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Cipher

Programmers [DEV]
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Posts posted by Cipher

  1. 5 hours ago, Ceacelion said:

    So, something I've noticed with this bug is that if it says where you're docking or loading into, you load in normally. If you don't see any text, that means the client dropped connection.

    Dunno if that's of any use.

    Yeah this aligns with how the client handles the handoff between two servers (sectors, stations, etc).

  2. On 6/15/2019 at 3:02 AM, Gullet said:

     

    Same thing used to happen to me.  I changed the keybind for Take A Picture and it stopped happening.  It also happened with the period key on a few accounts.  

     

    Is this a new issue on the PTR or are you experiencing this on Sunrise as well? None of the code around any of that was changed so it would be very very strange if it's unique to the PTR.

  3. Hey all - the PTR server is back online as of now; I sincerely apologize for the very extended downtime. I had (and still do really) a lot of stuff going on but I should be able to stay on top of things a bit more easily now.

     

    If you have any problems getting back in then please let me know.

  4. 2 minutes ago, Spa said:

    Ran 3 avatars thru Joves and Mars Build Terminals using an ACTools build macro I coded.

     

    2 built over 2500  lvl 1 and lvl 2 devices.

    1 built over 2500 lvl 1 weapons.

    All avatars preformed with no errors or glitches. (Apart from my Wireless Tower dropping me out )

    Terminal Build V1.0.mac 817 B · 0 downloads

     

    That's pretty wild; happy that you didn't have any errors or glitches too.

     

    Thank you for running that!

  5. Proxy failed to connect to server to perform sector login. Although I haven't seen this happen in any PTR testing so far and have no reason to believe that it's a server problem, I went ahead and added a bit of extra logging server-side.

     

    Thanks!

  6. 4 minutes ago, Spa said:

    A few asked me how as well, I asked in PTR section if the link in the launcher drop down list can be changed to PTR Server instead of the dead link

     

    Replied back to this question in your thread in the PTR section.

     

    Unfortunately, the launcher/proxy used to access the Play server are incompatible with changes made on the PTR. When we move the PTR update to the Sunrise/Play server we will also be pushing an update to the Launcher and Proxy.

  7. 2 minutes ago, Spa said:

    I popped into normal game this morning and a few players asked me how to get to PTR Server. Any chance of changing the main launcher to link to PTR Server using the drop down list, that is where a few tried (as I did) and gave up.

     

    If I wasn't directed to the thread on the forums, I would not have bothered, which I believe a few do.

     

    Unfortunately the changes made to the PTR server are incompatible with the Launcher and Proxy used to access the normal server.

    When we move the new PTR code into production/Sunrise we will also be pushing an update to the Launcher and proxy at the same time.

  8. 4 minutes ago, Spa said:

    Think I found why, my wireless tower went down last night again and we lost internet and I was in terminal building for the 2500 items and the same message came up, think something to do with no connection to game.

     

    Hmm okay, I may have missed an exception handler for connection drops, I'll look at this today.

     

    Thanks for the update.

  9. 23 minutes ago, Spa said:

    broken1.thumb.PNG.071709cb41e1dc1b8da66e50438431d1.PNG

     

    Just had this happen after update. Logged in, went to terminal in joves to build and comp froze with this error, closed game. logged back in, building more to see if error returns

     

    Hmm, if this happens again attach the proxylog.dat file from your PTR Server folder to this thread and I'll try to figure out what caused the crash.

     

    Thanks!

  10. If you are unable to vote in the poll then please let me know in the post replies or send me a message on the forums and I will enable the poll for you.
    (This happens if your post count is normally too low to vote in polls)

     

    Looking to gather some feedback from people who have been testing on the PTR.

     

    In addition to the poll questions:

    • How can we improve on this testing process; how can we help you help us?
    • Have you experienced any other bugs while on the PTR? Are any of these bugs unique to the PTR?

     

    If there's any other information you would like to include then please feel free to as a response to the thread.

     

    I really appreciate each and every one of you that have been helping us test out the PTR. Your testing and reports have been a tremendous help in working out bugs and improving the game. Without you guys helping out this wouldn't have been possible.

     

    Thanks!

  11. Going to have to call this a client issue.

    According to logs, the client just stopped sending data to the proxy as the transition process started.

     

    This is something that I'm hoping to start working on, although it's much different than updating the proxy/server (we don't have the client code, so it's all reverse engineering and assembly work).

  12. Just had this happen to me on the PTR server as well. I haven't seen this happen before but I couldn't really see anything wrong with the proxy and packets from the debugger or logfile so I'm thinking this is some kind of client problem.

     

    Using "/wormhole IO" ported me over to IO and fixed everything, so whatever the problem is resolves itself after a sector change.

    I will be investigating this further.

  13. Proxy logs indicate a problem occurred with your network adapter or LAN rather than something on our end or that our code has control over.

     

    If it keeps happening let me know and I'll try to diagnose this with you.

     

    Thanks.

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