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Ulyydian

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Everything posted by Ulyydian

  1. We are working on a variety of items for people to help both with increasing longevity as well as money sinks. With that in mind I have come up with an idea which will "serve" as a consumable.   Now just to put this out there to clarify a pure consumable item is not "feasible" at this point. It would involve re-writing alot of code, so I've come up with a unique way to solve this little issue.   What I am going to do is create a one time use item that once activated will be useless after used. Now what I need are suggestions on what you would like as consumables.   I've been following a lot of threads and have seen the following: EXP boosts Self Rez Items Wormhole Items Single Buffs Party buffs Enemy debuffs That's just a few of the ideas. Please give us your feedback on this, we really want to help give you guys what you want :)
  2. Good ideas here, I will work on integrating these ideas with my "class specializations". Especially for the three new classes.
  3. Good ideas keep em coming!   I also have an idea on another thread I'm also asking for ideas on as well.
  4. Please see what I said above. You'll be getting alot more item choices when I'm finished:   This is a total of over 800 items.  45 per spec, 3 specs per class. I'll keep an eye on this thread, please feel free to add new ideas.
  5. I had this problem.     Check to see if the error is that you cannot write to a temporary directory or file. For me I had to turn off my antivirus and then it world work fine. Also had to add the whole net-7 directory to the exception list.   I assume you installed it in the program files (x86) dir? I would advise you install it outside the program dir, like c:\net-7.   I'm also NOT using any compat settings and things are working fine.
  6. These are all good ideas and I will work on seeing what I can come up with also.   I like the idea of temporary buffs, especially for XP to help with the grind. I think that could work out very well.   As far as the same old equipment, I am already working on specialization items. I'm certain people will have more fun being able to specialize their class.   This is a total of over 800 items.  45 per spec, 3 specs per class. I'll keep an eye on this thread, please feel free to add new ideas.
  7. I would agree with all that. Combat and explore certainly need to be fixed.
  8. Depending on system I could make it so that they could do the one appropriate to their level. If that is not the case, then yes they would need to do the missions in order. I'll have to test it and see if it will let you skip ahead.
  9. Updated main post with the finished three warrior types.
  10. There is, but I need to get it on paper before I get it in the game. Want to make sure everything balances out alright. I just had to reinstall my OS and I have Windows 8 now. Still working out the kinks.
  11. Update:   Progen Warrior: Centurion Specialization   The Centurion is the epitome of the Progen combat prowess.   They are designed by centuriata labs to take anything head on in a standstill, defeat it, and live to tell about. What they lack in speed, maneuverability, and travel abilities they make up for in pure combat.   They boast the highest tanking abilities of any race / class combination.   Their specialty lies in massive damage control and resistances which lets them go head to head with enemies and keep their team mates out of harms way.  Enhanced combat trance ensures additional protection, increased enrage along with grav link make it so they can keep aggro and their enemies close by.  Increased shield sap will help keep shields up.   This awesome survival comes with large penalties to speed, movement, and travel.  Also since they are designed to take a beating some offensive skills are reduced. They also have a large penalty to their cargo hold to make room for additional armor.   Overall if you want a specialization that will allow you to go head to head in pure raw combat and not worry about tactics, just raw brute strength then this is the warrior class for you!     Let me know what you think:   GUNSLINGER is up next!
