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Lattimer

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Everything posted by Lattimer

  1. I don't believe you can build partial stacks of ammo. One "build" gets you one stack of ammo, so it would be one component, or one stack of 400 rounds, etc. You are implying a link where there is none.
  2. There are a number of topics that I have seen come up in chat over and over again, and every person seems to have a different version of their story to tell. I can give you examples but I have a feeling that doing so would turn this thread into the exact thing I'm trying to avoid (more rumor and baseless speculation). I will put something together and send you a PM.
  3. Smuggler's Run is the sector that contains both BBW and Paramis. Faction will be required to enter Smuggler's Run, not just BBW. If other systems are added to Smuggler's Run later, they will also require RD faction to access.
  4. Or people can check the server status thing on the launcher that tells you whether the server is up or down. It's not hard to do things for yourself instead of rushing to someone else and hoping they know. The guys on Teamspeak are generally helpful to anyone that shows up. Yeah they might get a little short with people when however many log in and ask the same question over and over. Dealing with people you may not agree with is what life is about. If you have a hard time coping with people over a video game, you have far larger problems than the server being down.
  5. Simple answer: The GMs/Devs have FAR more important things to be doing than babysitting people in chat. If you're willing to be that babysitter, more power to you, but I don't think it's going to happen.
  6. My #1 suggestion is this: Rumor Control. There is so much speculation spam in the in-game chat channels, it would be nice to have an official "This is the actual situation, stop talking out of your a$$" to respond to them with. I would be willing to volunteer for this responsibility, but it would require the ability to meet with the devs and GMs so we can actually establish what the real story is.
  7. You don't actually need a product key. Go ahead and click on the thing that opens the browser window, then just close the browser and go back to the installer. I've reinstalled the client a number of times now, and I've never had a problem with that process.
  8. As I understand it, you have to install everything in the default directories for the program to work correctly.
  9. Actually, it scales widescreen just fine. I use 1440*900 resolution and there is zero distortion in the shape of objects.
  10. It hasn't been down for FIVE DAYS. Maybe you should actually read the thread before posting a comment.
  11. Yet another new disconnect error: 23/02/10 12:11:11 Connecting to Authentication Server on 127.0.0.1:443 23/02/10 12:11:11 RegisterSectorServer at IP address 127.0.0.1, port 3500 23/02/10 12:11:33 User '*******' logging in from IP: 127.0.0.1 23/02/10 12:11:33 TCP login link established. 23/02/10 12:11:34 Starting TCP login connection 23/02/10 12:11:34 Login link established to server. 23/02/10 12:11:34 Received account valid from Server 23/02/10 12:11:34 Received account request. 23/02/10 12:12:23 MVAS thread running 23/02/10 12:14:09 TCP connection on port 3807 was reset 23/02/10 12:14:11 Error, did not receive master handoff ... 23/02/10 12:14:25 >> CRITICAL ERROR: Server unable to process sector login 23/02/10 12:14:25 TCP connection on port 3801 was reset
  12. I would really appreciate an official response to this.
  13. I had these problems before the patch, and so far you're the only person that hasn't said it's my router, as opposed to the dozen or so that said it probably is. Also, from what I was told, today's patch only affected some stuff with the Jenquai Seeker class.
  14. I manually installed the certificates, and this particular problem has lessened. However, I am not having a number of other repeating disconnect errors. This is the relevant part of my net7 log file: 21/02/10 23:49:47 >> Login check: Login OK 21/02/10 23:49:51 Sending StartAck to Server 14076 21/02/10 23:50:23 ---> Server handoff 21/02/10 23:50:23 Received Master login confirm, new UDP port is 3635 Avatar_id = 1073755900 21/02/10 23:50:23 <server> Master Login received - UDP sector port: 3635 21/02/10 23:50:23 >> Commence Login check 21/02/10 23:50:23 !!!!!!!!!!!!!!! I would have terminated here 21/02/10 23:50:23 TCP connection on port 3500 closed gracefully 21/02/10 23:50:23 ERROR: DoKeyExchange key_length = 63 21/02/10 23:50:23 Client key exchange failed. Connection thread exiting 21/02/10 23:50:24 TCP connection on port 3801 closed gracefully 21/02/10 23:51:13 >> Login check: Login FAILED 21/02/10 23:51:13 login failed, go back to the login screen I am going to try enabling ports 3500-3899 on my router, and see if that helps. I have whitelisted EnB on my router firewall. My computer specs are as follows: AMD Athlon 64 X2 Dual Core Processor 4200+ (2.21 Ghz) 3.00 GB DDR2 GeForce 8800 GTS Cable internet (wired) Windows 7 Ultimate 64-bit
