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BCooper

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Live ENB Information

  • Server
    Never Played
  • Race
    Progen
  • Profession
    Warrior

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  1. Cool ^^ is there anything else we should know so far? We may have more questions sooner or later but great to get these anwers already.
  2. Thanks, is there a specific/ exact way it has to be send and received or it is just like that? :)
  3. Anyone able to tell us how the login is setup, the Auth Login that authenticates the accounts on server side? So we can create it for us?
  4. A member used a ShardUrl domain with wayback machine and it did show up the list with all the ip's for the different shards and servers they used...I replaced that wayback link with the original link and in the game it now finds the servers (fetched the shard list) and tries to login...this explains why it was called ShardList URl in the registry and what the dev meant with the login server fetches the shards. I think if we create a similar list with working IP'S and host it online and use specific tools we could figure out what the client wants... Ok
  5. Hello....do you guys know if E&B uses or used the Network Play System (NPS) by EA to get updated and such? If so how did you get around it and is there a chance to let someone look at the code?
  6. You think the devs of this emulator would take a look at this (including the other files which are over 4 gb yeahhhhh i knowww :D ) cause I'm really not sure if we find or get back the experienced guys with this...this progress gets slowly around. So this is where I stuck, no servers (of course), besides we do have a complete backup of the sunset game, so would it make more sense to work there or use the retail (or beta) and patch it later. Original Dead IP after looking for servers. Using working Server IP of The Sims Online or E&B
  7. Thanks for the info :) Yeah, I can't tell for sure but maybe the files we have will boost the progress a little, I don't know how much of a problem the outdated thing is, and if we can get it done with help. Yeah, I expect we won't be able to do much until the databank which managed the economy, points,... is connected, we know it used oracle and which version, and actually as far as I know it is avaliable in the special files...so the whole package is there the question is how useful is it now. I have a fear we won't find the guys that are familiar with the programming and coding stuff...the last one who went deep into the .exe kinda disappeared...
  8. Okay thanks :) , I'd need to get in the guys that understand the whole thing and could tell about the files we have and the progress they had there and possibly contact the former devs another time (yeah they actually wanted to help) to get this somewhat down the road...it would awesome. a video of the login: https://vid.me/xzxP So did you had to figure out all from the client or did you had server related files?
  9. Interesting, I was able to get the login ticket using my E&B account and the server it is created on.It successfully authenticated the account and succeed game verification. I can start the game with opening movies, Radio music playing etc but it stucks at the main login screen where you would select your persona, shard and create a new persona, of course because the Shard URL is dead, it is "looking for servers" so I leave the game. But this is unbelievable, I think I'm the only one came this far...so the next step is the login server and shards server and such. We'd need major help here I guess, like how to figure out or get around the encryption keys that kept people from cheating, hacking, avoiding payment...and of course how you re-created the Auth Login form.
  10. Thanks, I just copied and overwrite the original install with the re-download of the patcher. I was confused why the game was twice on the lap.
  11. Okay. We had a couple of guys that really tried to get through it but no success, they usually just passed the patcher and check and the stuck at the login...which isn't too hard you just need to change the IP and URL to working once and the game either completes with no updates available or with updates downloaded depending if you added updates.It afterall jumps to the login and after clicking login (and entering the account info) it tried to authenticate the game files and account endlessly because the other side is missing. Tried it with working EA account and active EA server the account is on (NFS Carbon). As far as I know we have the whole server side, but if I understood him right he figured out the source code or such is outdated even for the first beta. I managed to get the seperate segments of the full lenght tracks to work and be selectable, even the beta tracks and unreleased tracks which was only possible because of the debug having the integrated codes and commands for development and self-completing the tracks from source bin...tho not all commands work cause of missing files. But I really don't have the knowledge to do computer stuff, I'm fine when I can turn on a laptop haha I mean I'm not that stupid but ya get the idea... So would there be interested to help in a way and look at it, ya guys been thru it...
  12. Hey, First of, excuse me if this is the wrong section, but it's the only one which was similar to off topic, in this case general talk...and excuse the typos, I'm on my phone and auto-co likes to kid sometimes. I'm from the MCO Community, you may or may not hear it's sunset in summer 2003, and you may have heard that the former community managed to play the debug version, which happened because EA accidently attached the debug exe to the games patch during a beta...the files were found years later with its first video appearance in 2007, and a the rise in 2010/2011 within a small group if selected people. Over the time, we got access to alot of files, which were from EA's side, we got some to use and others like a very huge important amount of data that we didn't because something's missing in the code as it is outdated or something like that. We tried for years to get it back online, but the problem is the amount of security with encryption keys to verify the game and payment (back then)...and even with the "special files" we don't really have a clue, sadly there isn't just a switch on button :D I checked Earth & Beyond and they both use Auth Login, and I guess other things are similar too. How did you guys managed to get your game back online with an own server? And would you be interested in an partnership to help out with MCO, we're missing the experienced people with programming and coding, we had a few but it was too much for them. I'd get you someone who could give a clear and detailed state of the progress and situation.
  13. Hey, I'm new to this and I'm kinda confused. I did the steps, downloaded the game, installed it, download the client patch and installed Net 7 Installer. I couldn't find the Net 7 Config, but I expect it is the E&B Config? I launched the LaunchNet7 and for some reason it downloaded and copied the whole game and placed into a general folder where other stuff and such is located insteadd of being in am actual main folder for itself... Alright, I did figure out I can only use the client.exe from the 'new' download of Launch7, the original client.exe says EA is temporarily unavailable when I try to login with account. But still, what I am supposed to run? Can I just overwrite the files from the original demo install? Installed to: D/Programs/EA Games/Earth and Beyond LaunchNet7 Update copied game to : D/Programs/EA Games I don't know which is right, so what to delete or replace to only have one game of it. Thanks
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