  12. Ulyydian

    EBIIA

    Just wanted to throw this out since I've seen a number of people mention the site on here. I have the old EBIIA up and running with the full database now. We are working on adding it to a subdomain here on net7, but in the meantime I have pretty much everything up and running :) So enjoy!  Let me know if you see something that really needs corrected.   I'll also look at adding information to the new classes as well. Hopefully we can get it a lot more up to date with what we have here :)   Just to note, I don't know exactly how updated the database is to what we have here. This is from when the game was live so things may have changed.   EBIIA Resources:   Newbie Guide -> http://www.ebiia.net/Newbie.shtml   Class Info -> http://www.ebiia.net/Classes.shtml   Class Guides -> http://www.ebiia.net/Guides.shtml   Ship Info -> http://www.ebiia.net/Ships.shtml   Hull Upgrades -> http://www.ebiia.net/Hull.shtml   Class Planners -> http://www.ebiia.net/Planners.shtml   Class Ranks -> http://www.ebiia.net/Ranks.shtml   Class Skills -> http://www.ebiia.net/Skills.shtml   Mob List -> http://www.ebiia.net/mobs.php   Equipment Database -> http://www.ebiia.net/Equipment.shtml   Quests -> http://www.ebiia.net/Gamequests.shtml   Station Lists (Sector, Terminals, Comps, etc) -> http://www.ebiia.net/Stations.shtml   Traderoutes (With profit for diff negotiates) -> http://www.ebiia.net/Routes.php   Journeys (Mini Stories) -> http://www.ebiia.net/Journeys.shtml
  13. Added additional guides as well as links to more info.   Figure the more resources we have for people the better :)
  14. Just an FYI, I do have a list of missions.   When I ran EBIIA, I compiled a lot of data. With that said we are looking at implementing the old site with a sub-domain here. Considering the old site in near 10 years old it greatly needs a refresh.   However I do have part of the old site up and running that I was doing for testing. You will find a lot of information here:   KEEP IN MIND THIS SITE IS NOT FULLY OPERATIONAL :) It's just there for a reference.   http://ebiia.net/Gamequests.shtml   Here's also a newbie guide.   http://ebiia.net/Newbie.shtml
  15. Thanks Stan :) Actually I wouldn't expect the rest of the team to take away from what they were doing. I've kinda made it a pet project of mine as a good starting place learning the whole system I think.   As far as stagnation what I am doing is have a FULL set from lv 2 - 9, depending on tech of course. Right now I've just about finished up the PW 1/3.   Give me a few mins to wrap up and I'll post it so you guys can see the work in progress. These would also be attained through a quest, or potentially bought.   I'm being V.E.R.Y. careful to balance the items out. I'm looking at comparable level items and using an average. What they lack in stats they will help make up for with boosts to skills.   I'll actually have to post more tomorrow. I had to fix my computer and need to reinstall office. All my stuff is in excel and I can't open them at the moment.
  16. I'm certainly going to be looking at putting in negatives to counter balance the boons. I'm working on the warriors first and getting people's feedback on that. It's taking me a bit to design all the equipment and run all the stats and calculations on excel.   I don't want it to be uber equipment, but I want it compareable with other equipment around the same level. It'll have a mix of bonuses from other equipment. I'll have more tomorrow or the next day. Have to get it all in the spreadsheet first and make sure it looks good.   For the example of the jenquai sniper, I'm looking at a glass cannon. That would fit well I think to balance it out.
  17. Those are great ideas! I could certainly looking at adding different things then just bonus to skills!   I thinking adding different weapons to the classes would also really spice things up. I know I would love to use more then just missile on my terran, or guns on my progen.   I could use lv 8 equipment and give it a bonus to the weapon skill and make it as viable as a lv 9 natural weapon.   On thing I see could be an issue with with Jens.  Combat cloak may pose problems with certain weapon configs. Guns in particular.  You would need either a high powered single shot rife or a gatling gun to equal the damage of others.   It might be feasible to do 3 base specializations for each weapon.   Example:   Sniper, DPS, Tank for the warriors (using various skills)   The whole problem though is when they get the actual skills for the weapons. There's a big gap between primary and secondary weapons.   Might be easiest to start with the primary weapons and branch off from there.
  18.   Agreed, I was starting to think the same thing. We could easily do this through equipment.   I believe equipment can have up to 4 attributes.   So we could include both negative and positive effects on it. There is already equipment that has both in-game. I was leaving devices up to the person to use, however I could look at coming up with full sets, I'd love to do it.   I'm going to do a full workup on the warriors first. That way we can get a good base idea to work with.   What I was also thinking of was having these be a reward for a quest. Like a role specialization quest from their main leader. I could make different level sets 2-9 for people who would like to focus on those.   I know for the longest time I didn't want to be like everyone else going after the same old equipment. Variety is the spice of life right :)
  19. Pakkrat,   Sorry I did not know about that thread, I looked it up and that is quite old. Also there is a bit of difference there. You are referring to changing how the classes actually work, I am just suggesting using existing systems to be able to customize roles.   I am going to add some more examples for the rest of the classes and we can see how things go. I'm open to any builds people want to throw in.
