Since faction have been reactivated, I feel like sharing my mood about it.
I appreciate faction because it allows to restrict content based on player behaviour.
But I hate what need to be done to change someone faction:
- hunting thousands of low level mobs is boring,
- hunting thousands of high lvel mobs take too long,
- doing jobs is boring (I'm not even sure there are a single person that appreacite that to be honest).
I'm sure there was sugestion of this kind in the past, but here are the solutions I'm thinking about:
- Make faction change scale based on mob level:
o if you kill a highter level mob, you get big positive faction change, and low negative faction change (killing someone harder is a honor)
exemple: if I kill a CL50 RD and I'm CL40, my RD factin should lower a little (1 point), but my faction with others should increase a lot (100 points)
o if you kill a same level mob, make it 5 points more, 5 points less
o if you kill a low level mob, you get big negative change, and no positive change
- Implement mission that give big faction change (like +1000 points and -200), those missions should be limited to once a day (or something like that)
- Add political events, that will change everyone factions
Remark: the numbers above are just for exemples, exact faction changes should be balanced.
Discuss as much as you want, but please please please ... DO IT