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Posts posted by C Del
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10 hours ago, markemt said:I'd guess after 10 years there are those that are tired and sick of keeping it running and are letting it die gracefully. It's been over 2 months now and I think that says a lot. I'm betting the game is over as there seems to be little serious effort in fixing it. I could be wrong but that's my opinion. I hope it does get running again but as I said, 10 years is probably much longer than these people bargained for when they signed on to this project. I'd say they are sick of the obligation and will welcome its end. As I said, my opinion as I see it. I appreciate the 10 years they have invested in it though. It's a great game and I'll definitely miss it
I hear that you're frustrated with the extended downtime, which is entirely understandable given the circumstances, but I encourage you (and others) not to lose faith in the project.
I think it is difficult to grasp from an external perspective just how much work and difficulty is involved in managing and recovering from what is an IT catastrophe like this. To switch hosting providers, as they are doing, is a massive headache in the best of times - to do so without warning and under substantial stress is the kind of thing that gives CTO/CIOs of small tech companies everywhere PTSD. The fact that, from what I can see, there has has been zero practical loss of data from this breach is a cause for celebration, and it means that the people in charge were paying attention, keeping important best practices, and acted diligently in managing the server(s) and the web of services residing on those servers. Many volunteer projects could easily have been permanently crippled by this event, and the fact that I can log in here and can see my characters on net-7.org shows me that the project is alive and kicking.
Now I appeal for patience and grace: Waaaaay back in 2008-2013ish (it's difficult to remember now), I was a minor contributor to this project. At that time, the active volunteer staff was several times what it is today, and even with that extra help, the project had its plenty of struggles and setbacks. Unfortunately, this decade and more later, there are fewer shoulders to bear the burden of server maintenance, development, financial management, logistics, and community management. This diminishment may seem an ominous portent, but, conversely, I believe it highlights the extraordinary commitment of those core members who have kept the watch here while I went about my business, coming back about every year to listen to the December shopping music, fly around Sol, and revisit a part of my childhood to which I'd be 20 years more distant if not for their effort.
Forgive me for babbling on, but I mean to say that the good people here have shown us by their actions that they care about preserving this game and keeping it available for others to enjoy, and though that may be difficult for them, I see no indication that they intend to stop now.
Finally, a huge Thank You to all of the active staff for keeping the home fires lit for all of us - as long as this community exists, EnB shall not perish from the Earth.
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Yeesh. Just decided to swing by - sorry to see you guys going through this. Let me know if there's anything I can do. Is the donation funnel functional?
EDIT: Yes. It is. If you have the means, this is a great reminder to help out your friendly neighborhood emulator project!
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It's fixed.
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14 hours ago, Stranks99 said:
Pegasus from day day 1 forgot guild name had a main Trader called Bowna. I live in the UK but to make sure i got it on day 1 I had to import it from Canada cost me an extra £40 quid in import fees but was well worth it at the time
Oh man. Remember when you could import things from places? Now, the DRM stores just tell you when and where you can play things.
Mad respect paying nearly the price of the game again just to get it when you deserved it. Even with its complications, I'm glad the globalization of gaming seems to have really cut down on that region-dependent BS.
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Hey. Tryna gib money, but don't see a button. Should there be a button? Am I being an idiot?
Thanks.
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And so the cryptowar begins. I'm no financial adviser, but personally, I'm going long on pancakes and shorting staples like there's no tomorrow.
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Alurra is quite correct. It could be done with a slash command, but that's not exactly convenient.
It's funny that Destiny actually had this same age-old problem and only addressed it well into their first year, maybe 9 months after release. When will they learn? :P
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As a coder, sometimes a crash log will be overwritten when a restart happens. Sometimes there is just information you can not get without looking at the crash when it happens. Auto restarting the server can wipe these logs and then leave you with nothing to evaluate to fix the problem. Yes, experience taught me that.
Incredibly correct, sir.
