i even had to loan my character 10million from my JE (those lucrative ores are the only money makers in game right now) and i'm still losing ground, and my PW is now around 6 million, when i should be making money. My character is hardly an "ace builder" who is constantly giving away free builds to guild members or new players either... my main costs are making my own ammo and pl's, and people often build stuff for me for free when i buy the comps... How the heck do you people make a living giving away lv 8 and 9 builds?? Somebody yesterday wanted 500 million for a black spit... Who the hell has that kind of cash? What are you killing? I hope it is possible to increase some of the drops of "venderable items" as well as all the great uber and preferred items listed above, because unless the cost of building and comps is hacked down, my PW is going to be sitting outside F7 with a cup begging for spare change... Can you spare some change for a poor progen? [Thank you sir!] Just thought i'd stick this in here... i have noticed this problem for quite some time now. [/quote] Cappy, don't you dare beg for credits as a PW(Progens don't beg). The drops have been reduced as a means to help balance the economy, and get the Market channel to work like it used to. Right now, it's a open/private chat channel for the Mega Print Builders. The credits they have now, and the reason they just give builds away is because the drops were too high.(Other things factor in as to players having huge amounts of credits), but as a starter, your not going to get rich and level fast with any race. Yes, some of the drops will be increased a bit so a player can afford to buy comps to have something built, but I just played a PW to lvl 30 in about 10 hours and had 68,000 credits before starting my lvl 30 hull upgrade. I also bought all my comps to have someone build my equips. To give another player 10,000,000 in credits at lvl 30 is just a waste. As to What a Mob drops that you feel is not right, feel free to send me a PM in the forums. I respond to ALL PMs within 24 hours M - F and will fix if necessary.
  2. I will try and finish the list at the top of this thread by Sunday. Any future lists, please use the FULL name of the item to help speed this up. Cheetah lvl 5 vs. [b]Sprinting Cheetah lvl 5[/b][u][/u]
  3. [quote name='Evermore' timestamp='1311101893' post='43423'] To save time, I can confirm that the Golden Dragon lvl 9 is not dropping. I will ad that tonight. [/quote] In so far. lvl 9 Golden Dragon Laser San added. lvl 6 EB-X8 Adder MK VI added. lvl 6 Most Alluring Laser Class J added. lvl 5 Antares MCG-5 added. lvl 4 Most Appealing Laser Class H added. lvl 6 Axe Tertius added. lvl 7 Axe Quartus added. lvl 3 Biting EMP Beam AC added. lvl 6 Ceres C6 added. lvl 5 Sprinting Cheetah added. lvl 6 Most Clawing EMP Beam XY added. lvl 5 Desert Coyote added. lvl 6 Trickster Coyote added. lvl 6,7,and 8 Crab LGS added. lvl 5 Dagger Max added. lvl 5 Faye DDO 60 added. lvl 4 Vega MCG-4 added. lvl 8 Helix NGC 8 added. lvl 5 Sagittarius UGC 5 added. lvl 6 Sagittarius UGC 6 added. lvl 7 Sagittarius UGC 7 added. lvl 3 Saturnus IC30 added. lvl 5 Saturnus IC50 added. lvl 4 Most Fetching Laser Line A3 added. lvl 6 Most Foxy Class F Laser added. lvl 6 Most Grating EMP Beam 2B added. lvl 6 Black Jackal added. lvl 5 Spotted Jackal added. lvl 4 Leopard added. lvl 5 Clouded Leopard added. lvl 6 Snow Leopard added. lvl 4 More Miffing EMP Beam 1A added. lvl 5 Most Miffing EMP Beam 1A added. lvl 4 Zapping EMP Beam AB added. lvl 6 Most Zapping EMP Beam AB added.
  4. [quote name='Tyran' timestamp='1311103126' post='43424'] Sir, this is prettymuch how it was in live. Some mobs like the CL 66 Earthcorps in Luna had what I am almost sure was a less than 1% dropchance on the clydesdale given that only 1 ever dropped for me after 100+ kills. And now you say it, it almost sounds like you don't have a drop chance percentage you can apply to each item of each mob. Instead you may have an equal chance of any item from the loot table dropping - is this true? At any rate I doubt people mind low drop rates on some items - it keeps thing interesting and it means you cannot tell what the mob's loot table is in a glance. [/quote] I can set the drop chance per item and on rare loot can even be tweeked more, but the more you have dropping has to be factored in when both common loot and rare loot tables are set up. It's a balance between the 2, also setting min/max items to be dropped each kill plays a factor in a mobs loot table. There are mobs with as many as 20 total items that can drop from it, and if you don't calculate all settings available, can change the economy of the game.(Yes, the Economy needs work) (Hense-why this is not a throw it in and add a drop chance to 1 item.)