  20. ************************** Updated 1/07/2014 **************************   I have added a google spreadsheet showing the intended set bonuses for each specialization. You can see me updating this in real time as I continue working on this. As I finish stuff on the spreadsheets I will also be adding items into the database.   https://docs.google.com/spreadsheet/ccc?key=0AlYQwNGHIDBzdDhfMVJ6Qy1xT2pzU2xwdFZhS2t1M3c&usp=sharing   Currently finished:   Warrior Specs are finished. Working on adding missions for them.   --------------------------------------------------------------------------------   My plan is to make sets 2-9. I'm thinking of primary doing these sets as a "advancement" quest upon reaching a certain level. These quests would take place in their starting sectors. I also plan to make them race/class specific.   Lv 2 - upon completion on starting area quest, this specialization quest will be available, Lv 10 Lv 3 - LV 30 Lv 4 - LV 50 Lv 5 - LV 70 Lv 6 - LV 90 Lv 7 - LV 110 Lv 8 - LV 125 Lv 9 - LV 140   -------------------------------------------------------------------------------- Progen Warrior Specializations:     Centurion Specialization:   The Centurion is the epitome of the Progen combat prowess.   They are designed by Centuriata labs to take anything head on in a standstill, defeat it, and live to tell about. What they lack in speed, maneuverability, and travel abilities they make up for in raw pure combat power.   They boast the highest tanking abilities of any race / class combination.   Their specialty lies in massive damage control and resistances which lets them go head to head with enemies and keep their team mates out of harms way.  Enhanced combat trance ensures additional protection, increased enrage along with grav link make it so they can keep aggro and their enemies close by.  Increased shield sap will help keep shields up.  They also buff a groups shield regen.   Overall if you want a specialization that will allow you to go head to head in pure raw combat and not worry about tactics, just raw brute strength then this is the warrior class for you!       Gunslinger Specialization:   The Gunslinger lives by the old adage that the best defense is a great offence.  In this they excel.  They are the fastest of the Progen warriors and excel at offensive combat.  Quite often they will rush in with guns blazing and overwhelm their opponent with sheer firepower before they can even react.  This tactic works extremely well on single opponents however due to limited defenses they do not often do well against groups of opponents without help.     Their shields are also designed with offence in mind receiving a large boost to shield inversion and regen to help them fire it more.  They also receive a boost to reactor regen to keep their weapons active.  Since they are usually constantly in motion combat trance is hardly used and to accommodate the increased speed they have reduced armor for damage control.  If you are looking for a Progen specialization that burns enemies to ashes this is the class for you.       Sharpshooter Specialization:   The Sharpshooter is known as perhaps the most deadly shot in the universe.  They have long range, an extremely powerful shot, with a long reload.   Throw in a high critical with additional accuracy and you have a death dealer from afar.  They are trained from birth to function as amazing sniper platforms.  However this awesome damage potential comes at a cost.     The hull is reinforced to help prolong combat, however due to their focus on stationary combat, their ships systems take extreme damage since they are so open to enemy attack.  To help compensate for such up close weakness they receive bonuses to offensive and defensive skills to help them survive better when swarmed.     Their special module activates Sniper Mode which disables movement and warp but also doubles firing range, increases scan range, tractor range, gives a large signature, and also reveals all cloaked enemies within range.   If you want to sling death from afar then this is the specialization for you! --------------------------------------------------------------------------------     -------------------------------------------------------------------------------- Terran Enforcer Specializations:     The Leader:   The Terran Leader rallies and inspires his group to victory!  They are dedicated to keeping the enemies off their comrades and taking the heat in the process.  They have strong damage resistances and an extremely durable hull to match.  Their only peer in the tanking department is the Centurion.  Their focus on rally also grants very nice buffs to damage, critical, resistances, and stealth for the group as well.   Using the time honored tradition of missile combat, combined with bonuses to speed, turn rate, and warp; they are a force not to be trifled with. They can also use their hacking and suppression to aid in keeping the enemy at bay.  They also repair equipment at an advanced rate and increased enrage to draw the enemy toward them.  