Sometimes users just have to trust the IT people who know what is going on. We are doing what is the best with what we have.
I doubt the devs want to deal with an error log rather than killing tengu, so they want to get the game running as fast as possible.
Less people that have access to the server the better, especially in this type of environment. One pissed off player could wipe out years of work with just a few keystrokes and a server restart.
Part of the problem is that we'd have to dump the call stack and memory image to figure out what happened, and that's a huge amount of data for an application this large. -
Server go away. A developer is on it.
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Sooooo missions are server code? Should we (read those that are currently able) hold off playing those characters planning on doing the Agrippa missions? Of those of us that planed on doing those missions pre B's return quickly start them even though we may have blown by the requirements?
Missions aren't hard-coded in. They're in the content database (which is separate from the character database). A server code rollback will not affect missions unless server code had to be fixed to make a mission work which, to my knowledge, has not happened recently, so you are clear to proceed. -
The server ams dies again. For a second there, Zackman was keeping it alive with pure willpower. Stand by.
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I think cdel stole my ammo then crashed the server, lol
Well, I didn't crash the server...
The server is being worked on. The recent crashes are due to some restructuring that needs to be done in the server. Like I said earlier, they're growing pains.
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Edited (hopefully) for clarity. (I only changed formatting)
Also: Sticky!
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C Del I think what you guys are doing is awesome. However what is causing these random crashes and are we just resetting it without finding the source of the issue? Just curious cause the crashes seemed more ... Often then usual.
Tienbau, Zackman, Kyp, et al. are the awesome ones. I just pop in every now and then and break things. :P
You are correct that crashes have been happening more often than in the past, but this is not completely a bad thing. The reason it's happening is that we continue to have more and more players online at once. As we've pushed toward 400 simultaneous users, and then on to 500, the increased load on the server has caused less-than-perfect or older sections of the code to break under the new found stress. Each time the server crashes, Zackman, and recently Tienbau again, are doing their best to fix the problem so it doesn't happen again, which is why the server doesn't always come back immediately. Zackman has been doing a terrific job of keeping the server going and minimizing downtime. These are growing pains and, while they hurt a bit now, they'll make us bigger and stronger in the end. -
lol, just got kicked off RDC, so someone must be on it.
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Guy in OOC said is server down? People were laughing and 2 sec later.. poof..lol
I was the one laughing. * FACE. PALM. *
I'll take a look if Zackman doesn't beat me to it (he's quick).
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The Zack Man is working on something on the server.
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On it.
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What options do you have checked in the launcher? Does clicking "install Certificates" fix the problem without deleting the certificates?
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Deleting all .th6 files did in fact work for me. We really need to figure out why this is happening. I have a feeling that the th6 files are not themselves the problem, but that deleting them is causing the client to reinitialize something - as far as I can tell the th6 files are not particularly important themselves.
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I'm actually having this problem as well. I will see if the .th6 fix works.
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It's supposed to be somewhat like that already. I'm not sure where exactly the problem is right now - I haven't had time to look.
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Ah, I missed the whole 'consignment' thing; I was thinking a vendor that would just pay you for your builds. Yeah, that seems like a good idea.
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Well, you don't want people to be able to profit from building for vendors, because it would quickly become the new trade run and mess with the game dynamic. Is there a boost to vendor price when you sell something of higher quality? Seems like that might mitigate losses if you build something and the quality isn't as good as you wanted, but for some reason you don't want to rip and re-build.
Also, about the whole PM price thing. This is a COMPLETE non-issue. If people are charging too much for items, they'll price themselves out of the market. That portion of the game economy is completely in player hands and will work itself out like real economies do. (Of course, unless you want us to regulate the economy so we'll all need M.B.A.'s to figure out what the price of flax seed is.)
in General Discussion
Posted
You made the HD planet images? I came across your demo video on YouTube a while back and was rather impressed. Is there a way to replace those planet textures easily on the client side? I know that assets have been added in the past, but I don't know about textures.