  5. To save time, I can confirm that the Golden Dragon lvl 9 is not dropping. I will ad that tonight.
  6. Let me start by saying I appreciate your willing to find that which is not dropping. There are 489 Items not dropping at this time. Those that are Vender Items, or Items that can be abtained by Dismantle will not get my attention at this time. Those that are storyline related will come later of course. I have a list of almost 200 items that I am currently working on getting in, but the problem at hand is the lack of Mobs to put them in. If I keep adding Items to current Mobs, it reduces the chance of their current Table making it more difficult to balance. There is a Dev meeting this weekend, and I will make this my priority of discussion. We also have a Storyline Meeting on the 31st, and I will know more about what and when other Items can be added. In my personal opinion, I feel we need more Mobs in-game to better balance the Combat leveling, and make the game more interesting to play. Take the lvl 14 Mobs. There are only about 6 of 21 available that are set up (none of which would be dropping an Item from your list), but thats 15 of 21 lvl 14 Mobs that could be added. On that note, if anyone finds an Item that SHOULDN'T be dropping from a Mob, feel free to PM me in the Forums, and I will respond within 24 hours M-F. ALL feedback is good feedback, and I thank you for yours. P.S. Don't let this thread fizzle out.
  7. The Ichi, the Ni, and the San all show as in game and dropping, along with Ammo samples. As for their where-abouts I cannot say.
  8. I have to say I missed that 1, and I thought I'd seen them all.
  9. I'm sure we will throw something together for Halloween as well as Christmas this year. As far as what it will be.....time will tell.
  10. Actually, I placed subtle tones that only dogs can hear in the weapons firing and items installed sound effects that to a dog sounds like " in a minute, just a sec, a moment longer, just hang on, I'll be done in a bit " and there you sit - staring at the monitor and your dogs thinking
  11. I don't see why anyone would mind, it would be helpful - not a burdon to a player. I have done the same thing a few times and it is frustrating having to re-sort the vault.
  12. It could be easily done, but in short - It wasn't that way in Live.
  13. I don't think it worked that way in Live. How hard to make work ? - Coders place to say. I do however remember building Ammo and having it flow into the Vault when the hold was full, although that may have been Post Sunset. I guess you will have to wait and see who else pokes their head into this thread.
  14. [quote name='Tienbau' timestamp='1299635368' post='36057'] most of what we want the mobs to do could be achieved by us (devs) pulling our collective fingers out and actually filling in the data in the mob tables. Most mobs are still in the 'vanilla' state of no aggo, no altruism and no bravery. [/quote] I must step in here to say that I have finished 446 Mobs (with some help from Ranko) as far as their Agressiveness, Bravery, Altruism, and Intelligence. We have also been working on certain Mobs Skills per say, along with Mob drops. This started 12-4-2010. As far as not seing this yet may be because about 200 of them have been done in the last 4 weeks, and without a content push it won't be visible to the players yet, but the work is happening daily.
  15. Hey Woody, if I don't see you on TS Sunday, I wish you the best with your surgery and my prayers are with you. You are a great help to the project. Best of luck.

    Randy

  16. I think he is referring to giving credits via slash command long distance, not in group or on a station.
  17. I am closing this topic at the request of Mr Merlin. Evermore
  18. Change your profile to Davidr99.

  19. Hold down the Shift key and hit the 2 key to get @.
  20. Actually Marco, I was going to help him finish up tonight Marco says to himself " Evermore - mission Editor - NOOOOOOOOOOOOOOOO !!!
  21. Content Developer - Board Member

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