They also boost a groups shield and reactor regen.   This is an extremely balanced class with speed, firepower, and taking ability.  Add in the ability to negotioate and you have an very versatile class that can accomplish whatever the undertaking is.       The Saboteur:   The Saboteur are the Earth Corps trump card.  This elite special forces unit within the enforcers specializes in disabling the enemy making them essentially a sitting duck.  They receive massive bonuses to hacking.  They also have the ability to reduce their enemies speed, damage, attack speed, and resistances all at once.  At higher levels they also debuff enemy groups.   They also are very fast receiving bonuses to speed, turn rate, and warp.  Warp charge and recovery are also reduced. While not as strong as other Terran warriors they make up for it with their sheer ability to shut enemies down en mass.   Combined with a group they virtually ensure victory against whatever they are going up against.   If you like to see your enemy wiggle helplessly as you pummle away at them this is the specialization for you!       The Cannoneer:   These warriors are the most well known and respected in Earth Corps.  They have taken the time honored tradition of missile combat to a whole new level becoming a death dealing machine that few ever see up close on the battlefield.  Known as the King of Battle when these warriors show up the enemy can expect heavy losses within short order.   Their unique equipment allow them to enter into siege mode.  This mode disables movement and warp but also doubles firing range, increases scan range, tractor range, gives a massive signature, and also reveals all cloaked enemies within range.  They have the longest range of any class and few escape their notice and live to tell about it.   While their offensive firepower is astounding, this focus comes at a price.  They take great damage to equipment due to their stationary combat. They are also the slowest of all Terran warriors.  They do possess additional armor and increase repair to help compensate for this weakness.  They also receive a bonus to rally, hacking, and regen to help when they are swarmed by the enemy.   --------------------------------------------------------------------------------     -------------------------------------------------------------------------------- Jenquai Defender Specializations:     The Guardian:   The Guardians are the strongest of all Shinwa.   They have dedicated their life to perfecting the art of defense to protect themselves and others. This specialization grants access to excellent equipment & hull damage control that a normal warrior would not otherwise have.   While certainly not on par with a progen warrior or a terran enforcer, it gives them good tanking abilities. This additional training also helped them greatly improve their Psionic Shield to shield themselves and others. They also get additional speed and turn rates as well as reflect damage they receive back to their opponent.   This heavy focus on defense, however, lowers their damage compared to other specializations. They also increase a groups reactor regen. If you want a very strong warrior who has great defense and good damage combined with stealth this is specialization for you!       The Fury:   While the Guardians have dedicated their life to the art of defense, The Furies have focused on the art of offense. They believe in overwhelming the opponent quickly to prevent any prolonged battles. Furies have mastered the art of folding and summoning, using space and time itself as a weapon. They are constantly in motion, like fireflies, disappearing one moment and appearing the next.   They also have the rare ability to slow down their opponents attacks which allow them to evade even easier. Due to their dedication to battle they also gain the ability to use their abilities even while taking heavy damage. Not only that, the enemy will also find the damage they inflict returned to them as well. What they lack in defense they make up for in sheer speed, firepower, and ferocity. This class is for those who who enjoy blasting enemies apart with relative ease.       The Assassin:   Whispers of these elusive Shinwa are legendary throughout the galaxy. It is said that the only ones who see them for a brief moment are those marked for death. Masters of remaining unseen and known for their singular death blows, they excel at what they do.   They quietly sneak up on their prey and then unleash a devastating attack that quite often kills them in a single blow. They have also mastered the art of summoning in the event their prey miraculously survives their first attack and attempts to escape.   They are also able to boost their damage for a limited time.   Also, due to their affinity for the shadows, they have learned to detect those that are cloaked. Their ships additionally feature a extremely enhanced tractor beam that allows them to quickly grab what they need and fade away.   