  15. I'm having the same issues. I've tried what has been suggested here, with no effect.
  16. I am having a problem where I enter my password, click next, select my character, click enter, I get the sector map loading screen, then end up back at the login. When this starts happening, it has taken upwards of 20 attempts to actually get back into the game. Since I am also having a problem where I get kicked to the login screen when I try to change systems, land on a planet, dock at a station, undock from a station, leave a planet, etc. it can end up taking an hour just to get back to where I was. Is there anything I can do on my end to eliminate this problem? I would really appreciate some help with this. I have performed a complete uninstall and reinstall, and I have had no improvement. Here is the contents of the net7proxy window: Net7Proxy version 1.72 18/02/10 16:02:15 Attempting to connect to IP address: 87.106.15.67 18/02/10 16:02:15 Sending login. 18/02/10 16:02:16 login OK 18/02/10 16:02:16 Starting E&B... 18/02/10 16:02:17 Launch E&B successful 18/02/10 16:02:17 UDP packet optimisation selected (reduces server load). 18/02/10 16:02:52 MVAS thread running 18/02/10 16:02:53 Received Master login confirm, new UDP port is 3665 Avatar_id = 1073755900 18/02/10 16:02:53 <server> Master Login received - UDP sector port: 3665 18/02/10 16:02:53 >> Commence Login check 18/02/10 16:02:53 Sending Login packet - connection active 18/02/10 16:03:43 >> Login check: Login FAILED 18/02/10 16:03:43 login failed, go back to the login screen 18/02/10 16:03:43 Error receiving header on port 3500, error=10053 -- aborting 18/02/10 16:03:43 TCP connection on port 3801 closed gracefully 18/02/10 16:04:00 Received Master login confirm, new UDP port is 3665 Avatar_id = 1073755900 18/02/10 16:04:00 <server> Master Login received - UDP sector port: 3665 18/02/10 16:04:00 >> Commence Login check 18/02/10 16:04:00 Sending Login packet - connection active 18/02/10 16:04:50 >> Login check: Login FAILED 18/02/10 16:04:50 login failed, go back to the login screen 18/02/10 16:04:50 Error receiving header on port 3500, error=10053 -- aborting 18/02/10 16:04:51 TCP connection on port 3801 closed gracefully I have seen several other threads about this problem, and it seems like nothing is being done to fix it.
  17. The topic basically says it all. A pinned list of stuff that people have asked for, but will not be put into the game, and why it's not being included. An example would be an auction house, or moving stations around, etc.
  18. I play a TT, and I agree that the gigantic ridiculous hood ornament needs to go I always thought that was the dumbest placement ever. If they are not able to be moved, something that would let you turn off the visibility of launchers would be equally satisfactory (to me at least)
  19. It's not that the developers can't read, it's that you can't type. Try using proper spelling, punctuation, grammar, and sentence structure. Half the above quote doesn't even make sense. It also seems like you are choosing to not read. There is a reason that the XP is not being increased during the stress test. It's a TEST. They need to see how things work as if the game were live, so they can correct things that need to be corrected.
  20. Doing this would require changing the way the client functions, which would violate EA's copyright on the client, which would lead to them shutting us down. It will not happen. Post it on the forum, if you need to express it so bad.
  21. I am also not able to connect. I have tried both TS.Net-7.org and Play.net-7.org, and TS3 can not connect. I tried to install TS2 but apparently Windows 7 is missing a DLL or something. I tried it again with TS.Net-7.org port 9987 instead of 8760 and it works. I think the server address in this thread needs to be changed to reflect this.
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