[quote name='rolo' timestamp='1309036529' post='42576']
I can confirm that the devs don't kill the bossmobs before you can login. Don't know where you got the rumour, but it's just plain wrong.
Bosses are on a timer I believe which cause them to pop a cretain number of random minutes after a restart. Sometime the server is not restarted, as we are running it in debug mode and we can just fix bug and continue. In this case everything will just continue where it left off.
With regards to today's downtime, it is in a piece of code that I'm not familliar with so will need to wait for TB to get on and investigate. PLease accept our appologies for the downtime, but we want to ensure these bugs are fixed when they happen and we only have a small team of developers working on them, some of whom are quite new to the project.
Rolo
[/quote]
Thank-you for correcting my misconception and providing all of us with an explanation of the longer than usual hiatus. Downtime is irksome but made far more palatable when it comes with an explanation.
Still, it would be nice if spawn timers could be adjusted in some way to give us a reasonable expectation of being able to kill bosses more frequently than once a week. It's quite obvious that the code isn't going to be perfected overnight and given that the server needs to be bounced on an almost daily basis having Blackbeard [i]et al[/i] on a 24-36 hour timer seems counter productive for both developer and player alike. Is it possible to reduce spawn delay until the server is a little more robust?