While they have little in the way of defenses they quite often don't need them and they are nearly as fast as the Fury if they need to be. They have the most damage output of any specialization, but also the least the amount of defenses.   Their weapons also have the longest reload of any spec, so mastering stealth strike is essential. If you like to fight from the shadows this the specialization for you!     ---------------------------------------- Jenquai Trader Specializations:   The Swashbuckler (Combat Trader)   These silver tongued traders are well known for both their cunning and combat prowess.     Combat Traders have special abilities to reduce enemy damage and resistances.  They also receive additional hull due to their combat focus.  They also feature solid shield and reactor regen rates and can also reduce shields to increase their reactor supply.  They also receive bonuses to warp charge, turn rates, increased speed, and warp factor. Combine that with the ability to rechargTe shields, and they are able to absorb large amounts of damage while keeping themselves & team mates heathly.  They also feature additional cargo space for their spoils.  Lastly they receive bonuses to weapon creation.  Combat traders excel at group support.   They also have the unqiue ability to recharge reactors for themselves and others.  Combined with the ability to convert shields to reactor this essentially turns them into an eternal battery that never runs out of energy.  With the ability to recharge shields & reactor they are extremely effective at absorbing damage for unlimited amounts of time, provided the damage does not outpace the heal.  Combined with the ability to cloak and teleport great distances they are a force to be reconned with.     The Inventor (Builder)   The Inventor embraces their intellectual studies and focues on creation.  They can create everything but shields.   Builders specialize in building whatever is needed to advance their cause.  They get major bonuses to build all skills, negotiate, and also have a greatly expanded cargo hold. Builders also have special abilities to reduce enemy damage and fire rate.  They feature solid shield and reactor regen rates & also receive bonuses to warp charge, recovery, turn rates, increased speed, and warp factor.    They also are able to help support the group with their shield recharging and reactor increasing abilities.  In combat they are also able to reduce enemy damage and resistances, which help them negate even more damage.  They are also able to cloak and teleport themselves out of danger.   ----------------------------------------     ---------------------------------------- Terran Trader Specializations:   The Adventurer (Combat Trader)   The Adventurer is perhaps the most well rounded of all combat classes.    Combat Traders have special abilities to reduce enemy damage and resistances.  They also receive additional hull due to their combat focus.  They also feature solid shield and reactor regen rates and can also reduce shields to increase their reactor supply.  They also receive bonuses to warp charge, turn rates, increased speed, and warp factor. Combine that with the ability to recharge shields, and they are able to absorb large amounts of damage while keeping themselves & team mates heathly.  They also feature additional cargo space for their spoils.  Lastly they receive bonuses to weapon creation.  Combat traders excel at group support.   Adventures in particluar as perhaps the best at overall group support.  With the ability to repair both shield and hull, they can bring an entire group from the brink of death and keep them going strong.  Also their Shield Charging not only provides additional shield protection, but also increases resistances, which when paired with Combat Trance or Rally can give the highest resistances possible for tanks.  They are very easy to solo and are excellent in groups.     The Artisan (Builder)   The Artisan is the pinnacle of terran ingenuity.  They are able to create everything except reactors.     Builders specialize in building whatever is needed to advance their cause.  They get major bonuses to build all skills, negotiate, and also have a greatly expanded cargo hold. Builders also have special abilities to reduce enemy damage and fire rate.  They feature solid shield and reactor regen rates & also receive bonuses to warp charge, recovery, turn rates, increased speed, and warp factor.    Artisans are also able to support the group by repairing shields and hulls, along with shield charging, but less then a combat trader.  In combat they are also able to reduce enemy damage and resistances. This helps with both solo and group play.   ----------------------------------------   ---------------------------------------- Progen Trader Specializations:   The Mercenary (Combat Trader)   The Mercenary is all about the money.  Except unlike other traders, they like to fight for it.     Combat Traders have special abilities to reduce enemy damage and resistances.  