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Waltzz

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Everything posted by Waltzz

  1. Agree on the vnc part. If you try and run enb off a smartphone directly through qeum, prepare to crash your phone....   Unless someone has a quick way to covert it to native ARM code....... Then there is the issue of the license........ I will say that the server side code is pretty mature... If they can drum up an investor, an android / x86 client could be developed with name changes, essentially making it a new game with similar mechanics. Freemium can also become a possibility.  
  2. Chill people. The cc in all was a fixing of a bug. (check most other proper games) As for the PSI shield not doing enough to avoid mob skills, that I agree. JD is meant to be an rogue, and that it fits its role perfectly. It should never be meant to out dps the PW. To make a point to realism, knights in medieval times were the premier damage dealer. They hit and take the damage. For rouges, they wait for the right time to hit, do damage and hide again. They survive through sneak attacks. If a JD is doing much more dps than the PW and on top of that, the PW has to tank the mob, it does not make sense. In fact, I will love to see beam damages go down slightly but give a big bonus to critical strike when coming out of cloak. (maybe take away the 100% damage bonus but put in 20% chance to do 3x damage? Also, a chance to "cripple" the mob. cripple would be something like gravitylink + slow mob fire rate etc)   It effect, I suggest overall dps down but big strikes coming in with status aliment. . In a raid, if I am any other class, I'll prefer to have a pw to tank and do dps rather than a jd that pulls agro towards other group members. Between, I am a avid JD and I love the cloak hit style. I love playing rouge characters in RPG, I love doing occasional critical critical  strikes that show big numbers. The dev does have a tough job to ensure that each class has sufficient lovers and that the game is balanced throughout and the group play is encouraged.
  3. There's always the satellite connection....
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