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Starkor

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About Starkor

  • Birthday 06/05/1974

Live ENB Information

  • Server
    Andromeda
  • Race
    Jenquai
  • Profession
    Explorer

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  1. https://forum.enb-emulator.com/index.php?/topic/3281-level-75-hull-upgrade/page__p__24934__hl__%22level+75%22__fromsearch__1#entry24934 This is exactly the problem on my character 'Starkorte'. I am level 79, 1 weapon and 1 device slot left to get, have Captain and hull strength of 4500 but my mission log still reads to get my level 75 hull upgrade mission. Can someone please do the fix Kyp did? Thanks! Starkor
  2. Ahhh, this would surely explain why there are two sides that say nearly the same thing... Very VERY interesting..
  3. We approach an interesting revelation that maybe both sides are wrong or right (depending on whether you feel a glass is half full or half empty) to an extent and that it behaved both ways which would explain the 'definitive' nature in the claims everyone has. Many of us participated in Beta and Live and I am wondering if that may be the source. Don't get excited though, I find it very interesting that everyone that says "It was not like this in live" has not been able to provide tangible (something that is not related to "I Remember...") information that substantiates the claim... I, however, like to attempt to substantiate my claims with information that can be cited and referenced along with searching for countering points which in this case I have not yet been able to find. I did some more looking at patch notes located at http://www.earthandbeyond.ca/server/patchmessage.html and did not see a reference that they made any changes to registration when docking at stations. I did find one interesting patch note "Changed the docking and registration distance for starbases on planets to 2.5k (from 5.0k). This is intended to reduce the frequency of death loops due to exiting starbases too close to hostile mobs.". The relevant parts of a debate is being able to present and substantiate ones assertions without conflict and without taking it personally. The good thing with my personal position is that I am fine either way and am just happy to be playing the game that I missed SO much.
  4. I remember it, can also find references to it on sites that were considered great and reliable information repositories... http://www.earthandbeyond.ca/game_info/docking.html As the saying goes, "That's about all I've got to say about that"
  5. For Terran Enforcer: Biorepression - done build engines - done build weapons - done critical targeting - done damage control - done enrage - done hacking - done missile weapon - done negotiate - done projectile weapon - done rally - done repair equipment - done The only thing I am having problems with is the lvl 50 hull upgrade but I think its because the server doesn't have me down as having my lvl 30 yet I do so it may be throwing MacKellan's dialog off... That's just speculation though... The dev team will figure it all out.
  6. +1 Geesh Rudo, you must be some kind of freak twin or something. Thoughts exactly mirror my own. Freaky.
  7. +1 Rudo you hit everything right on the nose. I am Player B and stand by anything I said or did as being in good nature humor and venting after the Minerva ordeal. Take it as it was meant and move on with life.
  8. I like to say yes as much as I am able to observe being a tester/player and the fact that I have been more diligent in reporting bugs myself. The only thing that I would like to have/know is an ability to search through existing reports and if I find something that matches what I am experiencing, I can add information to that to help cut down on the duplicate reports and also have an opportunity of providing the powers that be as much information as possible in a centralized location. I know that it would not be perfect but would also help cut down on people asking if something is known or not and help ensure new issues and even existing issues are well documented. This is of course my opinion and that's all I've gots to say about that.
  9. In my personal opinion, I don't think there is a such thing as cherry picking. If someone gets their first, they get what they want and if they don't clear everything including the field, they don't get that bonus... that's again, MY O-P-I-N-I-O-N.
  10. There is no "didn't notice", nor the full mix of the different damage types that are out there so I cannot vote on it. To me it seems they all do a mix of all the damage types depending on the mobs themselves...
  11. Been in the IT field for just about 20 years. Then I got let go. *raises fist in the air and screams, "Darn you economy!"* Off to keep looking for a job.
  12. Many reasons I have for loving this game through so many years: Space based (biggest winner there) Mining Very PVE friendly (love to do my own thing at times without having to depend on others) 'Work for it' experience system. (You want it? Work for it!) Other players (meeting people is always fun, being able to play in a group is even better! Nothing like a group of TE and PW's watching two miners cause roid guards to spawn or simply cooperatively helping each other out) Job terminals (not locked to just sitting there doing the same thing forever) *please bring these back soon! pahhweeeze!* rofl Quests The storyline The UI was nice and clean. Very effective. Faction system Graphics (they still ROCK!) Great races to choose from (nice touch having different professions within the races themselves) Able to have multiple characters Ability to customize look of ship and character Being able to dock at stations to interact with others in a different setting and actually have a reason for the stations for the bazaar, terminals, npc's, etc etc. Landing on planets, I mean that just rocks! The mobs, even their AI was very cool. Speaking of mobs, I actually loved the RD's when the would do their ambushes and pull you out of warp to charge a toll and you could either pay and go on or refuse and fight or flee. That also brings up the coolness of the mobs using skills against you. Trading - make money and experience for hauling goods around. Yet another thing to do. Manufacturing - This was real cool, player made items having better quality than the dropped/looted stuff and certain attributes being improved upon as well. That and the maker gets their name stamped onto it. The skills themselves are really cool and unique to races The idea of progressive story lines.. New systems/sectors The elusive nature of the V'rix Emotes for both character and ship */me barrel rolls!* I seriously could go on and on, pretty much the whole game rocks and keeps me drawn to it more so than almost any game out there. Never found anything I didn't like about it. Never had the complaints others had, I took the game as it was and what it was meant to be and loved playing it. Was seriously bummed when they shut it down since I had been playing since beta first opened until sunset. Games since then and even up to today don't seem to have that appeal to me like games of past. Games today seem to be geared towards 'instant gratification' making them much to easy to complete in way less time than games of past. Not to mention the 'money maker' games that are driven to make money rather than towards making the games immersion deep and enjoyable which in itself is a much better way to make it make money. I mean look at the cigarette companies, they got it right, get them addicted and KEEP them addicted so they keep making us money. Of course, this is my opinion and that's about all I've gots to say about that.
  13. No worries, hopefully its something that will help the Dev's fix and/or improve upon their masterpiece! Keep up the awesome work Dev's!
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