They also receive additional hull due to their combat focus.  They also feature solid shield and reactor regen rates and can also reduce shields to increase their reactor supply.  They also receive bonuses to warp charge, turn rates, increased speed, and warp factor. Combine that with the ability to recharge shields, and they are able to absorb large amounts of damage while keeping themselves & team mates heathly.  They also feature additional cargo space for their spoils.  Lastly they receive bonuses to weapon creation.  Combat traders excel at group support.   Mercs are also able to pump out amazing damage with their shield inversion combined with their very nice critical rates.  They are also able to reverse kite their enemies with Menace.         The Procurer (Builder)   The Procurer is the goto person for the empires equipment needs.     Builders specialize in building whatever is needed to advance their cause.  They get major bonuses to build all skills, negotiate, and also have a greatly expanded cargo hold. Builders also have special abilities to reduce enemy damage and fire rate.  They feature solid shield and reactor regen rates & also receive bonuses to warp charge, recovery, turn rates, increased speed, and warp factor.    Though focused on building, when it comes down to combat The Procurer is able to hold their own and dish out impressive damage with shield inversion along with nice critical rates. They are also able to reverse kite their enemies with Menace.  Lastly they are also able to reduce enemy damage and resistances.    ----------------------------------------   ---------------------------------------- Jenquai Explorer Specializations:   The Spy (Combat Explorer)   Combat Explorers have special abilities to reduce enemy fire rate & resistances.  They also receive additional hull due to their combat focus.  They also feature solid shield and reactor regen rates and can also reduce shields to increase their reactor supply.  They also receive bonuses to warp charge, turn rates, increased speed, and warp factor.  They also receive a bonus to prospect to help with mining during downtime.   The elusive spy is almost as mysterious as the assassin.  They generally remain hidden until they need to be seen.  Though not as powerful in combat as their shadowy brethren they are still very formidable opponents.  Their cloak keeps them hidden and their environmental shield reduces damage they receive.  Their special ability to absorb an enemies energy is also very feared and for good reason.  Combined with the ability to teleport themselves around both in and out of combat they are very hard to pin down.      The Pathfinder (Miner)   Miners focus on primarily getting minerals from asteroids.  They received a large bonus to energy reduction needed to mine minerals as well as increased scan to help identify targets.  They also receive additional cargo space to help with increased loads.  In combat they have special abilities to reduce enemy fire rate & damage. They feature solid shield and reactor regen rates & also receive bonuses to warp charge, recovery, turn rates, increased speed, and warp factor.    The pathfinder loves to explore the galaxy.  They go where their whims take them and find places of opportunity.  In the event they have to fight they can reduce their damage taken as well as teleport away.  They can also cloak and disappear to either get away or launch a suprise attack.  This is for those who love to go with the flow.     ----------------------------------------   ---------------------------------------- Terran Explorer Specializations:   The Rogue (Combat Explorer)   Combat Explorers have special abilities to reduce enemy fire rate & resistances.  They also receive additional hull due to their combat focus.  They also feature solid shield and reactor regen rates and can also reduce shields to increase their reactor supply.  They also receive bonuses to warp charge, turn rates, increased speed, and warp factor.  They also receive a bonus to prospect to help with mining during downtime.   The dashing rogue is a very versatile class and perhaps one of the easiest to solo.  They receive multiple bonuses from their null factor field, are able to shut down enemies with hacking, and able to repair themselves or their groups hulls.  They can also activate their afterburn for a quick getaway if needed.  Throw in navigate for quicker travel along with negotiate for a tiday profit on spoils and you have a powerful class.       The Prospector (Miner)   Miners focus on primarily getting minerals from asteroids.  They received a large bonus to energy reduction needed to mine minerals as well as increased scan to help identify targets.  They also receive additional cargo space to help with increased loads.  In combat they have special abilities to reduce enemy fire rate & damage. They feature solid shield and reactor regen rates & also receive bonuses to warp charge, recovery, turn rates, increased speed, and warp factor.    