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C Del

Inactive Staff[IS]
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Posts posted by C Del

  1. Yeesh. Just decided to swing by - sorry to see you guys going through this. Let me know if there's anything I can do. Is the donation funnel functional?

     

    EDIT: Yes. It is. If you have the means, this is a great reminder to help out your friendly neighborhood emulator project!

    • Upvote 1
  2. 14 hours ago, Stranks99 said:

    Pegasus from day day 1 forgot guild name had a main Trader called Bowna.  I live in the UK but to make sure i got it on day 1 I had to import it from Canada cost me an extra £40 quid in import fees but was well worth it at the time

    Oh man.  Remember when you could import things from places?  Now, the DRM stores just tell you when and where you can play things.

     

    Mad respect paying nearly the price of the game again just to get it when you deserved it.  Even with its complications, I'm glad the globalization of gaming seems to have really cut down on that region-dependent BS.

    • Like 1
  3. As a coder, sometimes a crash log will be overwritten when a restart happens.  Sometimes there is just information you can not get without looking at the crash when it happens.  Auto restarting the server can wipe these logs and then leave you with nothing to evaluate to fix the problem.  Yes, experience taught me that.
     
    Sometimes users just have to trust the IT people who know what is going on.  We are doing what is the best with what we have.
     
    I doubt the devs want to deal with an error log rather than killing tengu, so they want to get the game running as fast as possible.
     
    Less people that have access to the server the better, especially in this type of environment.  One pissed off player could wipe out years of work with just a few keystrokes and a server restart.
    Incredibly correct, sir.

    Part of the problem is that we'd have to dump the call stack and memory image to figure out what happened, and that's a huge amount of data for an application this large.
  4. Sooooo missions are server code? Should we (read those that are currently able) hold off playing those characters planning on doing the Agrippa missions? Of those of us that planed on doing those missions pre B's return quickly start them even though we may have blown by the requirements?
    Missions aren't hard-coded in. They're in the content database (which is separate from the character database). A server code rollback will not affect missions unless server code had to be fixed to make a mission work which, to my knowledge, has not happened recently, so you are clear to proceed.
  5. C Del I think what you guys are doing is awesome. However what is causing these random crashes and are we just resetting it without finding the source of the issue? Just curious cause the crashes seemed more ... Often then usual.
    Tienbau, Zackman, Kyp, et al. are the awesome ones. I just pop in every now and then and break things. :P

    You are correct that crashes have been happening more often than in the past, but this is not completely a bad thing. The reason it's happening is that we continue to have more and more players online at once. As we've pushed toward 400 simultaneous users, and then on to 500, the increased load on the server has caused less-than-perfect or older sections of the code to break under the new found stress. Each time the server crashes, Zackman, and recently Tienbau again, are doing their best to fix the problem so it doesn't happen again, which is why the server doesn't always come back immediately. Zackman has been doing a terrific job of keeping the server going and minimizing downtime. These are growing pains and, while they hurt a bit now, they'll make us bigger and stronger in the end.
  6. Well, you don't want people to be able to profit from building for vendors, because it would quickly become the new trade run and mess with the game dynamic. Is there a boost to vendor price when you sell something of higher quality? Seems like that might mitigate losses if you build something and the quality isn't as good as you wanted, but for some reason you don't want to rip and re-build.

    Also, about the whole PM price thing. This is a COMPLETE non-issue. If people are charging too much for items, they'll price themselves out of the market. That portion of the game economy is completely in player hands and will work itself out like real economies do. (Of course, unless you want us to regulate the economy so we'll all need M.B.A.'s to figure out what the price of flax seed is.)
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