The prospector is very soul of the miner craft.  Their additional navigate helps them get to places quicker, and their additional negotatiate gets them top dollar for their goods.  They also get a nice bonus to their null factor field and afterburn for quick boosts of speed.  They also have the ability to hack enemies and repair hulls of themsleves and others.   ----------------------------------------   ---------------------------------------- Progen Explorer Specializations:   The Marauder (Combat Explorer)   Combat Explorers have special abilities to reduce enemy fire rate & resistances.  They also receive additional hull due to their combat focus.  They also feature solid shield and reactor regen rates and can also reduce shields to increase their reactor supply.  They also receive bonuses to warp charge, turn rates, increased speed, and warp factor.  They also receive a bonus to prospect to help with mining during downtime.   Progen explorers are also masters at intimidating their enemies and combined with slowing them down they are well known for reverse kiting enemies.  In the event they have to go head to head their repulsor shield reflects enemy damage back at them and in the worse case scenario they can "play dead" and fool their enemies.       The Reclaimer (Miner)   Miners focus on primarily getting minerals from asteroids.  They received a large bonus to energy reduction needed to mine minerals as well as increased scan to help identify targets.  They also receive additional cargo space to help with increased loads.  In combat they have special abilities to reduce enemy fire rate & damage. They feature solid shield and reactor regen rates & also receive bonuses to warp charge, recovery, turn rates, increased speed, and warp factor.    Progen explorers are also masters at intimidating their enemies and combined with slowing them down they are well known for reverse kiting enemies.  In the event they have to go head to head their repulsor shield reflects enemy damage back at them and in the worse case scenario they can "play dead" and fool their enemies.   ----------------------------------------    
  21. Hmm interesting ideas here. What would you guys feel about "specialization weapons"? That way things could have a bit more variety.   For example:   Sniper Set: (Bonus to speed, and fold space)   Long range, low damage weapons.  (Used in tandem with folding the enemy away) Weapons - Bonus to range & critical Engines - bonus to speed Shields - bonus to shield regen Reactor - Bonus to fold space   Assassin Set: (Bonus to beam dmg, critical)   Very short range, high damage, long recharge (Used primary with combat cloak for massive 1 shot bonus) Weapons - Bonus to beam & critical Engines - Bonus to speed Shields - Bonus to cloak Reactor - Bonus to reactor regen   Martial Set: (Bonus to shield, armor, & psionic resist)   Med Range, low dmg, low recharge (Gatling gun type)  (Used in tandem with pulling enemy) Weapons - Bonus to critical Engines - Bonus to hull resist Shields - Bonus to shield resists Reactor - Bonus to psionic / hacking resist   I think it would be a bit more fun if people had more play styles to choose from.
  22. Very true.   As implied Jens were never really the aggressive race. Patience is certainly a virtue while playing them.   However I find the JD extremely potent, perhaps even more so then the other warriors. Careful use of the psionic shield can make it so you are nearly invul. Also using fold space to push your enemy back and give you some breathing room can really help. Combine all that with combat cloak and auto-crits and you have a real monster on you hands. Biggest advantage I think is that lasers don't use ammo.   I've seen what happens when by mistake a PW or TW forgets to load up on ammo and runs out in the middle of missions or grinding. They are very strong, but if they run out of ammo then they are toast.   It does come down to how you prefer your combat.   Up in their face, faceoff - PW Range - TW Stealth & crit - JD
  23. Just wanted to put some notes on this since I have first hand knowledge working with westwood on this.   The "original" plan was that each race/class would have a special.  There were the following but were never really finished.     JE: Comtemp   JD: Power of the mind: Group Psionic shield at max level   JS: Energy Influx - Increase groups reactor by 50% of the JS reactor total capacity.     PW: Infinite Assault - Skills and weapons use no reactor for 30 seconds.  5 min cooldown.   PE - Rebirth   PT - Shield Modulation - Increase group shields by 50% of the PT shield total capacity     TT - Maximize - Increase group reactor and shield regen by 25.   TW - Deadly Tactics - Increases group critical rate by 50% for 30 seconds - 5 min cooldown   TS - Boldly Go - Increases player movement speed by 100, all shield resist by 25%, reactor & shield regen by 10    That's what I remember about those.  Now as for implementing them in-game, that's another matter.
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